XDAP LBXX - Atlanta Axis vs We Win

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :21

    Purchase Units - Italians
                Italians repair 3 damage on 3 factory_majors; Remaining resources: 17 PUs;
                Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans
                2 infantry moved from France to Southern France
                1 bomber and 2 fighters moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to France
                1 aaGun and 4 infantry moved from Northern Italy to Greater Southern Germany
                1 artillery and 3 infantry moved from Yugoslavia to Greater Southern Germany
                3 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern France to France
                1 infantry moved from Caucasus to Volgograd

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,5,5,1,1,3,6,4,6,3
                Italians collect 9 PUs (12 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :21

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour moved from Burma to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from ANZAC
                      UK_Pacific take Burma from ANZAC
                      UK_Pacific take Malaya from ANZAC
                      UK_Pacific take Borneo from ANZAC
                      UK_Pacific take Kwangtung from Americans
                1 armour moved from Malaya to Yunnan
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from 19 Sea Zone to Shan State
                1 fighter moved from Philippines to Shan State
                2 bombers moved from Malaya to Tsinghai
                1 bomber moved from Philippines to Tsinghai

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Okinawa : 1 flag
        Yunnan : 1 armour
        Tsinghai : 3 bombers
        Shan State : 4 fighters
        India : 2 armour
        Queensland : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Northern Territory : 2 aaGuns, 1 artillery and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 artilleries and 5 infantry
        French Indo China : 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer and 2 submarines
        36 Sea Zone : 2 destroyers and 1 transport
        20 Sea Zone : 1 flag
        6 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 12 / 0
        Japanese : 10 / 0
        Americans : 87 / 133
        Chinese : 23 / 24
        British : 27 / 31
        UK_Pacific : 15 / 0
        Italians : 21 / 20
        ANZAC : 11 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :21

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 12 / 0
        Japanese : 10 / 0
        Americans : 87 / 133
        Chinese : 23 / 24
        British : 27 / 31
        UK_Pacific : 15 / 0
        Italians : 21 / 20
        ANZAC : 11 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :22

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
                Germans buy 11 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Iraq to Turkey
                2 armour and 4 mech_infantrys moved from Volgograd to Turkey
                1 armour and 2 mech_infantrys moved from Rostov to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 4 armour and 6 mech_infantrys
                    Neutral_True defend with 8 infantry
                    4 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Iraq
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 5 infantry

    Non Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                9 armour moved from Northwest Persia to Trans-Jordan
                3 fighters moved from France to Trans-Jordan
                3 aaGuns moved from Caucasus to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                9 mech_infantrys moved from Germany to Poland
                1 fighter moved from Germany to Southern Italy
                8 infantry moved from Finland to Vyborg
                3 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Bryansk to Russia

    Place Units - Germans
                10 artilleries placed in Germany
                1 artillery and 2 infantry placed in France
                1 bomber and 1 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,5,2,2,4,3,2,5,1
                Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs

  • '19

    Japan is attacking Egypt with everything it has (except maybe one inf).  We assume no scramble out of Egypt (3 dd 4 cvs vs 3 ftrs)

    also, for the egypt attack we will go with max defense OOL
    And then in order of countrys units we would do
    French :)
    Russia
    UK
    USA

  • '15

    that’s sounds good, may want to prioritize a USA 2 def over the Brit tank depends on how the combat is going, would appreciate a heads up if that becomes a question.

  • '12

    Interesting move, didn’t see that coming  :-)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :22

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 6 infantry moved from Novosibirsk to Vologda
                1 aaGun moved from Korea to Amur
                4 infantry moved from Korea to Amur
                1 infantry moved from Manchuria to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 6 infantry
        Egypt : 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Tobruk : 1 flag
        Vologda : 1 artillery and 6 infantry

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 12 / 0
        Japanese : 10 / 0
        Americans : 87 / 133
        Chinese : 23 / 24
        British : 27 / 31
        UK_Pacific : 15 / 0
        Italians : 21 / 20
        ANZAC : 11 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    @JeffM:

    Interesting move, didn’t see that coming  :-)

    Thanks, Was really hoping you wouldnt send those 3 US ftrs from up north.  Its a bit of a longshot but we still have a chance.


  • Man, trying to decide if I should leave an inf in Sudan or just suicide everything. It kind of depends on how things work out and unfortunately I have to make that call now.  :-P

  • '19

    Check pm


  • Well the 2s and 4s were awesome, too bad the 3s didn’t keep up with the program. OOL?

  • '19

    already discussed max defense and then
    French
    Russia
    UK
    USA

    for turn order.

  • '19

    and if it gets down to a US 2 vs a UK armor then we should ask.


  • RGP’s showing on and I shot him a PM. We shouldn’t wait too long


  • Well . . . looks like he got offline a minute after I posted the OOL question and then shot him a PM.  :|

    I’ll wait a little bit and do some league games. If one of them aren’t back by then and haven’t said anything differently, I’ll continue.


  • Dang nabbit, RGP was back and then gone.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :22

    Combat Move - Japanese
                7 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
                1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 artilleries moved from Persia to 80 Sea Zone
                3 fighters moved from Persia to Egypt
                2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                2 artilleries and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                Battle in Egypt
                    Japanese attack with 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
                    French defend with 1 infantry; Russians defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; British defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 4 mech_infantrys; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 mech_infantrys
                    British win, taking Anglo Egyptian Sudan from British with 3 armour, 7 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -159
                    Casualties for Japanese: 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
                    Casualties for French: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 aaGun, 1 bomber and 18 infantry
                    Casualties for Americans: 1 aaGun and 1 bomber

    Non Combat Move - Japanese
                1 aaGun moved from Iraq to Trans-Jordan

    Turn Complete - Japanese


  • Wow, yay . . .  I love it when dicey gives me the big middle finger.

    10 hits on 30 3s . . . . awesome.

  • '19

    that should do it.  Awesome roll on round 2.  good game.

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