sent a chat so we don’t clutter up this thread
XDAP LBXX - Atlanta Axis vs We Win
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Italians
Italians repair 3 damage on 3 factory_majors; Remaining resources: 17 PUs;
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
1 bomber and 2 fighters moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to France
1 aaGun and 4 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 3 infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to France
1 infantry moved from Caucasus to VolgogradPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,5,5,1,1,3,6,4,6,3
Italians collect 9 PUs (12 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from ANZAC
UK_Pacific take Burma from ANZAC
UK_Pacific take Malaya from ANZAC
UK_Pacific take Borneo from ANZAC
UK_Pacific take Kwangtung from Americans
1 armour moved from Malaya to Yunnan
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 19 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
2 bombers moved from Malaya to Tsinghai
1 bomber moved from Philippines to TsinghaiCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Okinawa : 1 flag
Yunnan : 1 armour
Tsinghai : 3 bombers
Shan State : 4 fighters
India : 2 armour
Queensland : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 artilleries and 5 infantry
French Indo China : 1 artillery and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 2 destroyers and 1 transport
20 Sea Zone : 1 flag
6 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 79
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 54 / 79
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 11 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
1 armour moved from Iraq to Turkey
2 armour and 4 mech_infantrys moved from Volgograd to Turkey
1 armour and 2 mech_infantrys moved from Rostov to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 4 armour and 6 mech_infantrys
Neutral_True defend with 8 infantry
4 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Iraq
Neutral_True win with 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 5 infantryNon Combat Move - Germans
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
9 armour moved from Northwest Persia to Trans-Jordan
3 fighters moved from France to Trans-Jordan
3 aaGuns moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
9 mech_infantrys moved from Germany to Poland
1 fighter moved from Germany to Southern Italy
8 infantry moved from Finland to Vyborg
3 infantry moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to RussiaPlace Units - Germans
10 artilleries placed in Germany
1 artillery and 2 infantry placed in France
1 bomber and 1 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,5,2,2,4,3,2,5,1
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs -
Japan is attacking Egypt with everything it has (except maybe one inf). We assume no scramble out of Egypt (3 dd 4 cvs vs 3 ftrs)
also, for the egypt attack we will go with max defense OOL
And then in order of countrys units we would do
French :)
Russia
UK
USA -
that’s sounds good, may want to prioritize a USA 2 def over the Brit tank depends on how the combat is going, would appreciate a heads up if that becomes a question.
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Interesting move, didn’t see that coming :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Korea to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurTurn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 6 infantry
Egypt : 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag
Vologda : 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interesting move, didn’t see that coming :-)
Thanks, Was really hoping you wouldnt send those 3 US ftrs from up north. Its a bit of a longshot but we still have a chance.
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Man, trying to decide if I should leave an inf in Sudan or just suicide everything. It kind of depends on how things work out and unfortunately I have to make that call now. :-P
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Check pm
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Well the 2s and 4s were awesome, too bad the 3s didn’t keep up with the program. OOL?
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already discussed max defense and then
French
Russia
UK
USAfor turn order.
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and if it gets down to a US 2 vs a UK armor then we should ask.
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RGP’s showing on and I shot him a PM. We shouldn’t wait too long
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Well . . . looks like he got offline a minute after I posted the OOL question and then shot him a PM. :|
I’ll wait a little bit and do some league games. If one of them aren’t back by then and haven’t said anything differently, I’ll continue.
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Dang nabbit, RGP was back and then gone.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Combat Move - Japanese
7 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 artilleries moved from Persia to 80 Sea Zone
3 fighters moved from Persia to Egypt
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 artilleries and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from British Somaliland to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Battle in Egypt
Japanese attack with 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry; Russians defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; British defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 4 mech_infantrys; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 mech_infantrys
British win, taking Anglo Egyptian Sudan from British with 3 armour, 7 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -159
Casualties for Japanese: 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
Casualties for French: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 aaGun, 1 bomber and 18 infantry
Casualties for Americans: 1 aaGun and 1 bomberNon Combat Move - Japanese
1 aaGun moved from Iraq to Trans-JordanTurn Complete - Japanese
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Wow, yay . . . I love it when dicey gives me the big middle finger.
10 hits on 30 3s . . . . awesome.
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that should do it. Awesome roll on round 2. good game.
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