Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs;
British buy 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Non Combat Move - British
5 artilleries and 11 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 5 artilleries and 17 infantry
125 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
110 Sea Zone : 2 carriers, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 54 / 79
Russians : 12 / 0
Japanese : 13 / 0
Americans : 92 / 133
Chinese : 23 / 24
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 16 / 20
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Italians
Italians repair 3 damage on 3 factory_majors; Remaining resources: 17 PUs;
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
1 bomber and 2 fighters moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to France
1 aaGun and 4 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 3 infantry moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to France
1 infantry moved from Caucasus to Volgograd
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,5,5,1,1,3,6,4,6,3
Italians collect 9 PUs (12 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from ANZAC
UK_Pacific take Burma from ANZAC
UK_Pacific take Malaya from ANZAC
UK_Pacific take Borneo from ANZAC
UK_Pacific take Kwangtung from Americans
1 armour moved from Malaya to Yunnan
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 19 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
2 bombers moved from Malaya to Tsinghai
1 bomber moved from Philippines to Tsinghai
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Okinawa : 1 flag
Yunnan : 1 armour
Tsinghai : 3 bombers
Shan State : 4 fighters
India : 2 armour
Queensland : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Northern Territory : 2 aaGuns, 1 artillery and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 artilleries and 5 infantry
French Indo China : 1 artillery and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 2 destroyers and 1 transport
20 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 79
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 54 / 79
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs;
Germans buy 11 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
1 armour moved from Iraq to Turkey
2 armour and 4 mech_infantrys moved from Volgograd to Turkey
1 armour and 2 mech_infantrys moved from Rostov to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 4 armour and 6 mech_infantrys
Neutral_True defend with 8 infantry
4 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Iraq
Neutral_True win with 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 5 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
9 armour moved from Northwest Persia to Trans-Jordan
3 fighters moved from France to Trans-Jordan
3 aaGuns moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
9 mech_infantrys moved from Germany to Poland
1 fighter moved from Germany to Southern Italy
8 infantry moved from Finland to Vyborg
3 infantry moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Russia
Place Units - Germans
10 artilleries placed in Germany
1 artillery and 2 infantry placed in France
1 bomber and 1 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,5,2,2,4,3,2,5,1
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Japan is attacking Egypt with everything it has (except maybe one inf). We assume no scramble out of Egypt (3 dd 4 cvs vs 3 ftrs)
also, for the egypt attack we will go with max defense OOL
And then in order of countrys units we would do
French :)
Russia
UK
USA
that’s sounds good, may want to prioritize a USA 2 def over the Brit tank depends on how the combat is going, would appreciate a heads up if that becomes a question.
Interesting move, didn’t see that coming :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Korea to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
Turn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 6 infantry
Egypt : 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag
Vologda : 1 artillery and 6 infantry
Production/PUs Summary :
Germans : 54 / 71
Russians : 12 / 0
Japanese : 10 / 0
Americans : 87 / 133
Chinese : 23 / 24
British : 27 / 31
UK_Pacific : 15 / 0
Italians : 21 / 20
ANZAC : 11 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Interesting move, didn’t see that coming :-)
Thanks, Was really hoping you wouldnt send those 3 US ftrs from up north. Its a bit of a longshot but we still have a chance.
Man, trying to decide if I should leave an inf in Sudan or just suicide everything. It kind of depends on how things work out and unfortunately I have to make that call now. :-P
Check pm
Well the 2s and 4s were awesome, too bad the 3s didn’t keep up with the program. OOL?
already discussed max defense and then
French
Russia
UK
USA
for turn order.
and if it gets down to a US 2 vs a UK armor then we should ask.
RGP’s showing on and I shot him a PM. We shouldn’t wait too long
Well . . . looks like he got offline a minute after I posted the OOL question and then shot him a PM. :|
I’ll wait a little bit and do some league games. If one of them aren’t back by then and haven’t said anything differently, I’ll continue.
Dang nabbit, RGP was back and then gone.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Combat Move - Japanese
7 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 artilleries moved from Persia to 80 Sea Zone
3 fighters moved from Persia to Egypt
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 artilleries and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from British Somaliland to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Japanese
Battle in Anglo Egyptian Sudan
Battle in Egypt
Japanese attack with 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry; Russians defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; British defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 4 mech_infantrys; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 7 fighters and 2 mech_infantrys
British win, taking Anglo Egyptian Sudan from British with 3 armour, 7 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -159
Casualties for Japanese: 7 armour, 3 artilleries, 1 bomber, 10 fighters, 9 infantry, 7 mech_infantrys and 3 tactical_bombers
Casualties for French: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 aaGun, 1 bomber and 18 infantry
Casualties for Americans: 1 aaGun and 1 bomber
Non Combat Move - Japanese
1 aaGun moved from Iraq to Trans-Jordan
Turn Complete - Japanese
Wow, yay . . . I love it when dicey gives me the big middle finger.
10 hits on 30 3s . . . . awesome.