Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
Combat - British
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Egypt to Western Germany
5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 2 infantry
Normandy Bordeaux : 9 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 fighter and 6 infantry
Rostov : 2 infantry
112 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 3 transports
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 6 infantry and 4 mech_infantrys
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Northwest Persia : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 59
Russians : 24 / 31
Japanese : 35 / 51
Americans : 89 / 114
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 11 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
there was a possible scramble in SZ 6 but we had 5 planes and you could only send up 3, if you want to go back and roll for it we can
Yeah, no scramble was fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from Southern Italy to Southern France
3 infantry moved from Ukraine to Rostov
1 bomber moved from West India to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 3 infantry
British defend with 2 infantry; Russians defend with 1 airfield
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Rostov to Bulgaria
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,1,5,2,3,3,6,4,3
Italians collect 5 PUs (11 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to French Indo China
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Kiangsu
Non Combat Move - ANZAC
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Malaya
1 fighter and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Kiangsu : 1 artillery and 1 infantry
Shan State : 1 flag, 1 airfield
Burma : 1 flag, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery, 1 fighter and 3 infantry
French Indo China : 2 fighters
42 Sea Zone : 1 flag
35 Sea Zone : 3 destroyers, 1 submarine and 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 59
Russians : 22 / 31
Japanese : 31 / 51
Americans : 86 / 114
Chinese : 11 / 8
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 22 / 31
Japanese : 31 / 51
Americans : 86 / 114
Chinese : 11 / 8
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 51 PUs;
Germans buy 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys moved from France to Western Germany
5 infantry and 5 mech_infantrys moved from Germany to Western Germany
3 fighters moved from Slovakia Hungary to Russia
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Russia
2 infantry moved from Greater Southern Germany to Western Germany
13 armour, 22 artilleries, 66 infantry and 5 mech_infantrys moved from Bryansk to Russia
5 armour and 3 mech_infantrys moved from Western Ukraine to Russia
5 armour and 3 mech_infantrys moved from Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 23 armour, 22 artilleries, 1 bomber, 3 fighters, 66 infantry and 11 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 7 armour, 17 artilleries, 1 bomber, 1 factory_major, 3 fighters, 78 infantry and 8 mech_infantrys; Americans defend with 2 fighters
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 50
Casualties for Germans: 13 armour, 22 artilleries, 66 infantry and 11 mech_infantrys
Casualties for Russians: 4 aaGuns, 7 armour, 17 artilleries, 1 bomber, 3 fighters, 78 infantry and 8 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Western Germany
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 18 infantry and 9 mech_infantrys
British defend with 1 fighter and 6 infantry; Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Germans win, taking Western Germany from Americans with 2 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 18 infantry and 4 mech_infantrys
Casualties for British: 1 fighter and 6 infantry
Casualties for Americans: 3 artilleries and 9 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber and 3 fighters moved from Russia to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
3 artilleries, 4 infantry and 3 mech_infantrys placed in Germany
1 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6,4,1,5,6,6,6,4
Germans collect 52 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
sorry german ftr should be in S Italy not N Italy.
map
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Persia to Egypt
1 infantry moved from Volgograd to Caucasus
1 artillery and 4 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Vologda
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 1 infantry
Tsinghai : 1 artillery and 4 infantry
Amur : 1 aaGun and 4 infantry
Siberia : 1 infantry
Egypt : 1 fighter and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 1 infantry
Iraq : 1 tactical_bomber
Production/PUs Summary :
Germans : 54 / 98
Russians : 19 / 0
Japanese : 27 / 51
Americans : 81 / 114
Chinese : 14 / 8
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 19 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the other game just started round 5. round 5. :roll:
We’ll make it to round 19 too. It might not be until this time next year, but we’ll get there…
ugg :(
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 50
Giggity :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 6 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
Japanese take Persia from Americans
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour and 2 mech_infantrys moved from West India to Persia
1 artillery, 4 carriers, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 4 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Eastern Persia to Caucasus
1 fighter and 1 mech_infantry moved from India to Burma
1 submarine moved from 78 Sea Zone to 76 Sea Zone
2 fighters moved from Eastern Persia to Caucasus
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 bomber and 2 fighters
Russians defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 mech_infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Burma from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 aaGun, 4 submarines and 1 transport
4 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 aaGun and 1 transport
Battle in British Somaliland
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Eastern Persia to 76 Sea Zone
1 fighter moved from West India to 76 Sea Zone
2 fighters moved from India to 76 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from Burma to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Rostov
Place Units - Japanese
1 bomber and 2 fighters placed in India
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,3,2,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,3,2,2,2,1,6,1,3,6,2,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,3,3,6,1,4,6
Japanese collect 19 PUs (11 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 50Giggity :-D
what game is this from seth?
From Kyle’s turn when he just now sacked Moscow. :roll:
@seththenewb:
From Kyle’s turn when he just now sacked Moscow. :roll:
:lol:
or was it moscow that sacked him?
He should’ve taken it stronger, but I’m just happy that the result wasn’t part of the 30% where Russia holds. Cow gave me PTSD from that one game where he won three hugely important battles I should’ve won 67%, 70%, and 75% of the time. W. Germany was bad as well, but again I’m happy that he has it back.
yeah poor atlanta axis got crushed by cowluck on very similar battle - and so the game continues!