Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 49 / 77
Russians : 23 / 37
Japanese : 62 / 68
Americans : 64 / 84
Chinese : 2 / 2
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.654
Median : 3.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 52
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - British
British buy 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 bomber moved from Iraq to 39 Sea Zone
2 fighters moved from Iraq to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 bomber and 2 fighters in 39 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Iraq
2 fighters moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
2 mech_infantrys placed in Iraq
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Normandy Bordeaux : 1 artillery and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
125 Sea Zone : 2 submarines
80 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 2 infantry
Persia : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
110 Sea Zone : 2 carriers, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 46 / 77
Russians : 23 / 37
Japanese : 62 / 68
Americans : 64 / 84
Chinese : 2 / 2
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
be back next weekend.
it’s sweet that you and Seth are vacationing together.
Funny guy aren’t you . . .
:cry:
The winner of this game faces the ancients.
they’ve already won the game after 3 turns?
And now, the continuing story of a quack who’s gone to the dogs.
alright, seriously, its been 10 days or more since you’ve posted and seth has been around the whole time, let’s either get this game moving again or just concede.
No conceding going on here unless you guys are the ones who want to concede. So just calm down, sit back, and just relax. People take vacations and pause games all the time. It’s not like he’s posting elsewhere and just avoiding the game.
Say hypothetically that this game ended tonight . . . guess what? You’d still have to WAIT because the other game is still going and so it’s not like we’re delaying the next round in any way, shape, or form.
one of the main purposes of having multiple players on these teams was so that if one person was unable to play for an extended period a teammate could take over and keep the game moving. I don’t care if the other game is finished or not I would like to win this game by taking Germany and not by relying on someone else to look at the board.
forgot to post.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from South Australia to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 2 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 49 / 77
Russians : 21 / 37
Japanese : 59 / 68
Americans : 64 / 84
Chinese : 2 / 2
British : 33 / 36
UK_Pacific : 0 / 0
Italians : 15 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Ethiopia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 77
Russians : 21 / 37
Japanese : 59 / 68
Americans : 64 / 84
Chinese : 2 / 2
British : 33 / 36
UK_Pacific : 0 / 0
Italians : 15 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
post failed again I think
wrong board