Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer, 3 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 51 / 72
Russians : 15 / 27
Japanese : 71 / 85
Americans : 59 / 79
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Norway : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 72
Russians : 15 / 27
Japanese : 71 / 85
Americans : 59 / 79
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 68 PUs;
Germans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
1 bomber moved from Rostov to Volgograd
2 fighters moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from Rostov to Norway
1 fighter moved from Southern Italy to Norway
2 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 3 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 aaGun, 1 fighter and 5 infantry; Americans defend with 2 artilleries and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -33
Casualties for Germans: 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 1 fighter and 5 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 bomber and 1 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 fighter moved from Norway to 113 Sea Zone
1 fighter moved from Norway to Western Germany
1 fighter moved from Rostov to Western Germany
1 armour and 1 mech_infantry moved from Belarus to Karelia
3 infantry moved from Novgorod to Belarus
4 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
2 aaGuns and 7 armour moved from Rostov to Bryansk
1 bomber moved from Volgograd to India
1 artillery and 3 infantry moved from France to Western Germany
9 infantry moved from Germany to Poland
1 artillery moved from France to Western Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier, 2 destroyers and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,3,6,6,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
site was down when I finished my turn
My subs hit 3/4 and I took tilted 2 carriers and a bb. Your subs got me once in return fire and I took a bb hit. Need OOL for the 11 hits I just inflicted on you all.
want to be notified of replies to see how this battle goes…
3 tilts, 4 subs, 4 us dds
dangerous subs there…
you got 10 hits in return - 6tilts, 2cv, 2dd
3cv(d), dd, 4ss, ca, 9ftr, 2bb(d), 4tac, bmb vs 5cv(d), 2dd, 2ca, bb(d), 10ftr
My subs again hit 3/4 where do you want them?
6/8 on subs nice
we get one lucky combat in Norway and its right back to the BS dice again
got 3/4 on subs. where do you want them?
jeff can post what he wants the last one was easy
doh, I’m left hanging . . .
And what’s this about BS dice? The dice have been pretty fair from what I remember. There’s been a couple battles here or there, but nothing major and they tended to alternate dumping on both the allies and the axis. If there’d been bs dice, I doubt we would’ve gone this many rounds and still be close.
your memory is selective
it’s ok our planes will hit 9/10 so it will even out.
it’s ok our planes will hit 9/10 so it will even out.
or 1 for 10 like mine do in battles like this. :roll:
your memory is selective
:lol:
I hope you aren’t implying that your memory is any different.
We have gone 12 rounds without whining about dice, lets try not to spoil it now…
no one wants the guy that’s getting screwed by dice to complain. :wink: