Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 7 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 8 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 9 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 9 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Borneo : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 fighter and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Alexandria : 1 infantry
Egypt : 1 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 28 / 34
Japanese : 57 / 76
Americans : 58 / 79
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 4.194
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.158
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 45 / 60
Russians : 28 / 34
Japanese : 57 / 76
Americans : 58 / 79
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 4.194
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.158
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 harbours; Remaining resources: 56 PUs;
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Smolensk
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Germans
1 bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
7 infantry moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in France
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Smolensk to Russia
4 aaGuns moved from Bryansk to Russia
4 armour, 14 artilleries, 29 infantry and 6 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
3 armour moved from Russia to Samara
4 mech_infantrys moved from Russia to Samara
1 aaGun and 9 infantry moved from Buryatia to Amur
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Territory Summary for Russians :
Shensi : 1 infantry
Tsinghai : 1 aaGun, 2 infantry and 2 mech_infantrys
Amur : 1 aaGun and 9 infantry
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 2 infantry
Rostov : 1 artillery
Russia : 4 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 bomber, 1 factory_major, 3 fighters, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 2 mech_infantrys
Smolensk : 1 infantry
Samara : 3 armour and 4 mech_infantrys
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 57 / 76
Americans : 53 / 79
Chinese : 6 / 7
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
moved an infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Suiyuyan
8 armour and 3 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Borneo
1 bomber moved from Philippines to Celebes
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 8 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 aaGuns and 6 infantry moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour moved from French Indo China to Yunnan
1 fighter moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Borneo to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to Kweichow
2 tactical_bombers moved from Kweichow to Anhwe
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
3 infantry placed in India
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
edit coming
whew, that was almost embarrassing.
jeff can’t post yet but to keep things moving, he is going to bomb Gib with 2 SBs and 2 escort fighters, if you want to wait that’s fine but if you knew you weren’t scrambling it would let us finish the US faster.
no intercept as long as 4 go
Need scramble orders for SZ 113 (attacking with a strat bomber and fighter), and intercept orders for Gibraltar (bringing a fighter, tac bomber, strat bomber).
no intercept/scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sumatra
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Air Battle in Gibraltar
Americans attacks with 3 units heading to Gibraltar
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/2 hits
Bombing raid in Gibraltar rolls: 3,1 and causes: 4 damage to unit: airfield
Bombing raid in Gibraltar causes 4 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns moved from Quebec to 106 Sea Zone
2 aaGuns, 1 artillery, 3 infantry, 2 submarines and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 aaGuns moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Queensland : 1 mech_infantry
New Guinea : 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 1 harbour, 3 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 63 / 77
Americans : 57 / 77
Chinese : 3 / 7
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.558
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 43
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighter and 5 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 30 / 36
Japanese : 63 / 77
Americans : 57 / 77
Chinese : 3 / 4
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.558
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 43
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
subs submerge??
nope, not first round at least, lose the italian sub and then after that submerge the german
2 lousy hits where do you want them?
cv, dd
so you on the subs you want to keep them there as long as the italian one is alive?
correct