Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Scramble 2 german 1 italian ftr
sorry to be annoying but I will need to do rnd by rnd OOL after the first round
1st round only -
2 hits
ss, cv hit
3 hits
ss, cv hit, ca
4 hits
ss, cv hit, ca, it ftr
5 hits :(
I am about to run the combat and I noticed that I accidentally only moved one sub into 92 when I posted the save. I plan on attacking with both subs, 2 planes, and 3 bombers.
I assume this will not change your OOL, but before I roll anything I just wanted to make sure. Sorry about the delay of game, just want to double check with you.
YaSameThing
actually that will change the ool if you get 4 hits
in that case it would be
ss, cv (both hits), ca
ouch
Ok, here is the save for round 1.
I scored 3 his; however, both of my subs missed, so I could not deliver a hit to your sub (per OOL). I went ahead and applied a hit to the carrier, the cruiser… your OOL for a 4th hit was the Italian fighter, so I went ahead and took the hit on that (being that the sub could not be taken as a hit).
Let me know if that is cool. Can you list round 2 OOL? Also, you have the option of submerging the sub if you want to.
based on his revised OOL looks like you should sink the CA and the CV
no didnt want to lose the ftr. with the two subs and if you only got three hits. should have just asked. thought now I dont know how you can edit it
max defense now,
sub, dd, ftrs
you can edit it still
just remove the cv and add a bb (cant add a ftr)
then after this round you can edit as needed. (i.e. remove the hit bb)
here is the edited OOL
will need to edit again after this round though. and obviously dont apply a sub hit to the bb as its really a ftr.
oh looks like you can edit the damage too to make it a hit bb doesnt really matter.
here is that version if you want it.
When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.
I will fix it.
Ok, it is fixed. What is the OOL for Rd 2?
max d
ss, dd, it ftr, german ftrs
Damn German sub!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Borneo
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Borneo : 1 flag, 1 infantry
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
New Guinea : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 5 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 51 / 65
Americans : 57 / 77
Chinese : 5 / 8
British : 32 / 31
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 50 / 65
Americans : 57 / 77
Chinese : 6 / 8
British : 32 / 31
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Ethiopia
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Territory Summary for British :
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 2 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Morocco : 1 armour
Ethiopia : 1 mech_infantry
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Iraq : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 2 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Persia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier and 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 50 / 65
Americans : 57 / 77
Chinese : 6 / 8
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 50 / 65
Americans : 57 / 77
Chinese : 6 / 8
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0