Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 4 armour, 5 artilleries, 4 fighters, 9 infantry, 6 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 3 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters and 16 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Burma to India
3 fighters and 4 tactical_bombers moved from India to Yunnan
2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 fighter, 6 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Way to go Allied AA gunners - you got one!
Need scramble orders for SZ 92. If you do scramble, can you specify which planes (German/ Italian).
Also, will need OOL for the battle.
Scramble 2 german 1 italian ftr
sorry to be annoying but I will need to do rnd by rnd OOL after the first round
1st round only -
2 hits
ss, cv hit
3 hits
ss, cv hit, ca
4 hits
ss, cv hit, ca, it ftr
5 hits :(
I am about to run the combat and I noticed that I accidentally only moved one sub into 92 when I posted the save. I plan on attacking with both subs, 2 planes, and 3 bombers.
I assume this will not change your OOL, but before I roll anything I just wanted to make sure. Sorry about the delay of game, just want to double check with you.
YaSameThing
actually that will change the ool if you get 4 hits
in that case it would be
ss, cv (both hits), ca
ouch
Ok, here is the save for round 1.
I scored 3 his; however, both of my subs missed, so I could not deliver a hit to your sub (per OOL). I went ahead and applied a hit to the carrier, the cruiser… your OOL for a 4th hit was the Italian fighter, so I went ahead and took the hit on that (being that the sub could not be taken as a hit).
Let me know if that is cool. Can you list round 2 OOL? Also, you have the option of submerging the sub if you want to.
based on his revised OOL looks like you should sink the CA and the CV
no didnt want to lose the ftr. with the two subs and if you only got three hits. should have just asked. thought now I dont know how you can edit it
max defense now,
sub, dd, ftrs
you can edit it still
just remove the cv and add a bb (cant add a ftr)
then after this round you can edit as needed. (i.e. remove the hit bb)
here is the edited OOL
will need to edit again after this round though. and obviously dont apply a sub hit to the bb as its really a ftr.
oh looks like you can edit the damage too to make it a hit bb doesnt really matter.
here is that version if you want it.
When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.
I will fix it.
Ok, it is fixed. What is the OOL for Rd 2?
max d
ss, dd, it ftr, german ftrs
Damn German sub!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Borneo
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Borneo : 1 flag, 1 infantry
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
New Guinea : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 5 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 51 / 65
Americans : 57 / 77
Chinese : 5 / 8
British : 32 / 31
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8