sent a chat so we don’t clutter up this thread
XDAP LBXX - Atlanta Axis vs We Win
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 4 armour, 5 artilleries, 4 fighters, 9 infantry, 6 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 3 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters and 16 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun moved from Burma to India
3 fighters and 4 tactical_bombers moved from India to Yunnan
2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 fighter, 6 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to French Indo ChinaPlace Units - Japanese
2 artilleries and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 55 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Way to go Allied AA gunners - you got one!
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Need scramble orders for SZ 92. If you do scramble, can you specify which planes (German/ Italian).
Also, will need OOL for the battle.
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Scramble 2 german 1 italian ftr
sorry to be annoying but I will need to do rnd by rnd OOL after the first round
1st round only -
2 hits
ss, cv hit3 hits
ss, cv hit, ca4 hits
ss, cv hit, ca, it ftr5 hits :(
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I am about to run the combat and I noticed that I accidentally only moved one sub into 92 when I posted the save. I plan on attacking with both subs, 2 planes, and 3 bombers.
I assume this will not change your OOL, but before I roll anything I just wanted to make sure. Sorry about the delay of game, just want to double check with you.
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YaSameThing
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actually that will change the ool if you get 4 hits
in that case it would be
ss, cv (both hits), ca -
ouch
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Ok, here is the save for round 1.
I scored 3 his; however, both of my subs missed, so I could not deliver a hit to your sub (per OOL). I went ahead and applied a hit to the carrier, the cruiser… your OOL for a 4th hit was the Italian fighter, so I went ahead and took the hit on that (being that the sub could not be taken as a hit).
Let me know if that is cool. Can you list round 2 OOL? Also, you have the option of submerging the sub if you want to.
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based on his revised OOL looks like you should sink the CA and the CV
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no didnt want to lose the ftr. with the two subs and if you only got three hits. should have just asked. thought now I dont know how you can edit it
max defense now,
sub, dd, ftrs
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you can edit it still
just remove the cv and add a bb (cant add a ftr)
then after this round you can edit as needed. (i.e. remove the hit bb)
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here is the edited OOL
will need to edit again after this round though. and obviously dont apply a sub hit to the bb as its really a ftr.
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oh looks like you can edit the damage too to make it a hit bb doesnt really matter.
here is that version if you want it.
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When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.
I will fix it.
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Ok, it is fixed. What is the OOL for Rd 2?
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max d
ss, dd, it ftr, german ftrs -
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Damn German sub!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier and 1 cruiser
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Borneo
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 bomber, 2 fighters and 1 submarineNon Combat Move - Americans
2 bombers moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 harbour placed in MoroccoTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Borneo : 1 flag, 1 infantry
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
New Guinea : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 5 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 51 / 65
Americans : 57 / 77
Chinese : 5 / 8
British : 32 / 31
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
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