Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians repair 2 damage on 2 factory_minors; Remaining resources: 32 PUs;
Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 2/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 3/5 hits
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 bomber and 3 infantry in Ukraine, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 bomber moved from Ukraine to Shensi
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Territory Summary for Russians :
Shensi : 1 aaGun, 1 bomber, 7 infantry and 2 mech_infantrys
Kansu : 1 infantry
Amur : 1 aaGun and 9 infantry
Ethiopia : 1 flag, 1 mech_infantry
Belarus : 2 infantry
Bryansk : 2 aaGuns, 12 artilleries and 30 infantry
Rostov : 1 infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 4 armour, 3 artilleries, 6 infantry and 5 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 49 / 64
Americans : 53 / 73
Chinese : 8 / 8
British : 32 / 31
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 18 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 4 armour, 5 artilleries, 4 fighters, 9 infantry, 6 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 3 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters and 16 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Burma to India
3 fighters and 4 tactical_bombers moved from India to Yunnan
2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 fighter, 6 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 4 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Way to go Allied AA gunners - you got one!
Need scramble orders for SZ 92. If you do scramble, can you specify which planes (German/ Italian).
Also, will need OOL for the battle.
Scramble 2 german 1 italian ftr
sorry to be annoying but I will need to do rnd by rnd OOL after the first round
1st round only -
2 hits
ss, cv hit
3 hits
ss, cv hit, ca
4 hits
ss, cv hit, ca, it ftr
5 hits :(
I am about to run the combat and I noticed that I accidentally only moved one sub into 92 when I posted the save. I plan on attacking with both subs, 2 planes, and 3 bombers.
I assume this will not change your OOL, but before I roll anything I just wanted to make sure. Sorry about the delay of game, just want to double check with you.
YaSameThing
actually that will change the ool if you get 4 hits
in that case it would be
ss, cv (both hits), ca
ouch
Ok, here is the save for round 1.
I scored 3 his; however, both of my subs missed, so I could not deliver a hit to your sub (per OOL). I went ahead and applied a hit to the carrier, the cruiser… your OOL for a 4th hit was the Italian fighter, so I went ahead and took the hit on that (being that the sub could not be taken as a hit).
Let me know if that is cool. Can you list round 2 OOL? Also, you have the option of submerging the sub if you want to.
based on his revised OOL looks like you should sink the CA and the CV
no didnt want to lose the ftr. with the two subs and if you only got three hits. should have just asked. thought now I dont know how you can edit it
max defense now,
sub, dd, ftrs
you can edit it still
just remove the cv and add a bb (cant add a ftr)
then after this round you can edit as needed. (i.e. remove the hit bb)
here is the edited OOL
will need to edit again after this round though. and obviously dont apply a sub hit to the bb as its really a ftr.
oh looks like you can edit the damage too to make it a hit bb doesnt really matter.
here is that version if you want it.
When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.
I will fix it.
Ok, it is fixed. What is the OOL for Rd 2?
max d
ss, dd, it ftr, german ftrs
Damn German sub!