XDAP LBXX - Atlanta Axis vs We Win

  • '12

    have only had time to finish off a crazy dice game in which my opponent had no less than 90% hit rate on fighters all game long, and several MAJOR battles in which i got diced even worse than we did against Cow.  INCREDIBLE.   :lol:  just have to shake your head and laugh sometimes.

  • '12

    @ksmckay:

    @Boldfresh:

    @Boldfresh:

    no one wants the guy that’s getting screwed by dice to complain.   :wink:

    but complain they must because when the dice go insane it sucks.   :-P

    Wrong.

    And please keep your comments to yourself.  They aren’t welcome here, you can do whatever you want in your own threads but please stay out of mine.

    easy kyle we’re all friends here.  except for cow.

    i’ll stay out of your thread though, sorry bud.


  • @Boldfresh:

    @seththenewb:

    Bold no one wants you around here!  :wink:

    I keed, mainly I just want to know when are you going to get around to your US in our game. I trust you’ve slept on it?  :-D

    crazy day, haven’t had the time to do it yet…  but yeah, you are dead.  i keed.  but not really.

    That’s ok, I can understand your reluctance. If you don’t move fast you’ll put off the time of your doom! Mwuhahaha!  :evil:


  • Yea

    Bold > Cow

    And it’s not just your thead kyle  8-)


  • You or Dutch going to be able to make it tomorrow?

  • '12

    @seththenewb:

    You or Dutch going to be able to make it tomorrow?

    make what?  must be something i’m unaware of.  if it’s the blackhawks/kings game then yes.  :-D

  • '12

    @seththenewb:

    @Boldfresh:

    @seththenewb:

    Bold no one wants you around here!  :wink:

    I keed, mainly I just want to know when are you going to get around to your US in our game. I trust you’ve slept on it?  :-D

    crazy day, haven’t had the time to do it yet…  but yeah, you are dead.  i keed.  but not really.

    That’s ok, I can understand your reluctance. If you don’t move fast you’ll put off the time of your doom! Mwuhahaha!  :evil:

    now that’s what i like to hear!!  :wink:

  • '12

    I come home from a hard days work, and what is the first thing I see?  This terrible naval battle!

    Take hits on the 2 dds, and the carrier.  Just go max defense for the rest of the battle


  • bb over fighters?


  • or fighters over bb?


  • oh and us air over aussie air or aussies over US?

  • '12

    @JeffM:

    I come home from a hard days work, and what is the first thing I see?  This terrible naval battle!

    Take hits on the 2 dds, and the carrier.  Just go max defense for the rest of the battle

    that sucks bro….  i feel ya.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from French Indo China to 42 Sea Zone
                1 bomber and 1 fighter moved from Philippines to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 4 submarines and 4 tactical_bombers
                    ANZAC defend with 1 destroyer, 3 fighters, 2 submarines and 1 transport; Americans defend with 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Americans
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 90
                    Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Casualties for Americans: 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 submarines and 2 transports

    Non Combat Move - Japanese
                1 artillery moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
                1 mech_infantry moved from Urals to Kazakhstan
                2 tactical_bombers moved from Caucasus to India
                5 armour moved from Caucasus to Volgograd
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                1 destroyer placed in 39 Sea Zone
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 fighter placed in Japan
                1 airfield placed in Shan State

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 transports moved from 125 Sea Zone to 110 Sea Zone
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                2 destroyers moved from 125 Sea Zone to 110 Sea Zone
                3 artilleries moved from Quebec to 106 Sea Zone
                3 infantry moved from Quebec to 106 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to Scotland
                2 fighters moved from 125 Sea Zone to Scotland
                2 fighters moved from 125 Sea Zone to United Kingdom
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 infantry moved from 109 Sea Zone to Scotland
                3 artilleries moved from 109 Sea Zone to Scotland
                2 fighters moved from Eastern United States to 110 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 aaGun moved from Libya to Tobruk
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                4 infantry moved from 54 Sea Zone to Queensland
                2 artilleries moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                2 artilleries moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 artilleries and 3 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
        New South Wales : 1 artillery and 1 infantry
        New Guinea : 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier, 4 destroyers, 1 submarine and 3 transports
        62 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Egypt : 2 mech_infantrys
        Scotland : 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
        United Kingdom : 2 bombers, 2 fighters and 1 tactical_bomber
        Morocco : 1 flag, 1 harbour
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Tobruk : 1 aaGun and 1 artillery
        Libya : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 3 transports
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 16 / 26
        Japanese : 70 / 75
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 18 / 10
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - British
                British buy 1 artillery, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from Iraq to Caucasus
                1 bomber moved from Russia to Ukraine

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Caucasus
                    British attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys in Caucasus, round 1 :  6/19 hits
                        Italians roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Caucasus
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Caucasus from Italians with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                2 fighters moved from Caucasus to Russia
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Libya to Tobruk
                5 infantry moved from Libya to Tobruk
                1 aaGun moved from Libya to Tobruk
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                2 carriers, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone

    Place Units - British
                1 submarine placed in 110 Sea Zone
                3 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Territory Summary for British :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 aaGun, 1 artillery and 5 infantry
        Russia : 1 bomber and 2 fighters
        Caucasus : 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
        76 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        93 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag, 4 submarines
        Iraq : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship and 1 destroyer
        110 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 18 / 26
        Japanese : 70 / 75
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 37 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 10
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Holland Belgium
                1 infantry moved from Rostov to Tambov
                1 fighter moved from Bryansk to Tambov

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tambov to Volgograd
                2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                3 infantry moved from Bessarabia to Ukraine
                1 aaGun, 1 artillery and 8 infantry moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Western Germany
                4 infantry moved from Northern Italy to France
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,2,3,3,3,1,6
                Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Ethiopia : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 18 / 26
        Japanese : 70 / 75
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
                Germans buy 1 bomber and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Karelia to Norway
                      Germans take Norway from Americans
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Bryansk to Smolensk
                16 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                2 armour moved from Volgograd to Caucasus
                2 bombers moved from India to Caucasus
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 18 armour, 2 bombers and 4 mech_infantrys
                    British defend with 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
                    Germans win, taking Caucasus from Russians with 15 armour and 2 bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 3 armour and 4 mech_infantrys
                    Casualties for British: 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 armour moved from Karelia to Novgorod
                7 infantry moved from Poland to Eastern Poland
                2 bombers moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Poland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 artillery moved from Western Germany to France
                4 aaGuns, 11 artilleries and 43 infantry moved from Bryansk to Rostov
                2 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from Western Germany to Germany
                1 carrier, 2 destroyers and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 bomber and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,2,6,3,5,6,6
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Novosibirsk
                1 bomber moved from Russia to Novosibirsk
                7 infantry moved from Samara to Volgograd
                2 artilleries moved from Samara to Volgograd
                1 armour moved from Samara to Volgograd
                2 mech_infantrys moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 1 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 armour; Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 fighter and 2 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  6/17 hits
                        Germans roll dice for 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Volgograd, round 1 :  5/11 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Japanese and 2 mech_infantrys owned by the Italians lost in Volgograd
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  4/12 hits
                        Germans roll dice for 4 armour and 1 fighter in Volgograd, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 4 armour owned by the Japanese lost in Volgograd
                    1 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians retreated to Samara
                    Germans win with 1 fighter remaining. Battle score for attacker is 29
                    Casualties for Japanese: 5 armour
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Russians
                3 fighters moved from Volgograd to Iraq
                1 bomber moved from Novosibirsk to Russia
                1 tactical_bomber moved from Volgograd to Russia
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Smolensk
                9 infantry moved from Russia to Samara
                1 armour moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Smolensk
                5 artilleries moved from Russia to Smolensk
                16 infantry moved from Russia to Smolensk
                3 artilleries moved from Russia to Samara
                5 infantry moved from Russia to Samara
                2 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Yakut S.S.R.
                3 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                4 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Samara
                2 artilleries moved from Russia to Smolensk
                1 fighter moved from Kazakhstan to Iraq
                1 mech_infantry moved from Ethiopia to Egypt

    Place Units - Russians
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
        Timguska : 2 infantry
        Kazakhstan : 1 mech_infantry
        Buryatia : 1 aaGun and 6 infantry
        Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Urals : 1 mech_infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 mech_infantry
        Smolensk : 1 aaGun, 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
        Samara : 1 aaGun, 2 armour, 7 artilleries, 20 infantry and 4 mech_infantrys
        Iraq : 4 fighters
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 73
        Russians : 19 / 28
        Japanese : 67 / 75
        Americans : 56 / 79
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Shan State to Java
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Java to Shan State
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 aaGun and 5 infantry moved from West India to Eastern Persia
                1 fighter moved from Shan State to India
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 infantry and 1 mech_infantry placed in India
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

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