yep
Rule got changed in AAR
have only had time to finish off a crazy dice game in which my opponent had no less than 90% hit rate on fighters all game long, and several MAJOR battles in which i got diced even worse than we did against Cow. INCREDIBLE. :lol: just have to shake your head and laugh sometimes.
no one wants the guy that’s getting screwed by dice to complain. :wink:
but complain they must because when the dice go insane it sucks. :-P
Wrong.
And please keep your comments to yourself. They aren’t welcome here, you can do whatever you want in your own threads but please stay out of mine.
easy kyle we’re all friends here. except for cow.
i’ll stay out of your thread though, sorry bud.
@seththenewb:
Bold no one wants you around here! :wink:
I keed, mainly I just want to know when are you going to get around to your US in our game. I trust you’ve slept on it? :-D
crazy day, haven’t had the time to do it yet… but yeah, you are dead. i keed. but not really.
That’s ok, I can understand your reluctance. If you don’t move fast you’ll put off the time of your doom! Mwuhahaha! :evil:
Yea
Bold > Cow
And it’s not just your thead kyle 8-)
You or Dutch going to be able to make it tomorrow?
@seththenewb:
You or Dutch going to be able to make it tomorrow?
make what? must be something i’m unaware of. if it’s the blackhawks/kings game then yes. :-D
@seththenewb:
@seththenewb:
Bold no one wants you around here! :wink:
I keed, mainly I just want to know when are you going to get around to your US in our game. I trust you’ve slept on it? :-D
crazy day, haven’t had the time to do it yet… but yeah, you are dead. i keed. but not really.
That’s ok, I can understand your reluctance. If you don’t move fast you’ll put off the time of your doom! Mwuhahaha! :evil:
now that’s what i like to hear!! :wink:
I come home from a hard days work, and what is the first thing I see? This terrible naval battle!
Take hits on the 2 dds, and the carrier. Just go max defense for the rest of the battle
bb over fighters?
or fighters over bb?
oh and us air over aussie air or aussies over US?
I come home from a hard days work, and what is the first thing I see? This terrible naval battle!
Take hits on the 2 dds, and the carrier. Just go max defense for the rest of the battle
that sucks bro…. i feel ya.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
1 bomber and 1 fighter moved from Philippines to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 4 submarines and 4 tactical_bombers
ANZAC defend with 1 destroyer, 3 fighters, 2 submarines and 1 transport; Americans defend with 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 submarines and 2 transports
Non Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
1 mech_infantry moved from Urals to Kazakhstan
2 tactical_bombers moved from Caucasus to India
5 armour moved from Caucasus to Volgograd
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
4 infantry moved from India to West India
1 aaGun moved from India to West India
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
1 airfield placed in Shan State
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 transports moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 destroyers moved from 125 Sea Zone to 110 Sea Zone
3 artilleries moved from Quebec to 106 Sea Zone
3 infantry moved from Quebec to 106 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Scotland
2 fighters moved from 125 Sea Zone to Scotland
2 fighters moved from 125 Sea Zone to United Kingdom
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to Scotland
3 artilleries moved from 109 Sea Zone to Scotland
2 fighters moved from Eastern United States to 110 Sea Zone
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 aaGun moved from Libya to Tobruk
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
New South Wales : 1 artillery and 1 infantry
New Guinea : 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 4 destroyers, 1 submarine and 3 transports
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Egypt : 2 mech_infantrys
Scotland : 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
United Kingdom : 2 bombers, 2 fighters and 1 tactical_bomber
Morocco : 1 flag, 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Tobruk : 1 aaGun and 1 artillery
Libya : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 3 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 51 / 66
Russians : 16 / 26
Japanese : 70 / 75
Americans : 59 / 79
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - British
British buy 1 artillery, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries, 6 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Iraq to Caucasus
1 bomber moved from Russia to Ukraine
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Caucasus
British attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys in Caucasus, round 1 : 6/19 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Caucasus
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Caucasus from Italians with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters moved from Caucasus to Russia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
5 infantry moved from Libya to Tobruk
1 aaGun moved from Libya to Tobruk
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 carriers, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 submarine placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Territory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 aaGun, 1 artillery and 5 infantry
Russia : 1 bomber and 2 fighters
Caucasus : 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
76 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 destroyer
110 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 46 / 66
Russians : 18 / 26
Japanese : 70 / 75
Americans : 59 / 79
Chinese : 0 / 3
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Rostov to Tambov
1 fighter moved from Bryansk to Tambov
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
3 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 8 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,2,3,3,3,1,6
Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Ethiopia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 66
Russians : 18 / 26
Japanese : 70 / 75
Americans : 59 / 79
Chinese : 0 / 3
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Germans buy 1 bomber and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Norway
Germans take Norway from Americans
2 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to Smolensk
16 armour and 4 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Volgograd to Caucasus
2 bombers moved from India to Caucasus
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 18 armour, 2 bombers and 4 mech_infantrys
British defend with 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
Germans win, taking Caucasus from Russians with 15 armour and 2 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for British: 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour moved from Karelia to Novgorod
7 infantry moved from Poland to Eastern Poland
2 bombers moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Poland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Western Germany to France
4 aaGuns, 11 artilleries and 43 infantry moved from Bryansk to Rostov
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 carrier, 2 destroyers and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,2,6,3,5,6,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from Russia to Novosibirsk
7 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Volgograd
1 armour moved from Samara to Volgograd
2 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 armour; Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 fighter and 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 6/17 hits
Germans roll dice for 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Volgograd, round 1 : 5/11 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Japanese and 2 mech_infantrys owned by the Italians lost in Volgograd
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/12 hits
Germans roll dice for 4 armour and 1 fighter in Volgograd, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 armour owned by the Japanese lost in Volgograd
1 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians retreated to Samara
Germans win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 5 armour
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Volgograd to Iraq
1 bomber moved from Novosibirsk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Smolensk
9 infantry moved from Russia to Samara
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
16 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Samara
5 infantry moved from Russia to Samara
2 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Smolensk
1 fighter moved from Kazakhstan to Iraq
1 mech_infantry moved from Ethiopia to Egypt
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry
Timguska : 2 infantry
Kazakhstan : 1 mech_infantry
Buryatia : 1 aaGun and 6 infantry
Egypt : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 1 mech_infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Smolensk : 1 aaGun, 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
Samara : 1 aaGun, 2 armour, 7 artilleries, 20 infantry and 4 mech_infantrys
Iraq : 4 fighters
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 54 / 73
Russians : 19 / 28
Japanese : 67 / 75
Americans : 56 / 79
Chinese : 0 / 3
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Java to Shan State
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
1 aaGun and 5 infantry moved from West India to Eastern Persia
1 fighter moved from Shan State to India
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in India
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs