Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech

  • '12

    scramble 3 ftrs.  this z98 battle has huge implications - clear it with minimal loss and you make huge gains, if it goes to odds or below odds for you it’s gonna hurt you terribly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
                2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Germans
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 99 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 cruiser
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser
                Battle in 98 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    British defend with 2 fighters and 1 transport; Americans defend with 1 fighter
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 fighters
                    Casualties for British: 2 fighters and 1 transport
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                1 tactical_bomber moved from 98 Sea Zone to Southern Italy
                2 bombers moved from 99 Sea Zone to Western Germany
                2 artilleries and 5 infantry moved from Slovakia Hungary to Poland
                5 infantry moved from Romania to Slovakia Hungary
                2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                2 armour moved from Poland to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                6 armour moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                2 aaGuns and 11 artilleries moved from Germany to Poland
                3 artilleries and 3 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 artilleries moved from Holland Belgium to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 artilleries and 3 infantry placed in Western Germany
                Germans undo move 3.
                2 artilleries and 4 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • you keep suggesting that trading German air units with allied air units in 1:1 is not a good idea for Axis. Why is this so, I don’t see it yet?

    your blockers in Mediterranean see fight well… they all hit before they died.

  • '12

    the axis cannot afford to trade units 1:1 with the allies - period.  especially early.


  • bump

  • '12

    Dang I DID NOT realize it was my turn here.  I have a lot of games and they are hard to follow and they drop through the pages so fast.  Unless you are TRYING to win by bumping me how about you give me friendy nudges reminding me it is my turn.

    On the other hand I think you have realized your only chance to beat me is by bumping me since you have done it at exactly 72 hrs.  So I will make sure I make this the number one game I am following and crush you.  So thanks.


  • @Boldfresh:

    Dang I DID NOT realize it was my turn here.  I have a lot of games and they are hard to follow and they drop through the pages so fast.  Unless you are TRYING to win by bumping me how about you give me friendy nudges reminding me it is my turn.

    On the other hand I think you have realized your only chance to beat me is by bumping me since you have done it at exactly 72 hrs.  So I will make sure I make this the number one game I am following and crush you.  So thanks.

    great… I enjoy more being crushed fast than winning by bumping you :)

  • '12

    @nerquen:

    @Boldfresh:

    Dang I DID NOT realize it was my turn here.  I have a lot of games and they are hard to follow and they drop through the pages so fast.  Unless you are TRYING to win by bumping me how about you give me friendy nudges reminding me it is my turn.

    On the other hand I think you have realized your only chance to beat me is by bumping me since you have done it at exactly 72 hrs.  So I will make sure I make this the number one game I am following and crush you.  So thanks.

    great… I enjoy more being crushed fast than winning by bumping you :)

    good because that is exactly what is going to happen.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Caucasus
                1 infantry moved from Western Ukraine to Bessarabia
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 aaGuns moved from Novgorod to Belarus
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Kazakhstan to Szechwan
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
                2 fighters moved from Novgorod to Russia

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

    Territory Summary for Russians :

    Szechwan : 1 bomber
        Amur : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        Belarus : 3 aaGuns, 5 artilleries and 17 infantry
        Bryansk : 2 armour, 2 infantry and 1 mech_infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters and 9 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 4 artilleries and 11 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 38
        Japanese : 48 / 52
        Americans : 52 / 72
        Chinese : 7 / 13
        British : 29 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 13
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    how about you try to make regular turns.  its easiest for me to make quick turns when my opponent does as well.  :roll:


  • whoops… opening your R3 I got surprised  my German subs are still in SZ103… I planned to move them to SZ109 in G3, but obviously forgot to do so. Would you allow me to edit it?

  • '12

    negative.  your turn sat there for 3 days and you felt it necessary to bump me AGAIN, after saying you wouldn’t.  this just turned into a competitive game.

  • '12

    think of it this way…  you had THREE full days to catch your noncom.

    had you moved them before bumping me it would have been fine, but i have
    now posted my russian move and i made a mistake not buying a destroyer to kill those subs and this mistake should make up for that one.

    and finally, had you not given me your second COMPETITIVE bump just before asking me to move the subs, i would certainly have allowed it.

    cool?  :wink:

  • '12

    now, if you want to remove your two bumps from the record and say this game no longer continues on the 72 hour turn rule (even though i will still move regularly, IF you do as well) then i will allow you to move your subs wherever you wish.  but i’m still going to crush you just out of principle.  :wink:


  • btw… I don’t remember saying I would not bump you again.

    still, I am ok to remove my 2 official bumps. I would not enjoy winning that way. So please consider the bumps did not happen and my subs in SZ109.

    I still enjoy the game much more at about 24 hours pace compared to 72 hour turns… so I will try to post friendly bumps ~ 24 hours.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                2 bombers moved from French Indo China to 35 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from French Indo China to 33 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Kweichow
                2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 fighter moved from French Indo China to Kweichow


  • scramble from Carolines?


  • a small change: the artillery from Hopei attack Kweichow as well.

  • '12

    ok, scramble all 3 anzac ftrs

  • '12

    losses will be round by round.  post your attack hits and i will let you know what i will lose each round before you roll my defense

Suggested Topics

  • 12
  • 47
  • 53
  • 63
  • 180
  • 136
  • 208
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts