@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
than anzac infantry is on the transport off NZ. wouldn’t let me place it ON the transport when i did the edit.
hurry up and enjoy your final battles so we can get to game 2, where i can almost guarantee you will not survive past 6 rounds. :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
8 artilleries and 2 infantry moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Volgograd
1 fighter moved from Southern Italy to Bryansk
3 tactical_bombers moved from Western Germany to Novgorod
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 artilleries and 5 infantry moved from France to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 4 tactical_bombers
French defend with 1 infantry; British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 4 tactical_bombers moved from Volgograd to Bryansk
Place Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
5 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - Russians
1 artillery, 1 bomber and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
nice attack by Russia,
btw I would need a rule clarification:
if I get 6 VC in Pacific, till when exactly would I need to hold it to claim a victory? I remember that in one of my test games trippleA popped a window that Axis won in Pacific after French move in the same turn (not giving Russia chance to retake anything), but I am not sure if that is the correct way or is it just a tripleA bug.
So, do would I need to hold 6 VC till the end of F8, end of R9, or even F9?
thanks, P
Sir, i find it mildly annoying that you are going to beat me and you don’t even know the rules, much less the VICTORY conditions. :roll: Nevertheless, I will answer your question. You must hold 6 VC for an entire japanese turn. That means if you take sydney on J8, you must hold 6 victory cites for a complete round of play. that means that by the start of J9, you must still own 6 victory cities.
hope this helps :x
thanks :) I will do my move later today…
there is almost no possible way for you to lose this game… you don’t need to be sweating it bro. :roll:
hehe… my kids don’t allow for a fast victory now… you will have to wait…
hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place. :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
scramble from NZ? OOL in SZ63?
yeah scramble all.
tell me how many hits you get in round 1
10 hits, your subs missed
of course my subs missed :roll:
so you hit 10 of 21. there is no justice in A&A huh?
i will take the hits to 4 subs, tip 2 acc, lose 4 des
son of a B&%$# what a TERRIBLE roll on defense
this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.
ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are. :roll: