@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Battle in New South Wales
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Battle in Queensland
Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 4 mech_infantrys
Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Turning off Edit Mode
3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 mech_infantry moved from Yunnan to India
3 fighters moved from Kwangtung to India
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 fighters placed in India
2 fighters placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Line Islands to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 51 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
2 fighters moved from 27 Sea Zone to 29 Sea Zone
2 fighters moved from 29 Sea Zone to 63 Sea Zone
4 bombers moved from Western United States to 11 Sea Zone
4 bombers moved from 11 Sea Zone to 28 Sea Zone
4 bombers moved from 28 Sea Zone to 51 Sea Zone
4 bombers moved from 51 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 4 bombers, 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers, 1 carrier, 4 destroyers, 4 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 7/13 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 8/10 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 2 battleships and 3 fighters in 63 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers and 1 tactical_bomber in 63 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 carrier and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
3 infantry moved from 64 Sea Zone to Central America
2 infantry and 4 mech_infantrys moved from Central America to 64 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 51 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone
4 bombers, 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
2 mech_infantrys and 2 transports moved from 64 Sea Zone to 50 Sea Zone
2 mech_infantrys moved from 50 Sea Zone to Fiji
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Fiji : 2 mech_infantrys
New Zealand : 4 bombers, 2 infantry and 2 mech_infantrys
Line Islands : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
50 Sea Zone : 1 carrier and 2 transports
63 Sea Zone : 2 transports
Central United States : 1 factory_major
Central America : 3 aaGuns and 3 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
64 Sea Zone : 2 transports
79 Sea Zone : 1 carrier
Brazil : 1 flag
Production/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 69 / 91
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
not only did you slaughter me when you attacked, you slaughtered me in turn on defense AS WELL. what a joke.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Hopei
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 7 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 65 / 91
Americans : 52 / 72
Chinese : 8 / 9
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
your fighters have literally hit at above a 90% rate in major large battles. that is UNSTOPPABLE.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 airfield, 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 2 infantry moved from West India to India
4 bombers moved from Egypt to India
2 fighters moved from 79 Sea Zone to India
Combat - British
Battle in India
British attack with 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 7/13 hits
Japanese roll dice for 1 armour, 2 artilleries, 9 fighters, 5 infantry and 2 mech_infantrys in India, round 1 : 11/19 hits
2 bombers owned by the British , 2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 5 infantry owned by the Japanese , 1 mech_infantry owned by the British , 4 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in India
British roll dice for 2 bombers in India, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 9 fighters in India, round 2 : 8/12 hits
2 bombers owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese win with 1 armour and 9 fighters remaining. Battle score for attacker is -84
Casualties for Japanese: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
5 infantry moved from Northwest Persia to Persia
2 submarines moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 airfield and 1 bomber placed in Union of South Africa
1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (7 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
79 Sea Zone : 2 submarines and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 65 / 91
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 29
UK_Pacific : 2 / 0
Italians : 16 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
when i attack calcutta with the russians in the last battle of the game, if your fighters do not get a single hit the entire battle, your dice will still be above average on fighter hits for the game. :roll:
you know, if i could get fighters to hit on defense as yours have all game, i could NEVER be beaten. :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 6 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 battleship moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
French defend with 3 infantry; British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for French: 3 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Bryansk to Caucasus
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
slaughtered again!!! :lol: :lol: :lol:
better soak this up Nerq… you will never again sniff a chance at beating me, and you are likely to never again ever have such amazing dice in the rest of your life. :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Airborne Attack Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
7 armour, 37 artilleries, 1 bomber, 2 fighters, 45 infantry, 21 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
5 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 37 artilleries, 3 bombers, 2 fighters, 46 infantry, 24 mech_infantrys and 9 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 bomber, 1 factory_major, 83 infantry and 2 mech_infantrys
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 27 artilleries, 3 bombers, 24 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Germans: 10 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 1 bomber, 83 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
3 bombers and 8 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Bryansk to Caucasus
4 tactical_bombers moved from Bryansk to Caucasus
Place Units - Germans
2 transports placed in 112 Sea Zone
3 tactical_bombers placed in Novgorod
2 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
1 mech_infantry moved from Eastern Persia to India
5 fighters and 1 tactical_bomber moved from West India to India
Combat - Russians
Battle in India
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 9 fighters and 1 harbour
Japanese win with 8 fighters remaining. Battle score for attacker is -49
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Russians: 5 fighters, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Russians
Turn Complete - Russians
absolutely incredible. haven’t seen prolonged dice like this since the cow game. and yours were even better. mind boggling. :lol:
gg, want to bid for game two? i will post your win.
do you have the new version of tripleA?
i will take the allies again at 6 or you can have them at 6 just let me know.
if you don’t want to play again because you don’t want to be embarrassed, i understand. :wink:
gg