@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
5 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Russians
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
nice attack by Russia,
btw I would need a rule clarification:
if I get 6 VC in Pacific, till when exactly would I need to hold it to claim a victory? I remember that in one of my test games trippleA popped a window that Axis won in Pacific after French move in the same turn (not giving Russia chance to retake anything), but I am not sure if that is the correct way or is it just a tripleA bug.
So, do would I need to hold 6 VC till the end of F8, end of R9, or even F9?
thanks, P
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Sir, i find it mildly annoying that you are going to beat me and you don’t even know the rules, much less the VICTORY conditions. :roll: Nevertheless, I will answer your question. You must hold 6 VC for an entire japanese turn. That means if you take sydney on J8, you must hold 6 victory cites for a complete round of play. that means that by the start of J9, you must still own 6 victory cities.
hope this helps :x
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thanks :) I will do my move later today…
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there is almost no possible way for you to lose this game… you don’t need to be sweating it bro. :roll:
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hehe… my kids don’t allow for a fast victory now… you will have to wait…
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hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place. :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone -
scramble from NZ? OOL in SZ63?
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yeah scramble all.
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tell me how many hits you get in round 1
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10 hits, your subs missed
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of course my subs missed :roll:
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so you hit 10 of 21. there is no justice in A&A huh?
i will take the hits to 4 subs, tip 2 acc, lose 4 des
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son of a B&%$# what a TERRIBLE roll on defense
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this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.
ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are. :roll:
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another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Battle in New South Wales
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Battle in Queensland
Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 4 mech_infantrys
Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Turning off Edit Mode
3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 mech_infantry moved from Yunnan to India
3 fighters moved from Kwangtung to India
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in India
2 fighters placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.