@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
-
that beginner’s luck is stubborn i’ll give you that. but it aint gunna be enuf.
-
I know, it would not be a good game if a novice with luck could win against a pro… I would be actually thankful if you could note all my mistakes you see into a text file and share it then with me when you win… if it does not take too much time for you
-
don’t bump me anymore and i’ll consider it. :wink:
cheers
-
your J1 gave me a shot at ending the game on US1 at minimal risk. the dice bailed you big time, so it turned out to be a net positive for you. attacking z110 on G2 was not a good idea, and the dice bailed you again, making it again a wash or a slight positive for you.
fun huh?
-
Thanks for the feedback
your J1 gave me a shot at ending the game on US1 at minimal risk.
how so, do I miss a rule?
attacking z110 on G2 was not a good idea, and the dice bailed you again?
Why not, if you did not scramble I would trade your DD to 1/3 of my plane. That sounds like a good deal, or is not?
If you scramble, what you did, then TripleA battle calculator was giving that on average you still lose more than me so again I though it is a good deal for me. Was it not a good idea because average result is not important but that I made unnecessary risk to lose my air? Or is it a case that 1 German plane is of more value than an allied plane?
-
no you did not miss a rule. I just meant the game would effectively be over if you had lost those three transports
-
I see… you are right I bit overestimated power of my kamikadze… they all missed :(
-
yes. bottom line, it was a huge risk for the axis and a relatively minimal risk for the USA
-
bump - unofficial…
-
i posted R2 - scroll down a bit.
-
whoops… totally missed that… I will do my turn later tonight … in ~ 5 hours
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from Kwangsi to Malaya
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hunan
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 aaGun and 6 infantry moved from Jehol to Manchuria
2 bombers moved from Yunnan to French Indo China
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Chahar to HopeiPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 49 PUs; end with 52 PUs total -
that good luck still with ya eh nerq? :-P
-
yes… I’ve decided to use it until it is with me :)
-
i did USA. when i was doing china, i wanted to change my noncombat move but once you delete the chinese fighter, tripleA doesn’t allow you to edit it back in. so i will redo china from the USA save. all the dice are in your email, just disregard the second edition rolls for china.
-
UK2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika TerritoryCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
British defend with 1 carrier
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighter
Battle in Tanganyika Territory
Italians attack with 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 armour moved from Greece to Romania
1 artillery and 4 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Slovakia HungaryPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total -
franzac 2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone -
scramble from Egypt?