@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 54 / 66
Russians : 25 / 28
Japanese : 71 / 81
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 5 / 4
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West IndiaNon Combat Move - British
1 aaGun moved from Egypt to 81 Sea Zone
1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - British
1 transport placed in 81 Sea Zone
1 bomber and 1 mech_infantry placed in Egypt
British undo move 2.
1 mech_infantry placed in Union of South Africa
2 bombers placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 infantry
West India : 1 aaGun, 1 armour and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 bombers, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Eastern Persia : 1 flag, 2 fighters, 1 mech_infantry and 1 tactical_bomber
81 Sea Zone : 2 fighters, 2 submarines and 1 transport
79 Sea Zone : 2 transports
Northwest Persia : 1 flag, 5 infantry
Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 25 / 28
Japanese : 69 / 81
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 15 / 16
ANZAC : 5 / 4
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
here UK7 edit :roll:
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the edit moved an inf from kaz to volgo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Albania to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
24 hour friendly bump…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,5,2,1,2,4,5,6,2,3,1
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Iraq to Persia
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Libya : 1 flag
Volgograd : 1 infantry
79 Sea Zone : 1 destroyer
Persia : 1 infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 23 / 28
Japanese : 67 / 81
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 7 / 5
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
than anzac infantry is on the transport off NZ. wouldn’t let me place it ON the transport when i did the edit.
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hurry up and enjoy your final battles so we can get to game 2, where i can almost guarantee you will not survive past 6 rounds. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
8 artilleries and 2 infantry moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Volgograd
1 fighter moved from Southern Italy to Bryansk
3 tactical_bombers moved from Western Germany to Novgorod
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 artilleries and 5 infantry moved from France to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 4 tactical_bombers
French defend with 1 infantry; British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 4 tactical_bombers moved from Volgograd to BryanskPlace Units - Germans
1 mech_infantry and 2 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
5 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Russians
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
nice attack by Russia,
btw I would need a rule clarification:
if I get 6 VC in Pacific, till when exactly would I need to hold it to claim a victory? I remember that in one of my test games trippleA popped a window that Axis won in Pacific after French move in the same turn (not giving Russia chance to retake anything), but I am not sure if that is the correct way or is it just a tripleA bug.
So, do would I need to hold 6 VC till the end of F8, end of R9, or even F9?
thanks, P
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Sir, i find it mildly annoying that you are going to beat me and you don’t even know the rules, much less the VICTORY conditions. :roll: Nevertheless, I will answer your question. You must hold 6 VC for an entire japanese turn. That means if you take sydney on J8, you must hold 6 victory cites for a complete round of play. that means that by the start of J9, you must still own 6 victory cities.
hope this helps :x
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thanks :) I will do my move later today…
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there is almost no possible way for you to lose this game… you don’t need to be sweating it bro. :roll:
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hehe… my kids don’t allow for a fast victory now… you will have to wait…
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hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place. :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone