@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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just so you know, this attempt at sydney should have essentially ended your chances of victory in this game. with remotely reasonable dice there you are wiped out in west aus and unable to even MAKE AN ATTEMPT on sydney for the rest of the game. instead you will actually win, which i will try hard not to take personally since the dice have literally kicked my butt all game long.
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i hope you get sydney actually. the last straw in a string of unbelievable dicings that will result in your victory. :roll: reminds me of the game cow won in the tournament against us. the thing is, a good player must realize when the opponent they are playing is not solid and i didn’t realize that until you made this attempt on sydney. arguably i should have just turtled but it’s almost impossible to pass up such a beautiful chance to wipe out so many japanese ground troops from a fleet stranded out in the ocean with a high percentage attack.
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hey man, calm down… I know it is a bad feeling to loose to a total novice, but it is not my fault that the dice has favored me in this game. You knew I am a novice to the game so you should have played accordingly. There was really no need for those risky moves from your side. Now don’t blame me, those were your decisions and they did not work.
After my experience, A&A seems to be a lot luck dependent… a single game playoff at the end of the season seems like a joke… Maybe you should consider switching to low luck variant if dice frustrates you so much.
The bad news is that I will be a tier 3/4 player soon and this loss will cost you a lot in the ladder standing. I am sorry for that.
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ha well i appreciate your acknowledgement. just don’t play any more games then after you have beaten two tier 1’s? or let me teach you some things about the game? you might be able to be a solid tier 2 or even a tier 1 with some training? cuz geez, you sure got the dice luck in spades. :wink: no worries at all about the ladder or the playoffs… i’ve just been clowning around this year - next year is going to be the fun one. i have been carrying up to 10-15 games at times which is far too many to play solidly - the plan was just to try a bunch of different things and see what works. even the top players in the league don’t really know what they are doing yet. it’s a lot of fun.
yeah, was just frustrated at the dice, don’t take it personally. i would never play low luck, takes all the fun and variability away. yeah, i would have crushed you, but who cares? that’s part of the grand mystery! :-P
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frankly… I am not 100% sure… but I believe I missed your 3 mechs that could join that attack, so I though if you attacked I would be like 2:1 favorite in the battle.
other option is that I assumed that you would not strike @ Western Australia
as if you did I could easily attack back with 2 inf 2 art + 4 planes… landing 2 more in Northern Teritory… I think you would loose too much ANZAC infantry in those battles without any new coming since ANZAC is pretty much broke. So if I did not miss the 3 mech inf I though the best option for ANZAC was just to turtle in Sydney and wait for US help.I am really not sure which one is the case here.
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no worries. if you get sydney it’s over. if you do not it’s over but in the other direction. you got a 50/50 shot to beat me, let’s see what happens!
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but no, turtling was not the BEST option. if would
have only been the better thing to do if i KNEW
what the dice were going to be. all i had to do
was wipe out your w aus forces which i think i had
about a 9:1 shot on. -
btw…. I don’t think trying my luck @ Sydney in J7 is wise… I think I will rather move in more infantry/planes and strike it in J8. That will be close to 100% then. I just need to check if I can protect rest of Pacific VP until UK8… probably yes, but maybe not. Attacking Sydney in J7 seems like an unnecessary risk.
Where I am wrong?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
8 armour, 16 artilleries, 1 bomber, 1 fighter, 28 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Smolensk to Bryansk
8 artilleries, 13 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 artilleries and 2 infantry moved from Archangel to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Novgorod
1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
2 artilleries and 4 infantry moved from Western Germany to FranceCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 4 tactical_bombers moved from Ukraine to Bryansk
6 aaGuns moved from Smolensk to BryanskPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
please use this edit
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Im not going to coach you into beating me. I mean you get miracle dice and you are asking me for my advice on finishing off a victory city you never should have even sniffed in the first place? You crack me up bro. :lol: :lol:
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Basically a dim witted monkey could win the game from the position you have been so ridiculously blessed to have dropped in your lap so…. pressure is all on you ive just been run over badly by dice nothing to be ashamed of. :roll:
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maybe time to concede then… you can save some unnecessary casualties…
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sorry you are going to have to show me that you are smarter than a dim witted monkey. :roll:
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and if all of a sudden i got as lucky as you have been getting regularly, heck i could
actually defend sydney! :lol: -
if you thew everything at sydney on a J7 or J8 attack and i killed everything while you killed nothing, i’m still not sure it would even things up from a dice perspective. :wink:
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don’t stare at the board for TOO long - the monkey would have already beaten me by now. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters and 11 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
Japanese take Queensland from ANZAC
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
2 bombers moved from Dutch New Guinea to 46 Sea Zone
1 bomber moved from Dutch New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Western Australia
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
2 fighters and 1 tactical_bomber moved from Shan State to Western Australia
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
5 transports moved from 56 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Yunnan to Siam
1 mech_infantry moved from French Indo China to Siam
2 fighters moved from Hopei to India
1 mech_infantry moved from Hopei to Yunnan
1 tactical_bomber moved from Java to Western Australia
1 submarine moved from 33 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Northern Territory
Battle in 46 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Northern Territory from ANZAC with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 bombers moved from 46 Sea Zone to Western Australia
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 mech_infantry moved from West India to India
1 submarine moved from 62 Sea Zone to 52 Sea Zone
3 submarines moved from 54 Sea Zone to 52 Sea Zone
1 battleship and 1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - Japanese
9 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 fighters placed in Kwangtung
1 armour and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
only one battle on com… lost the file while trying to noncom when my computer crashed. what a fun day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 30 Sea Zone, round 1 : 5/8 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers, 7 destroyers and 4 submarines moved from 26 Sea Zone to 50 Sea Zone
7 fighters moved from 30 Sea Zone to 50 Sea Zone
2 carriers, 7 destroyers, 7 fighters and 4 submarines moved from 50 Sea Zone to 63 Sea Zone
3 fighters moved from 63 Sea Zone to New Zealand
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
3 aaGuns and 2 mech_infantrys moved from Southeast Mexico to Central America
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 88 Sea Zone to 64 Sea Zone
1 infantry and 2 mech_infantrys moved from 64 Sea Zone to Central America
1 carrier moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
2 fighters moved from 64 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to 11 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to Line Islands
1 carrier and 2 fighters moved from 98 Sea Zone to 81 Sea ZonePlace Units - Americans
1 airfield placed in Line Islands
4 bombers placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
New Zealand : 3 fighters
Line Islands : 1 airfield and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 1 destroyer
27 Sea Zone : 1 carrier and 2 fighters
63 Sea Zone : 2 carriers, 7 destroyers, 4 fighters and 4 submarines
Central United States : 1 factory_major
Central America : 3 aaGuns, 2 infantry and 4 mech_infantrys
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
64 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports
101 Sea Zone : 2 transports
81 Sea Zone : 1 carrier
Brazil : 1 flagProduction/PUs Summary :
Germans : 54 / 66
Russians : 25 / 28
Japanese : 71 / 81
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 5 / 4
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0