Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech

  • '12

    will finish turn tomorrow - have to go to sleep.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 76 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Combat - British
                Battle in 76 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 76 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Ethiopia
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Ethiopia
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Ethiopia to Persia
                1 tactical_bomber moved from Ethiopia to Egypt
                1 bomber moved from Ethiopia to Egypt
                1 bomber moved from 76 Sea Zone to Egypt
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 6 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Iraq to Persia
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                2 fighters placed in Egypt
                1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 fighter
                EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 infantry and 3 mech_infantrys
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Iraq : 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 2 transports
        Northwest Persia : 1 flag, 1 artillery and 6 infantry
        Persia : 1 flag, 1 fighter and 1 mech_infantry
        98 Sea Zone : 1 fighter and 2 submarines

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 29 / 37
        Japanese : 67 / 77
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    use this edit.

    UK_6 edit.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Smolensk to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Bulgaria to Albania
                1 battleship, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '12

    all game long - this is just stupid.  you killed 4 more units than you
    should have AND survived a tank.  absolutely ridiculous.

  • '12

    F6.  you have played very poorly and you will still win this game.  had i known you were such a bad player i would not have made some of the riskier attacks i made earlier in the game.  and yet your incredible luck just keeps happening over and over and over.  now you have a coin flip to win the game, thanks to miracle after miracle after miracle in your favor.

  • '12

    i’m sorry bro, but you have absolutely no business winning with the way you’ve played.  you haven’t just been lucky, you have been RIDICULOUSLY lucky.  :roll:

    honestly, i am mostly frustrated with the dice, and with the fact that you will think you played well because you will win.  thats fine, you will see the light in our second game where you will be demolished in very short order.  :evil:

  • '12

    i have made tricky and elegant attacks against sydney against top opponents that have FAILED miserably due to me getting diced.  now you make one of the clumsiest attempts at the island i have ever seen and I GET DICED AGAIN and your attack will actually succeed.  it is just beyond ridiculous. pure dumb luck.

  • '12

    just so you know, this attempt at sydney should have essentially ended your chances of victory in this game.  with remotely reasonable dice there you are wiped out in west aus and unable to even MAKE AN ATTEMPT on sydney for the rest of the game.  instead you will actually win, which i will try hard not to take personally since the dice have literally kicked my butt all game long.

  • '12

    i hope you get sydney actually.  the last straw in a string of unbelievable dicings that will result in your victory.  :roll:  reminds me of the game cow won in the tournament against us.  the thing is, a good player must realize when the opponent they are playing is not solid and i didn’t realize that until you made this attempt on sydney.  arguably i should have just turtled but it’s almost impossible to pass up such a beautiful chance to wipe out so many japanese ground troops from a fleet stranded out in the ocean with a high percentage attack.


  • hey man, calm down… I know it is a bad feeling to loose to a total novice, but it is not my fault that the dice has favored me in this game. You knew I am a novice to the game so you should have played accordingly. There was really no need for those risky moves from your side. Now don’t blame me, those were your decisions and they did not work.

    After my experience, A&A seems to be a lot luck dependent… a single game playoff at the end of the season seems like a joke… Maybe you should consider switching to low luck variant if dice frustrates you so much.

    The bad news is that I will be a tier 3/4 player soon and this loss will cost you a lot in the ladder standing. I am sorry for that.

  • '12

    ha well i appreciate your acknowledgement.  just don’t play any more games then after you have beaten two tier 1’s?  or let me teach you some things about the game?  you might be able to be a solid tier 2 or even a tier 1 with some training?  cuz geez, you sure got the dice luck in spades.  :wink:  no worries at all about the ladder or the playoffs…  i’ve just been clowning around this year - next year is going to be the fun one.  i have been carrying up to 10-15 games at times which is far too many to play solidly - the plan was just to try a bunch of different things and see what works.  even the top players in the league don’t really know what they are doing yet.  it’s a lot of fun.

    yeah, was just frustrated at the dice, don’t take it personally.  i would never play low luck, takes all the fun and variability away.  yeah, i would have crushed you, but who cares?  that’s part of the grand mystery!  :-P


  • frankly… I am not 100% sure… but I believe I missed your 3 mechs that could join that attack, so I though if you attacked I would be like 2:1 favorite in the battle.

    other option is that I assumed that you would not strike @ Western Australia
    as if you did I could easily attack back with 2 inf 2 art + 4 planes… landing 2 more in Northern Teritory… I think you would loose too much ANZAC infantry in those battles without any new coming since ANZAC is pretty much broke. So if I did not miss the 3 mech inf I though the best option for ANZAC was just to turtle in Sydney and wait for US help.

    I am really not sure which one is the case here.

  • '12

    no worries.  if you get sydney it’s over.  if you do not it’s over but in the other direction.  you got a 50/50 shot to beat me, let’s see what happens!

  • '12

    but no, turtling was not the BEST option.  if would
    have only been the better thing to do if i KNEW
    what the dice were going to be.  all i had to do
    was wipe out your w aus forces which i think i had
    about a 9:1 shot on.


  • btw…. I don’t think trying my luck @ Sydney in J7 is wise… I think I will rather move in more infantry/planes and strike it in J8. That will be close to 100% then. I just need to check if I can protect rest of Pacific VP until UK8… probably yes, but maybe not.  Attacking Sydney in J7 seems like an unnecessary risk.

    Where I am wrong?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 carrier, 1 cruiser and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Smolensk to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                9 mech_infantrys moved from Eastern Poland to Bryansk
                8 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                8 armour, 16 artilleries, 1 bomber, 1 fighter, 28 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Smolensk to Bryansk
                8 artilleries, 13 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                3 artilleries and 2 infantry moved from Archangel to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Novgorod
                1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
                2 artilleries and 4 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 8 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 1 fighter and 4 tactical_bombers moved from Ukraine to Bryansk
                6 aaGuns moved from Smolensk to Bryansk

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 tactical_bombers placed in Western Germany
                3 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • please use this edit

  • '12

    Im not going to coach you into beating me.  I mean you get miracle dice and you are asking me for my advice on finishing off a victory city you never should have even sniffed in the first place?  You crack me up bro.   :lol:  :lol:

  • '12

    Basically a dim witted monkey could win the game from the position you have been so ridiculously blessed to have dropped in your lap so….  pressure is all on you ive just been run over badly by dice nothing to be ashamed of.  :roll:

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