@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
I shall be away from now until Tuesday, 5/28/13. Have a great holiday weekend!
i will try to move here on Tuesday, 5/28 then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
4 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Philippines
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 6 bombers and 1 destroyer in 25 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from 25 Sea Zone to Hawaiian Islands
5 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from France to Gibraltar
4 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
6 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Iwo Jima : 1 flag, 2 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 6 bombers, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
42 Sea Zone : 1 carrier
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 6 submarines
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 6 destroyers and 4 submarines
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 4 aaGuns and 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber
80 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 47 / 56
Russians : 31 / 41
Japanese : 56 / 62
Americans : 56 / 82
Chinese : 3 / 6
British : 30 / 30
UK_Pacific : 12 / 16
Italians : 10 / 17
ANZAC : 12 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Yunnan : 9 infantry
Production/PUs Summary :
Germans : 47 / 56
Russians : 31 / 41
Japanese : 56 / 62
Americans : 56 / 82
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 12 / 16
Italians : 10 / 17
ANZAC : 12 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from India to Egypt
1 bomber and 1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - British
Battle in Egypt
British attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 armour, 1 artillery, 1 harbour and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
British roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 1 : 3/12 hits
Germans roll dice for 4 armour, 1 artillery and 5 infantry in Egypt, round 1 : 1/10 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Egypt
British roll dice for 1 artillery, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/11 hits
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/6 hits
1 infantry owned by the Germans , 4 armour owned by the Germans , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 4 armour, 1 artillery and 5 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from West India to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Egypt to 81 Sea Zone
3 bombers, 1 fighter and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6,1,5,1,1,4,3,1,2,3,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 4 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 6 infantry and 10 mech_infantrys
Hunan : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
British Guiana : 3 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 3 bombers, 3 fighters and 2 tactical_bombers
Algeria : 1 artillery, 2 infantry and 1 mech_infantry
Tunisia : 1 armour
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 infantry and 2 mech_infantrys
92 Sea Zone : 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports
Eastern Persia : 1 flag, 2 infantry
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 45 / 56
Russians : 31 / 41
Japanese : 53 / 62
Americans : 56 / 82
Chinese : 5 / 3
British : 32 / 29
UK_Pacific : 13 / 13
Italians : 10 / 17
ANZAC : 12 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am back from the Chicago (chess) Open! I will be posting my turn after reflecting upon all of the ways that you are killing me. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Greece to Albania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Territory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag, 1 artillery
Malta : 1 flag
Albania : 1 aaGun and 1 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Ethiopia : 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 56
Russians : 31 / 41
Japanese : 53 / 62
Americans : 56 / 82
Chinese : 5 / 3
British : 31 / 29
UK_Pacific : 13 / 13
Italians : 11 / 12
ANZAC : 12 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am back from the Chicago (chess) Open! I will be posting my turn after reflecting upon all of the ways that you are killing me. :)
a very astute observation Dizz :-P
so how did it look?
Not great, lol. I’m just trying to hang on for dear life and pray to the dice gods…. ;)
java round 1 casualty choice needed
If you hit twice, it’s bomber infantry.
If you hit once, it’s infantry.
Sorry, you didn’t give me the hits…. but from the roll I assume there was one hit. :)
i posted a map. but yeah, it was 1 hit so i will scuttle the inf.
ok you missed round 1 defense.
round 2 i got 1 more hit. lose art or bom?
Of course I missed… lmao. :P
take the bomber this time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from Yunnan to Sikang
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from Sikang to Yunnan
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from New South Wales to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour and 1 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
sorry bro, those were pretty tough dice.
i’m happy to keep playin with ya dizz, but i think you will probably agree, that’s a darn tough board for you to contend with from here.
Well, I realize that it’s pretty Goofy (Mickey Mouse?) for me to keep playing, but I figure I am at least allowed a few more turns. In fact, I’m allowed lots more – I’m never happy when someone infers that I should resign in any game. Never. Just sayin.
not at all… not implying you should resign. it’s just that some players feel like their opponent might think poorly of them or feel they are being a poor sport if they don’t play it out when the other player is way ahead so that winning player can “enjoy his advantage” or whatever. i don’t need that enjoyment at your expense is all i’m saying.
cheers