@AndrewAAGamer
none.
I like the no edit thing!
Not great, lol. I’m just trying to hang on for dear life and pray to the dice gods…. ;)
java round 1 casualty choice needed
If you hit twice, it’s bomber infantry.
If you hit once, it’s infantry.
Sorry, you didn’t give me the hits…. but from the roll I assume there was one hit. :)
i posted a map. but yeah, it was 1 hit so i will scuttle the inf.
ok you missed round 1 defense.
round 2 i got 1 more hit. lose art or bom?
Of course I missed… lmao. :P
take the bomber this time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from Yunnan to Sikang
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from Sikang to Yunnan
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from New South Wales to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour and 1 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
sorry bro, those were pretty tough dice.
i’m happy to keep playin with ya dizz, but i think you will probably agree, that’s a darn tough board for you to contend with from here.
Well, I realize that it’s pretty Goofy (Mickey Mouse?) for me to keep playing, but I figure I am at least allowed a few more turns. In fact, I’m allowed lots more – I’m never happy when someone infers that I should resign in any game. Never. Just sayin.
not at all… not implying you should resign. it’s just that some players feel like their opponent might think poorly of them or feel they are being a poor sport if they don’t play it out when the other player is way ahead so that winning player can “enjoy his advantage” or whatever. i don’t need that enjoyment at your expense is all i’m saying.
cheers
LOL no worries. And, apparently when I clicked to purchase a destroyer, it didn’t take. My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit? If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…
oops what the hell was i doing in z92? problem often is, when i get this far ahead, and especially with lots of time between turns, i forget what the heck was happening. i’m guessing i must have thought i had an AB in gibraltar. lol
LOL no worries. And, apparently when I clicked to purchase a destroyer, it didn’t take. My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit? If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…
sure go ahhead. there’s virtually no way i could lose this one.
cheers
Thanks! And I do realize that. Honestly, you are a training mission for me in learning how to refine my play. I appreciate all of you top players that allow us lower ones to learn from you. thumbs up
did i make a mistake and not drop those guys off that were on the transports in z92?
oops i see, they were on the US trannies. yeah, meant to have them there. just didn’t realize i didn’t have the AB in gib, usually have one at this point in the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 artillery and 4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 submarines and 4 transports
3 submarines owned by the Americans Submerged
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports
Casualties for Americans: 1 carrier, 1 destroyer and 4 transports
Non Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
Place Units - Germans
2 carriers placed in 93 Sea Zone
3 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Alexandria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 3 aaGuns, 3 armour, 14 artilleries, 39 infantry and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 infantry
Poland : 2 artilleries and 2 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Norway : 1 infantry
Karelia : 1 flag, 1 infantry
93 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 47 / 49
Russians : 29 / 41
Japanese : 49 / 62
Americans : 56 / 82
Chinese : 5 / 3
British : 31 / 29
UK_Pacific : 13 / 13
Italians : 11 / 12
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I hear ya! Of course, I thought that my move was actually pretty good considering…. but now I just feel like it’s because you forgot 3 things…