13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)


  • I ask you ool in Egypt.
    I killed the destroyer in the sea battle,  if you want to save it you can kill the carrier  :wink:


  • I will lose the bomber and artillery


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 PUs; 1 techTokens;

    Combat Move - Germans
                1 submarine moved from 7 Sea Zone to 12 Sea Zone
                1 bomber and 1 fighter moved from Bulgaria Romania to Egypt
                1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
                2 infantry moved from Germany to Northwestern Europe
                2 fighters moved from France to Northwestern Europe
                1 fighter moved from Germany to Northwestern Europe
                1 infantry moved from Baltic States to Belorussia
                1 fighter moved from Poland to Belorussia
                1 infantry moved from East Poland to Eastern Ukraine
                      Germans take Eastern Ukraine from Russians

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        Germans roll dice for 1 submarine in 12 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 1 :  1/4 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                    Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Belorussia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 artillery and 3 fighters; Americans defend with 1 bomber
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Egypt, round 1 :  2/7 hits
                        British roll dice for 1 artillery, 1 bomber and 3 fighters in Egypt, round 1 :  2/5 hits
                        2 infantry owned by the Germans , 1 artillery owned by the British and 1 bomber owned by the Americans lost in Egypt
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 3 fighters in Egypt, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 3 :  2/4 hits
                        British roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                        1 fighter owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 3 fighters
                    Casualties for Americans: 1 bomber
                Battle in Northwestern Europe
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Northwestern Europe, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwestern Europe
                    Germans win, taking Northwestern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Northwestern Europe to Bulgaria Romania
                1 fighter moved from Belorussia to Poland
                1 fighter moved from Northwestern Europe to France
                4 infantry moved from Germany to France
                1 fighter moved from Egypt to Libya
                1 bomber moved from Egypt to Bulgaria Romania
                1 armour moved from Baltic States to Bulgaria Romania
                1 armour moved from Germany to Bulgaria Romania
                7 infantry moved from Poland to Bulgaria Romania
                1 infantry moved from Baltic States to Poland
                5 infantry moved from Germany to Poland
                1 artillery moved from Poland to Bulgaria Romania
                2 artilleries moved from Germany to Poland
                1 armour moved from Germany to Poland

    Place Units - Germans
                3 armour, 2 artilleries, 1 fighter and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 31 PUs; end with 37 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Baltic States : 1 infantry
        Belorussia : 1 infantry
        Eastern Ukraine : 1 infantry
        Egypt : 1 flag, 1 armour and 1 artillery
        France : 1 aaGun, 1 fighter and 4 infantry
        Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 4 infantry
        Libya : 1 fighter
        Northwestern Europe : 2 infantry
        Poland : 2 armour, 2 artilleries, 1 fighter and 6 infantry
        Bulgaria Romania : 7 armour, 2 artilleries, 1 bomber, 2 fighters and 18 infantry

    Production/PUs Summary :

    Germans : 31 / 47
        Russians : 23 / 25
        Japanese : 43 / 58
        British : 31 / 45
        Italians : 10 / 15
        Chinese : 1 / 0
        Americans : 39 / 50


  • Change buy before combat…

    With 45, buy 5 INF, 2 ARM, BB


  • Game at start of combat phase


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 armour, 1 factory, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                3 infantry moved from Persia to India
                1 bomber moved from Caucasus to India
                1 infantry moved from Karelia S.S.R. to Baltic States
                1 fighter moved from Finland to Baltic States
                1 fighter moved from 6 Sea Zone to Northwestern Europe
                3 infantry moved from United Kingdom to 6 Sea Zone
                3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
                3 infantry moved from 7 Sea Zone to Northwestern Europe
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 8 Sea Zone to 13 Sea Zone
                1 fighter moved from 6 Sea Zone to Northwestern Europe
                1 battleship moved from 6 Sea Zone to 7 Sea Zone

    Combat - British
                Battle in Northwestern Europe
                    British attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Northwestern Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in India
                    British attack with 1 bomber and 3 infantry
                    Japanese defend with 2 armour and 1 infantry
                    British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 armour moved from Karelia S.S.R. to Russia
                1 infantry moved from Finland to Karelia S.S.R.
                1 fighter moved from Baltic States to Karelia S.S.R.
                1 artillery and 1 infantry moved from Norway to Finland
                1 carrier moved from 6 Sea Zone to 7 Sea Zone
                1 transport moved from 11 Sea Zone to 9 Sea Zone
                2 infantry moved from Eastern Canada to 9 Sea Zone
                2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Morocco Algeria
                1 fighter moved from Northwestern Europe to 7 Sea Zone
                2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                1 aaGun moved from Persia to Caucasus
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from India to Caucasus
                1 fighter moved from Northwestern Europe to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 12 Sea Zone

    Place Units - British
                1 armour and 6 infantry placed in United Kingdom
                1 transport placed in 7 Sea Zone
                1 factory placed in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from French West Africa: 1 factory
                EDIT: Removing units owned by British from 7 Sea Zone: 1 transport
                EDIT: Removing units owned by British from United Kingdom: 1 infantry
                EDIT: Adding units owned by British to 7 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to United Kingdom: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                1 transport moved from 15 Sea Zone to 14 Sea Zone
                2 infantry moved from Italy to 14 Sea Zone
                2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                2 infantry moved from 15 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Libya to Egypt

    Place Units - Italians
                1 armour and 3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Egypt : 1 artillery
        France : 3 armour and 2 infantry
        Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
        Bulgaria Romania : 2 infantry
        Trans-Jordan : 1 flag, 2 infantry
        15 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 28 / 47
        Russians : 24 / 25
        Japanese : 40 / 58
        British : 35 / 36
        Italians : 11 / 17
        Chinese : 1 / 0
        Americans : 39 / 50


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Combat Move - Chinese
                4 infantry moved from Chinghai to Ningxia

    Combat - Chinese
                Battle in Ningxia
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Ningxia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Turn Complete - Americans
                Americans collect 44 PUs; end with 45 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs


  • Looks like it doesn’t post the American turn correctly - something funky with the China/USA turn that we don’t have in G40…. hope you don’t mind - it’s all in the file, of course.


  • I ask for ool


  • Coming right up - give me a minute - just saw this


  • Curse Triple A for doing these sea battles wrong  :x
    Opposing destroyers are present, so all subs should be rolling together with everything else.

    You’ve already done a hit to the battleship and sunk a sub
    For the 2 hits you scored now, lose the destroyer and 1 carrier


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Japanese
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
                Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Japanese
                1 bomber moved from Fukien to 52 Sea Zone
                2 fighters moved from 62 Sea Zone to 52 Sea Zone
                1 fighter moved from 36 Sea Zone to 52 Sea Zone
                2 fighters moved from 35 Sea Zone to 52 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
                2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 battleship moved from 36 Sea Zone to 50 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Manchuria to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
                1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo-China Thailand to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                1 infantry moved from Burma to India
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 35 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 1 :  0/3 hits
                        British roll dice for 1 infantry in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 50 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 38 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 38 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Philippine Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippine Islands
                    Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 :  2/8 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 :  5/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
                        Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 :  4/6 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
                    retreated to 52 Sea Zone
                    Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    2 fighters owned by the Americans forced to land in Wake Island

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Suiyuan
                2 infantry moved from Manchuria to Suiyuan
                1 carrier moved from 36 Sea Zone to 62 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Borneo to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to East Indies
                2 infantry moved from 62 Sea Zone to Manchuria
                1 bomber moved from 52 Sea Zone to Manchuria
                1 fighter moved from 52 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 fighter and 1 transport placed in 62 Sea Zone
                1 fighter placed in 38 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in East Indies
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                1 unit repaired.

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
        Fukien : 1 flag
        Hupeh : 1 flag
        India : 1 flag, 2 infantry
        Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Manchuria : 1 bomber and 2 infantry
        New Guinea : 1 infantry
        Philippine Islands : 1 artillery and 1 infantry
        Sikang : 1 flag, 3 infantry
        Soviet Far East : 1 flag
        Stanovoj Chrebet : 1 flag
        Suiyuan : 1 flag, 1 armour and 2 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
        Yunnan : 1 flag
        35 Sea Zone : 1 battleship and 1 transport
        38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        50 Sea Zone : 1 battleship and 1 transport
        62 Sea Zone : 1 carrier, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 28 / 47
        Russians : 23 / 25
        Japanese : 43 / 59
        British : 32 / 36
        Italians : 8 / 17
        Chinese : 2 / 0
        Americans : 42 / 60


  • Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
    Now I have very little chance, sigh  :cry:


  • Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.

    Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact.  What do you think?


  • Also, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines?  Clearly I was hoping to save a carrier.  Otherwise there is no reason to take the destroyer off in the first round.


  • Hope you enjoyed the free gift sub in Z38  :-P
    Must have forgot to move it when the time came


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                5 infantry moved from Evenki National Okrug to Yakut S.S.R.
                1 bomber moved from Caucasus to Yakut S.S.R.
                2 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Russia to Belorussia
                1 submarine moved from 6 Sea Zone to 12 Sea Zone
                1 infantry moved from Ukraine to East Poland
                      Russians take East Poland from Germans
                3 armour moved from Ukraine to Belorussia
                2 armour, 1 artillery and 5 infantry moved from Ukraine to Eastern Ukraine

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 3 armour and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belorussia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Ukraine
                    Russians attack with 2 armour, 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 5 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 bomber and 5 infantry

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to Russia
                2 infantry moved from Chinghai to Kazakh S.S.R.
                2 infantry moved from Caucasus to Persia
                1 armour moved from Ukraine to Persia
                3 armour moved from Caucasus to Persia
                2 artilleries moved from Ukraine to Caucasus
                1 aaGun moved from Ukraine to Caucasus
                10 infantry moved from Ukraine to Caucasus
                1 infantry moved from Novosibirsk to Chinghai
                1 armour moved from Russia to Chinghai

    Place Units - Russians
                1 fighter and 3 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective 2: Russians met a national objective for an additional 10 PUs; end with 36 PUs


  • Decided the Russian turn was really independent of the Z52 issue.
    You can tell me what you think when doing your German turn

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