Scramble sz110/111?
13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
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I sent a PM request to Jenn to edit the title
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Changing buy from 5 INF, ART
to 3 INF, 2 ARMMan, this is seriously disorienting, especially changing from ABattlemap to Triple A’s weird looking map :-)
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Combat move post, to establish that I changed the buy before rolling dice
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Wow, that is probably the luckiest R1 I’ve ever had in the '42 scenario…. Luck makes up for disorientation, I would guess :-D
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Karelia S.S.R. to Belorussia
3 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
4 infantry moved from Caucasus to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 armour moved from Archangel to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Caucasus to Eastern Ukraine
1 armour moved from Russia to Eastern Ukraine
1 bomber moved from Russia to Eastern Ukraine
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to Eastern UkraineCombat - Russians
Battle in Belorussia
Russians attack with 2 armour, 1 artillery and 6 infantry
Germans defend with 3 infantry
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Eastern Ukraine
Russians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Belorussia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 infantry moved from Soviet Far East to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Eastern Ukraine to Caucasus
1 aaGun moved from Russia to Eastern Ukraine
1 bomber moved from Eastern Ukraine to CaucasusPlace Units - Russians
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 5 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 armour and 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
I choose what seemed right for me to speed up the game, but I should have asked. You can take away the sub
Well, you definitely chose wrong there
When the defender has almost no chance of survival and there is an attacking sub present, you should ALWAYS take off the carrier before the destroyer :-)Cheers
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 bomber moved from Germany to 12 Sea Zone
1 fighter moved from Norway to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea ZoneCombat - Germans
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 10 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 15 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
1 armour and 1 infantry moved from Libya to Morocco Algeria
2 fighters moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from 12 Sea Zone to France
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from 15 Sea Zone to Balkans
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Poland
3 infantry moved from Baltic States to Poland
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to France
1 infantry moved from Germany to France
1 armour moved from Northwestern Europe to Poland
1 fighter moved from Germany to France
2 armour moved from Germany to Poland
1 infantry moved from Norway to Finland
1 infantry moved from Germany to France
1 armour moved from Ukraine to Poland
1 fighter moved from East Poland to Poland
1 artillery and 2 infantry moved from East Poland to Poland
2 infantry moved from Ukraine to Bulgaria Romania
2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 armour moved from Poland to Bulgaria Romania
1 armour moved from Poland to Bulgaria RomaniaPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Balkans : 1 fighter
France : 1 aaGun, 1 armour, 1 bomber, 1 fighter and 5 infantry
Finland : 2 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Morocco Algeria : 1 armour, 1 artillery, 2 fighters and 3 infantry
Poland : 3 armour, 1 artillery, 1 fighter and 9 infantry
Bulgaria Romania : 3 armour and 6 infantry
5 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
13 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 24 / 31
Japanese : 34 / 44
British : 31 / 31
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 38 -
Wow - dramatic stuff :-P
Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
Big miss in 12 helps offset, though! -
Wow - dramatic stuff
Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
Big miss in 12 helps offset, though!Yes, I counted on one victory in either sub battle.I got one tech, but it’s not like long range aircraft or heavy bomber… Very negative German turn for Axis. Now Allies have plenty of stuff and plenty of choice. Russia is treathening also.
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True, true
You are a step closer to LRA, however
I used to house rule +1 movement on LRA…. +2 is… crazy!
So many rules are different in G40, it’s about making my head spin
AA, LRA, SBR, mechanized infantry tech, paratroopers, rockets…This is a challenge, and a 1-time deal! I can’t handle playing 2 different versions of A&A simultaneously, but I will enjoy this 1 game
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 infantry moved from India to Burma
British take Burma from Japanese
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Finland
1 armour moved from 4 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
1 fighter and 1 infantry moved from Egypt to Libya
2 infantry moved from Egypt to Libya
1 armour moved from Egypt to LibyaCombat - British
Battle in Finland
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British win, taking Finland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Libya
British attack with 1 armour, 1 fighter and 3 infantry
Italians defend with 2 infantry
British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Libya to Egypt
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 27 Sea Zone to 22 Sea Zone
1 fighter moved from India to Persia
1 fighter moved from Australia to India
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Finland to United KingdomPlace Units - British
1 destroyer and 1 submarine placed in 3 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 1 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 : 2/3 hits
British roll dice for 1 armour and 2 infantry in Libya, round 1 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 infantry moved from Italy to France
2 armour moved from Italy to France
2 infantry moved from Balkans to Bulgaria Romania
1 cruiser moved from 14 Sea Zone to 13 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Balkans : 1 armour
France : 2 armour and 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Libya : 1 artillery
Bulgaria Romania : 2 infantry
13 Sea Zone : 1 cruiser
14 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 32 / 52
Russians : 24 / 31
Japanese : 32 / 44
British : 38 / 44
Italians : 10 / 15
Chinese : 4 / 0
Americans : 38 / 38 -
You are a step closer to LRA, however
I used to house rule +1 movement on LRA…. +2 is… crazy!
What is LRA? I don’t understand.
In case of heavy bombers, as we follow the faq I think we must click “LHRT Heavy Bombers”? I am not sure. Have you got any idea?
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :1
Combat Move - Chinese
1 infantry moved from Hupeh to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
1 infantry moved from Ningxia to ChinghaiPlace Units - Chinese
2 infantry placed in ChinghaiTurn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 fighters moved from French Indo-China Thailand to Burma
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Fukien to Hupeh
1 infantry moved from Suiyuan to Hupeh
1 fighter moved from Kiangsu to Hupeh
1 bomber moved from Caroline Islands to Hupeh
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 1 : 2/3 hits
British roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Suiyuan
1 bomber and 1 fighter moved from Hupeh to Fukien
1 armour moved from Fukien to Yunnan
2 fighters moved from Burma to 32 Sea Zone
1 carrier moved from 38 Sea Zone to 32 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 50 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 factory placed in East Indies
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 1 infantry
Fukien : 1 flag, 1 bomber and 1 fighter
Hupeh : 1 flag, 1 infantry
French Indo-China Thailand : 1 armour and 3 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
New Guinea : 1 infantry
Ningxia : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Suiyuan : 1 flag, 2 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour
32 Sea Zone : 1 carrier and 2 fighters
36 Sea Zone : 1 battleship, 1 cruiser and 2 transports
62 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 32 / 52
Russians : 23 / 31
Japanese : 36 / 46
British : 38 / 44
Italians : 10 / 15
Chinese : 1 / 0
Americans : 38 / 43 -
It seems this war is definetily cursed :evil:. In every battle you get a hit, I do the opposite.
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It seems this war is definetily cursed :evil:. In every battle you get a hit, I do the opposite.
Another bad round? Wow. Well, I could definitely use the dice assist since I feel like I am groping around in the dark here :lol:
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Although I anticipate I will have my bearings much better in round 2 because now everything is where I left it!
Had played a lot of '41 when I DID play AA50 last year, so I was really struggling there.But I don’t hesitate to acknowledge that I had very good luck throughout round 1, and now J2
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :2
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to Ukraine
Russians take Ukraine from Germans
1 bomber moved from Caucasus to Karelia S.S.R.
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Karelia S.S.R.
1 submarine moved from 2 Sea Zone to 3 Sea ZoneCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Egypt
1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Belorussia to Ukraine
1 infantry moved from Belorussia to Baltic States
4 infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 aaGun moved from Belorussia to Karelia S.S.R.
1 artillery and 3 infantry moved from Belorussia to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
2 armour, 1 artillery and 1 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
About heavy bombers, I flag lhtr in the options to follow the faq rule correcting the manual. I checked in the forum and somebody says that it adds +1 in strategic bombing raid, and that would be against the rule.