thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :10
Combat Move - French
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Iraq : 1 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 69 / 94
Russians : 0 / 0
Japanese : 73 / 93
Americans : 53 / 68
Chinese : 0 / 4
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 13 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I need any possible scramble orders to sz110 or intercept orders in the UK
I need any possible scramble orders to sz110 or intercept orders in the UK
This is probably the beginning of the end here for me cause I smell Sealion, but I choose not to scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Finland to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 1 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 6/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/6 hits
Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7,5,4 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: airfield = 6, harbour = 4, factory_major = 16
Cleaning up after air battles
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 5 artilleries and 2 infantry moved from Rostov to Caucasus
11 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Western Germany to Holland Belgium
3 bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
Place Units - Germans
5 destroyers and 1 submarine placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
2 mech_infantrys placed in Russia
Germans undo move 3.
2 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Kazakhstan : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 17 infantry
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 4 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 13 armour, 5 artilleries, 2 infantry and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 3 fighters, 7 submarines, 3 tactical_bombers and 7 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 73 / 93
Americans : 53 / 68
Chinese : 0 / 4
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 13 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt with
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
104 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 73 / 93
Americans : 53 / 68
Chinese : 0 / 4
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 13 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!
Sean Connery strikes again!
I was gonna just skip right through Russia but I realized Red Oktober can actually go hunting!
Sean Connery strikes again!
Curse you Captain Marko Ramius!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour, 7 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India
3 armour moved from Burma to West India
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys
Americans defend with 1 bomber
Japanese roll dice for 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys in West India, round 1 : 8/25 hits
UK_Pacific roll dice for 1 bomber in West India, round 1 : 0/1 hits
1 bomber owned by the Americans lost in West India
Japanese win, taking West India from UK_Pacific with 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Novosibirsk to Caucasus
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
3 destroyers and 5 submarines placed in 6 Sea Zone
1 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 armour and 1 factory_minor
Kiangsi : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Manchuria : 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 3 armour, 1 artillery and 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
39 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 10 destroyers, 5 fighters, 19 submarines and 5 tactical_bombers
55 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flag, 5 armour, 7 artilleries, 10 infantry and 3 mech_infantrys
Novosibirsk : 1 flag
Caucasus : 3 armour
Production/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 75 / 80
Americans : 53 / 68
Chinese : 0 / 4
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I formally surrender. I can’t stop the London onslaught (best I figured is 2% in my favor), and Egypt is going to get DP’d. I can only save one, but you only need one.
Good game. I’ll make the post.
I formally surrender. I can’t stop the London onslaught (best I figured is 2% in my favor), and Egypt is going to get DP’d. I can only save one, but you only need one.
Good game. I’ll make the post.
Good game my friend. Let me know if you wanna play again. We swap sides at same bid or rebid if you like.
I think we are beginning to turn our team game in our favor 8-)