TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Whats going on gents?
He can open the game, make his moves and when he goes to post turn or post move he’s getting an error
Blastrfstr can tell ya more
Long time, no hear.
You may have to uninstall triple a, but try logging off and back on again. oops don’t forget to reinstall triple a 1.7.0.3
S.A.
Here it is and Russia is up
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
5 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
3 infantry moved from Russia to Tambov
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
6 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
5 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
3 infantry moved from Russia to Tambov
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
6 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 7 infantry
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Vologda
Place Units - Russians
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 armour and 2 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Yunnan to India
2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Jehol
1 armour moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Amur to Kansu
1 bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Japan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 armour and 2 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Yunnan to India
2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Jehol
1 armour moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Amur to Kansu
1 bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Japan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship and 1 cruiser in India, round 1 : 2/2 hits
Japanese roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 1 : 6/13 hits
UK_Pacific roll dice for 9 infantry in India, round 1 : 3/9 hits
8 infantry owned by the British , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 3 tactical_bombers in India, round 2 : 7/10 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 9 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Kansu to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,4
Japanese collect 64 PUs (4 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.234
Median : 3.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47
Null / Other
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.290
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
hey man you have more than enough cities to win :cry:
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 7 transports moved from 124 Sea Zone to 125 Sea Zone
2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 7 transports moved from 124 Sea Zone to 125 Sea Zone
2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 7 transports
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 7 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 2 armour, 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 infantry
Americans win, taking Norway from Germans with 2 armour, 4 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Norway to 125 Sea Zone
1 tactical_bomber moved from Norway to 125 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 armour moved from Central America to Mexico
2 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Southeast Mexico to Western United States
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British repair 10 damage on 10 factory_majors; Remaining resources: 19 PUs;
British buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to Eastern Persia
Non Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
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