holy moly… shockingly bad dice lol
13L Stalingradski (Allies +10) vs Hank13 (Axis)
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I’m over it now :-D
I’m ready to fight!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 1 : 4/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 1 : 1/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 2 mech_infantrys in Egypt, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Egypt to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 aaGun
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry and 1 mech_infantry
97 Sea Zone : 1 carrier, 2 fighters and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 39 / 45
Russians : 32 / 39
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 1 / 3
British : 31 / 27
UK_Pacific : 9 / 7
Italians : 23 / 33
ANZAC : 10 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
1 fighter moved from French West Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 5 artilleries, 11 infantry and 7 mech_infantrys moved from Smolensk to Russia
4 bombers, 5 fighters and 8 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 6 bombers, 5 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers
British defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 11 infantry, 7 mech_infantrys and 8 tactical_bombers in Russia, round 1 : 27/60 hits
Russians roll dice for 4 aaGuns, 3 armour, 9 artilleries, 7 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 14/55 hits
23 infantry owned by the Russians , 11 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 6 bombers, 4 fighters, 4 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 21/46 hits
Russians roll dice for 3 armour, 9 artilleries, 7 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits
7 infantry owned by the Russians , 2 armour owned by the Germans , 9 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians , 5 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 6 bombers, 4 fighters and 8 tactical_bombers in Russia, round 3 : 15/35 hits
Russians roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Russia, round 3 : 5/11 hits
1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 2 bombers owned by the Germans , 3 armour owned by the Germans , 2 fighters owned by the Russians and 5 fighters owned by the British lost in Russia
Germans captures 39PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 4 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 11 infantry and 7 mech_infantrys
Casualties for British: 5 fighters
Casualties for Russians: 4 aaGuns, 3 armour, 9 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Novgorod
4 fighters and 8 tactical_bombers moved from Russia to UkrainePlace Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 40 PUs (2 lost to blockades); end with 79 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 14 armour and 1 factory_minor
Ukraine : 4 fighters and 8 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 42 / 89
Russians : 29 / 0
Japanese : 57 / 68
Americans : 50 / 70
Chinese : 1 / 3
British : 31 / 27
UK_Pacific : 9 / 7
Italians : 23 / 33
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ll take a good look at the board to see if it’s worth continuing.
It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.
Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life? :-)
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I’ll take a good look at the board to see if it’s worth continuing.
It looks like I got diced prety bad - way below average defense rolls. I’ll figure out the math, and go from there.
Do you crush everyone the way you do me? You’re a very bad matchup for me for some reason. Did I wrong you in a previous life? :-)
I blame Wheatbeer. He just crushed me in 5 turns, so I think all of my potential luck from that game has been concentrated into this one. Sorry. Also, the G1 Barbarossa / 5th turn Moscow attack is pretty deadly.
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No question, it’s brutal.
Moscow was a 92% attack, with just under 15 German units remaining by odds - so considering that you ended with 30 units - all expensive armor/aircraft, I’m done.
Added to the Shan State debacle, it’s best if I don’t torture myself in a game I now have a 10% chance to win.
I still don’t know how you’ve lost any games. I’m a pretty solid player, and the two times you played me I ended up being dragged behind a chariot… :-)
So I surrender - congratulations on two great wins for you, and I look forward to not having to play you for awhile!
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That’s all very nice of you to say. I have see some of your other games and you are a very good player. These have been two of my best games and definitely the most enjoyable.
Good luck with the league.
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Thanks Hank! After my treatment for PTSD, we can play again some time :-)… actually, Jen has expanded the number of games we can play each other to 5, as long as we meet the criteria. When we both do, I’ll look you up.