@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Degrasse vs Atease
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Italians
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Alexandria to Southern Italy
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 airfield and 1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 3 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Northwest Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 54
Russians : 40 / 48
Japanese : 55 / 62
Americans : 55 / 71
Chinese : 8 / 9
British : 21 / 0
UK_Pacific : 5 / 5
Italians : 16 / 30
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Western Australia to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Western Australia to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter and 2 tactical_bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
2 artilleries, 6 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
4 armour moved from Slovakia Hungary to Baltic States
2 bombers moved from Greece to Baltic States
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 fighter and 2 tactical_bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
2 artilleries, 6 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Bessarabia to Baltic States
4 armour moved from Slovakia Hungary to Baltic States
2 bombers moved from Greece to Baltic States
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to 80 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - Germans
Battle in Baltic States
Germans attack with 4 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
Russians defend with 6 artilleries and 11 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys in Baltic States, round 1 : 10/17 hits
Russians roll dice for 6 artilleries and 11 infantry in Baltic States, round 1 : 8/17 hits
10 infantry owned by the Russians , 6 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Baltic States, round 2 : 4/9 hits
Russians roll dice for 6 artilleries and 1 infantry in Baltic States, round 2 : 4/7 hits
1 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour and 2 bombers in Baltic States, round 3 : 4/5 hits
Russians roll dice for 3 artilleries in Baltic States, round 3 : 2/3 hits
2 armour owned by the Germans and 3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 6 artilleries and 11 infantry
Battle in 80 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 transport
British defend with 1 battleship and 1 transport
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
Germans roll dice for 2 fighters and 1 transport in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 80 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 transport in 80 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in Norway
Battle in PersiaNon Combat Move - Germans
1 fighter moved from 80 Sea Zone to Syria
2 bombers moved from Baltic States to Slovakia Hungary
3 aaGuns, 3 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 infantry placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield, 1 armour, 1 artillery and 5 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 fighter
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 artillery, 2 bombers and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Germany : 3 artilleries, 1 factory_major and 7 infantry
Norway : 1 artillery and 3 infantry
Baltic States : 1 flag, 1 armour
Eastern Poland : 3 aaGuns, 3 artilleries and 23 infantry
125 Sea Zone : 1 destroyer
80 Sea Zone : 1 transport
113 Sea Zone : 1 destroyer and 2 transports
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 67
Russians : 36 / 48
Japanese : 55 / 62
Americans : 55 / 71
Chinese : 8 / 9
British : 19 / 0
UK_Pacific : 5 / 5
Italians : 15 / 30
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.214
Median : 3.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 70Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.316
Median : 3.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 38British Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
9 infantry moved from Buryatia to Amur
2 infantry and 1 mech_infantry moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 artilleries, 27 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Volgograd
9 infantry moved from Bryansk to Western UkraineCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 1 : 0/9 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 4 artilleries, 2 fighters, 33 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 3 artilleries and 23 infantry; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
AA guns fire in Eastern Poland : 1/4 hits
1 tactical_bomber owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 11/43 hits
Italians roll dice for 5 aaGuns, 2 armour, 4 artilleries, 23 infantry and 1 mech_infantry in Eastern Poland, round 1 : 6/30 hits
6 infantry owned by the Russians , 2 aaGuns owned by the Italians , 6 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 14/37 hits
Italians roll dice for 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/24 hits
8 infantry owned by the Russians and 14 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 9/29 hits
Italians roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 7/10 hits
7 infantry owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 6/22 hits
Italians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 armour, 4 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 3 aaGuns, 3 artilleries and 23 infantry
Casualties for Russians: 21 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 1 : 3/5 hits
Germans roll dice for 1 armour in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Buryatia to Amur
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 6 infantry moved from Jehol to Chahar
2 bombers moved from Yunnan to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Burma to Shensi
4 fighters moved from Burma to Shensi
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 artilleries moved from Shan State to Burma
3 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to Shensi
2 carriers, 2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Japanese
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 6 infantry moved from Jehol to Chahar
2 bombers moved from Yunnan to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
2 tactical_bombers moved from Burma to Shensi
4 fighters moved from Burma to Shensi
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 artilleries moved from Shan State to Burma
3 infantry moved from Yunnan to Burma
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to Shensi
2 carriers, 2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Union of South Africa
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Union of South Africa from British, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries, 2 bombers and 6 infantry
Chinese defend with 7 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 6 infantry in Chahar, round 1 : 2/10 hits
Chinese roll dice for 7 infantry in Chahar, round 1 : 3/7 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Chahar, round 2 : 3/7 hits
Chinese roll dice for 5 infantry in Chahar, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 artilleries and 2 bombers in Chahar, round 3 : 3/4 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 6 infantry
Casualties for Chinese: 7 infantry
Battle in Shensi
Japanese attack with 1 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 1 : 7/11 hits
Chinese roll dice for 6 infantry and 1 mech_infantry in Shensi, round 1 : 2/7 hits
5 infantry owned by the Russians , 1 mech_infantry owned by the Russians , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 3/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 0/4 hits
2 fighters owned by the Americans , 1 mech_infantry owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 1 carrier and 2 submarines
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transportNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Chahar to Kweichow
5 fighters moved from Shensi to Kweichow
3 tactical_bombers moved from Shensi to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 2 bombers, 5 fighters and 3 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 2 artilleries
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 5 artilleries and 8 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 5 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 destroyers and 2 transports
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
80 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
71 Sea Zone : 1 transport
79 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 54 / 67
Russians : 39 / 43
Japanese : 60 / 65
Americans : 55 / 71
Chinese : 4 / 9
British : 17 / 0
UK_Pacific : 5 / 5
Italians : 14 / 30
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.310
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 100Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.344
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 61Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.769
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Chinese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.080
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 25 -
Scramble fighter for bombing raid in Japan?
Sorry for not posting moves. -
Yes, I’ll intercept with the one fighter in Japan against your one US bomber.
That’s the nice part about playing in the forum. If life pops up and interferes with important gaming, the forum will be ready for you when you get back.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from Midway to Japan
1 fighter moved from Midway to Queensland
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 5 infantry
Americans roll dice for 1 cruiser in Scotland, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Scotland, round 1 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Scotland, round 1 : 3/7 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for Americans: 4 infantry
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Amur
2 fighters moved from Scotland to 109 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 106 Sea Zone to 108 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 19 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.569
Median : 3.000
Variance : 2.860
Standard Deviation : 1.691
Total rolls : 51Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.632
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.632
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 tactical_bomber moved from Iraq to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 artillery and 23 infantry moved from India to Burma
3 infantry moved from Kenya to Tanganyika TerritoryCombat - British
Battle in Burma
British attack with 1 artillery and 23 infantry
Japanese defend with 1 aaGun, 5 artilleries and 8 infantry
British roll dice for 1 artillery and 23 infantry in Burma, round 1 : 3/24 hits
Japanese roll dice for 1 aaGun, 5 artilleries and 8 infantry in Burma, round 1 : 6/13 hits
6 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British roll dice for 1 artillery and 17 infantry in Burma, round 2 : 2/18 hits
Japanese roll dice for 5 artilleries and 6 infantry in Burma, round 2 : 5/11 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 12 infantry in Burma, round 3 : 3/13 hits
Japanese roll dice for 5 artilleries and 4 infantry in Burma, round 3 : 4/9 hits
4 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 8 infantry in Burma, round 4 : 2/9 hits
Japanese roll dice for 5 artilleries and 1 infantry in Burma, round 4 : 1/6 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 artillery and 7 infantry in Burma, round 5 : 4/8 hits
Japanese roll dice for 4 artilleries in Burma, round 5 : 0/4 hits
4 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun, 5 artilleries and 8 infantry
Casualties for British: 16 infantry
Battle in Syria
British attack with 1 fighter and 1 infantry
Germans defend with 1 fighter
British roll dice for 1 fighter and 1 infantry in Syria, round 1 : 2/2 hits
Italians roll dice for 1 fighter in Syria, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Syria
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in 79 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship and 1 cruiser
British roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the Japanese lost in 79 Sea Zone
British roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 battleship in 79 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for British: 1 fighter
Battle in United KingdomNon Combat Move - British
1 fighter moved from Syria to Ukraine
1 fighter moved from 79 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 79 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 79 Sea Zone to IndiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,4,2,2,5,3
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artilleryDice Statistics:
Total
1 was rolled 28 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.516
Median : 3.000
Variance : 0.374
Standard Deviation : 0.612
Total rolls : 188Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 14 times
Average roll : 3.708
Median : 4.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 48Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19British Combat
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.500
Median : 3.500
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 82Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.632
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Italians
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - Italians
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 2 bombers and 2 fighters
Americans defend with 2 destroyers
Italians roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 2/2 hits
2 destroyers owned by the Americans and 2 fighters owned by the Italians lost in 110 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers
Battle in Iraq
Battle in West IndiaNon Combat Move - Italians
2 bombers moved from 110 Sea Zone to FrancePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 artillery
Syria : 1 flag
France : 2 bombers
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer
79 Sea Zone : 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 67
Russians : 39 / 43
Japanese : 59 / 65
Americans : 55 / 73
Chinese : 4 / 4
British : 20 / 23
UK_Pacific : 4 / 7
Italians : 21 / 33
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Java to India
2 submarines moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 bomber moved from New South Wales to JavaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 bomber moved from Slovakia Hungary to Northwest Persia
1 bomber moved from Slovakia Hungary to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 bomber moved from Slovakia Hungary to Northwest Persia
1 bomber moved from Slovakia Hungary to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 5 transports in 109 Sea Zone, round 1 : 4/4 hits
2 fighters owned by the Americans , 1 bomber owned by the Germans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Germans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 41
Casualties for Germans: 1 bomber, 1 destroyer and 2 tactical_bombers
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 3 transports
Battle in Northwest Persia
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Northwest Persia, round 1 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Iraq
1 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
3 artilleries and 7 infantry placed in Germany
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 7 artilleries, 1 factory_major and 15 infantry
125 Sea Zone : 1 destroyer
113 Sea Zone : 2 transports
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 bomber
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 37 / 43
Japanese : 56 / 65
Americans : 55 / 73
Chinese : 4 / 4
British : 20 / 23
UK_Pacific : 7 / 7
Italians : 21 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 artilleries moved from Novgorod to Karelia
2 armour moved from Eastern Poland to Romania
1 artillery and 4 infantry moved from Bessarabia to Romania
3 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Romania
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Russia to Samara
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
10 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Volgograd to Caucasus
1 artillery moved from Novgorod to BelarusCombat - Russians
Battle in Finland
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 1 : 1/7 hits
Germans roll dice for 1 artillery and 3 infantry in Finland, round 1 : 0/4 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Finland, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Romania, round 1 : 4/11 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to BelarusPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 50 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 infantry
Amur : 2 aaGuns and 7 infantry
Kazakhstan : 2 infantry
Slovakia Hungary : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Poland : 1 flag, 1 artillery
Belarus : 1 artillery, 1 fighter and 1 tactical_bomber
Karelia : 2 artilleries
Bryansk : 2 artilleries and 5 infantry
Eastern Poland : 4 aaGuns, 4 artilleries and 17 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 infantry
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Caucasus : 2 artilleries and 2 infantry
Samara : 5 infantry
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 62
Russians : 50 / 63
Japanese : 50 / 65
Americans : 55 / 73
Chinese : 7 / 4
British : 20 / 23
UK_Pacific : 7 / 7
Italians : 21 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.789
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 57Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.976
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 42





