thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
sounds good to me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from 119 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Midway to 25 Sea Zone
4 artilleries moved from Midway to 25 Sea Zone
4 artilleries, 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
4 artilleries moved from 6 Sea Zone to Japan
3 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Battle in 119 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 119 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 2 : 5/5 hits
Germans roll dice for 1 armour in Scotland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 7/17 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 9/18 hits
Units damaged: 3 battleships owned by the Americans and 3 carriers owned by the Americans
1 fighter owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 9/14 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 7/10 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/12 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 bombers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships and 4 transports in 6 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 2 battleships, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/5 hits
3 battleships owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
3 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -54
Casualties for Japanese: 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from 101 Sea Zone to Iceland
1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,1,1,3,2,2,4,1,4,6
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
16 Sea Zone : 3 artilleries, 3 infantry and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 fighter
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield, 2 artilleries and 2 infantry
119 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
108 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 63 / 63
Americans : 52 / 71
Chinese : 5 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well that went horribly!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 4 infantry
Hunan : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 62 / 63
Americans : 52 / 71
Chinese : 6 / 12
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 39 Sea Zone from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 1 : 2/3 hits
1 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from India to Shan State
1 infantry moved from India to West India
1 infantry moved from 72 Sea Zone to Tanganyika Territory
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
Territory Summary for British, UK_Pacific :
Shensi : 1 armour
Shan State : 1 mech_infantry
Burma : 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 mech_infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 infantry
Italian Somaliland : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 15 / 0
UK_Pacific : 14 / 15
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 carrier and 2 fighters moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 carrier, 2 fighters and 3 transports
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from Neutral with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in West India
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in West India, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Tanganyika Territory
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tanganyika Territory, round 1 : 2/4 hits
British roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from 72 Sea Zone to Kenya
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries placed in Southern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Italians :
West India : 1 flag, 1 armour and 1 infantry
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag, 2 fighters and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 flag, 1 carrier and 3 transports
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, when I clicked “Done” on the French turn summary, a screen pops up stating the Axis have achieved victory due to 8 VCs.
Good game…would you like to play a rematch?
Sounds good to me. Did you want to swap sides or stick with what we’ve got?
Either way is good with me…what is your preference?
Let’s bid for it. I’ll start it off with 20
Ummm…15
I’ll go 14
I will go 12
You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.
You can have them for 12. Let me know where you want your troopers and I’ll set up a thread in the morning.
Give me a sub in sz98 and a tank in Egypt
Here’s a link to our new game.
Er… and the link :-D
http://www.axisandallies.org/forums/index.php?topic=31162.0