@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 1 : 2/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Yunnan : 4 infantry
Kansu : 3 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 20 / 21
Japanese : 55 / 56
Americans : 52 / 71
Chinese : 10 / 16
British : 21 / 0
UK_Pacific : 10 / 12
Italians : 19 / 34
ANZAC : 14 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 armour
British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 2 armour in Kwangsi, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Kwangsi
1 armour owned by the British retreated to Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
Place Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,4,5,2,6,3,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Yunnan : 1 armour
Shan State : 1 armour, 1 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Java : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 61 / 79
Russians : 20 / 21
Japanese : 54 / 56
Americans : 52 / 71
Chinese : 10 / 16
British : 21 / 0
UK_Pacific : 11 / 10
Italians : 19 / 34
ANZAC : 14 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 carrier, 1 destroyer and 1 fighter in 81 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 mech_infantry; Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Iraq, round 1 : 2/6 hits
British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Iraq, round 2 : 4/5 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - Italians
1 fighter placed in 81 Sea Zone
2 armour placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Kenya : 1 flag, 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 artillery
Iraq : 1 flag, 2 armour, 1 artillery and 2 infantry
81 Sea Zone : 1 carrier, 2 fighters and 4 transports
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 61 / 79
Russians : 20 / 21
Japanese : 54 / 56
Americans : 52 / 71
Chinese : 10 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,1,5,2,5,6,2
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 2 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 61 / 79
Russians : 20 / 21
Japanese : 54 / 56
Americans : 52 / 71
Chinese : 10 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 61 / 79
Russians : 20 / 21
Japanese : 54 / 56
Americans : 52 / 71
Chinese : 10 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Ukraine to 115 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
2 infantry moved from Eastern Poland to Belarus
5 artilleries and 10 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Finland to Karelia
3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from Russians
2 bombers moved from Western Ukraine to Samara
1 armour and 3 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Scotland
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 1 mech_infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Archangel, round 1 : 1/8 hits
Russians roll dice for 1 aaGun and 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 3/8 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 aaGun and 1 mech_infantry
Battle in Belarus
Germans attack with 5 artilleries and 12 infantry
Russians defend with 1 armour
Germans roll dice for 5 artilleries and 12 infantry in Belarus, round 1 : 5/17 hits
Russians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Scotland
Germans attack with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Scotland, round 1 : 4/8 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 1 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Cyprus
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Germans win, taking Cyprus from British, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Samara
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers in Samara, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 1 : 0/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 armour and 3 infantry moved from Western Germany to Holland Belgium
2 carriers moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
2 tactical_bombers moved from Scotland to 109 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from Germany to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
2 bombers moved from Samara to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 2 armour, 4 artilleries, 3 infantry and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun, 2 armour, 4 artilleries, 3 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 transports placed in 112 Sea Zone
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 70 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 infantry
Cyprus : 1 flag, 1 infantry
Scotland : 1 flag, 1 airfield, 1 armour and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag, 1 armour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Holland Belgium : 1 armour and 3 infantry
Belarus : 1 flag, 5 artilleries and 11 infantry
Karelia : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Rostov : 1 flag
Vyborg : 1 flag, 1 artillery
Archangel : 1 flag, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 3 artilleries and 3 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 10 infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
112 Sea Zone : 1 destroyer and 4 transports
119 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Greece : 1 flag
99 Sea Zone : 1 transport
83 Sea Zone : 1 transport
Brazil : 1 flag
115 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 70 / 92
Russians : 13 / 21
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 10 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
25 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 25 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 10 infantry and 1 tactical_bomber
AA guns fire in Ukraine : 0/3 hits
Russians roll dice for 2 fighters, 25 infantry and 1 tactical_bomber in Ukraine, round 1 : 5/28 hits
Germans roll dice for 3 aaGuns, 5 armour, 4 artilleries, 10 infantry and 1 tactical_bomber in Ukraine, round 1 : 9/20 hits
9 infantry owned by the Russians , 2 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 16 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/19 hits
Germans roll dice for 5 armour, 4 artilleries, 8 infantry and 1 tactical_bomber in Ukraine, round 2 : 6/18 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/13 hits
Germans roll dice for 5 armour, 4 artilleries, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/13 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/8 hits
Germans roll dice for 5 armour, 2 artilleries and 1 tactical_bomber in Ukraine, round 4 : 5/8 hits
5 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 3 aaGuns, 4 artilleries and 10 infantry
Casualties for Russians: 25 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Territory Summary for Russians :
Bryansk : 1 aaGun and 1 infantry
Russia : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 22 infantry and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 68 / 92
Russians : 15 / 15
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 10 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 15 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 15 Sea Zone
4 fighters moved from 6 Sea Zone to 15 Sea Zone
1 artillery moved from French Indo China to Shan State
2 armour moved from Kwangsi to Shan State
1 armour moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Chahar to Jehol
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 artilleries and 1 infantry moved from Siberia to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 3 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Soviet Far East, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 1 : 0/2 hits
1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in 15 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 15 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 2 destroyers in 15 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans lost in 15 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 2 armour and 1 artillery
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 1 artillery in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
1 armour owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 4 infantry in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
3 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 15 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 15 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 bomber
Kwangsi : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 armour
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 3 artilleries and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag, 4 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 transports
Olgiy : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 flag
15 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 68 / 92
Russians : 14 / 15
Japanese : 63 / 63
Americans : 50 / 71
Chinese : 5 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
OOL, Scramble, Kamikaze for Sz 6?
Although I think this is too little too late…
2 kamikaze attacks on each battleship….scramble the fighter
You may be right because the Axis have 8 VCs in Europe and have held them for one round when Germany comes around
Ignore the dice rolls you just got for kamikaze attacks…I was looking at how it would play out and forgot to put the game in local mode :oops:
I forgot to list my order of loss
1 hit on each cv and bb, subs, dest, cv, cru, tac, fighter, bb
Ignore the dice rolls you just got for kamikaze attacks…I was looking at how it would play out and forgot to put the game in local mode :oops:
I forgot to list my order of loss
1 hit on each cv and bb, subs, dest, cv, cru, tac, fighter, bb
I was wondering about that :P
Let’s finish this round, and then it’s on to game two?
sounds good to me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from 119 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Midway to 25 Sea Zone
4 artilleries moved from Midway to 25 Sea Zone
4 artilleries, 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
4 artilleries moved from 6 Sea Zone to Japan
3 bombers moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Battle in 119 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 119 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Scotland
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 2 : 5/5 hits
Germans roll dice for 1 armour in Scotland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 6 Sea Zone
Americans attack with 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 7/17 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 9/18 hits
Units damaged: 3 battleships owned by the Americans and 3 carriers owned by the Americans
1 fighter owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 9/14 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 7/10 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/12 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 bombers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships and 4 transports in 6 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 2 battleships, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/5 hits
3 battleships owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
3 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -54
Casualties for Japanese: 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers
Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Battle in Gibraltar
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from 101 Sea Zone to Iceland
1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,1,1,3,2,2,4,1,4,6
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
16 Sea Zone : 3 artilleries, 3 infantry and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 fighter
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield, 2 artilleries and 2 infantry
119 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
108 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 63 / 63
Americans : 52 / 71
Chinese : 5 / 16
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well that went horribly!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 4 infantry
Hunan : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 62 / 63
Americans : 52 / 71
Chinese : 6 / 12
British : 15 / 0
UK_Pacific : 11 / 10
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 39 Sea Zone from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 1 : 2/3 hits
1 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from India to Shan State
1 infantry moved from India to West India
1 infantry moved from 72 Sea Zone to Tanganyika Territory
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
Territory Summary for British, UK_Pacific :
Shensi : 1 armour
Shan State : 1 mech_infantry
Burma : 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 mech_infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 infantry
Italian Somaliland : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 66 / 92
Russians : 14 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 15 / 0
UK_Pacific : 14 / 15
Italians : 26 / 41
ANZAC : 11 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 carrier and 2 fighters moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 carrier, 2 fighters and 3 transports
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 fighters and 3 transports in 72 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from Neutral with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in West India
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in West India, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Madagascar
Battle in Tanganyika Territory
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tanganyika Territory, round 1 : 2/4 hits
British roll dice for 1 infantry in Tanganyika Territory, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking French Madagascar from French, taking Tanganyika Territory from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from 72 Sea Zone to Kenya
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries placed in Southern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Italians :
West India : 1 flag, 1 armour and 1 infantry
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag, 2 fighters and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 armour, 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 flag, 1 carrier and 3 transports
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
ANZAC collect 9 PUs (2 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 1 flag, 1 cruiser and 1 submarine
62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 66 / 92
Russians : 12 / 15
Japanese : 58 / 63
Americans : 52 / 71
Chinese : 7 / 12
British : 8 / 0
UK_Pacific : 12 / 15
Italians : 38 / 59
ANZAC : 11 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0