2.7…14962 I don’t know if it will work back and forth but if need be I can probably use a different version
13L G40 Vold (axis) vs Hobo (allies +12)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea Zone -
got 3 hits, need ool for your 1car,1des,1tac,1fig
-
damage carrier, dest, tac, fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
4 fighters moved from Philippines to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC roll dice for 1 cruiser and 4 fighters in 43 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 43 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 4 transports in 43 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 4 transports in 43 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 fighter in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 4 transports in 43 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 4 fighters
1 fighter owned by the Japanese forced to land in BorneoNon Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Marshall Islands : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 3 infantry
New Guinea : 1 infantry
Philippines : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 destroyers and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 36 / 39
Japanese : 36 / 37
Americans : 60 / 83
Chinese : 16 / 18
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to West India
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
West India : 1 fighter
Trans-Jordan : 1 infantry
Tobruk : 2 infantry
81 Sea Zone : 1 cruiser and 2 destroyers
Persia : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 36 / 39
Japanese : 36 / 37
Americans : 60 / 83
Chinese : 16 / 18
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Finland
6 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
1 tactical_bomber moved from Vyborg to Belarus
1 bomber, 2 fighters and 1 tactical_bomber moved from Germany to Belarus
1 bomber, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 6 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery and 18 infantry
Germans win, taking Belarus from Russians with 6 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries, 4 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 18 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 bombers, 2 fighters and 2 tactical_bombers moved from Belarus to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Sakha to Siberia
2 armour, 3 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 3 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour and 1 artillery
AA guns fire in Belarus : 0/3 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 6/25 hits
Germans roll dice for 3 aaGuns, 6 armour and 1 artillery in Belarus, round 1 : 4/7 hits
4 infantry owned by the Russians , 2 armour owned by the Germans , 3 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 8/21 hits
Germans roll dice for 4 armour in Belarus, round 2 : 3/4 hits
3 infantry owned by the Russians and 4 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 aaGuns, 6 armour and 1 artillery
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
10 infantry moved from Russia to Bryansk
6 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
2 fighters moved from Belarus to Volgograd
1 tactical_bomber moved from Belarus to VolgogradPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
3 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 fighters
EDIT: Removing units owned by Russians from Volgograd: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 7 infantry
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns and 7 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Jehol : 2 aaGuns and 7 infantry
Siberia : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Bryansk : 2 aaGuns and 10 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 13 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 43
Japanese : 35 / 37
Americans : 60 / 83
Chinese : 16 / 18
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
1 more ncm
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
EDIT: Japanese takes Anhwe from Chinese
EDIT: Japanese takes Kansu from Chinese
EDIT: Japanese takes Sikang from Chinese
EDIT: Japanese takes Burma from Chinese
EDIT: 1 artillery moved from Kwangsi to French Indo China
EDIT: 1 infantry moved from Yunnan to French Indo China
EDIT: 1 mech_infantry moved from Kweichow to Anhwe
EDIT: 1 infantry moved from Suiyuyan to Kansu
EDIT: 1 artillery moved from Szechwan to Sikang
EDIT: 1 armour moved from India to Burma
EDIT: 1 armour moved from Burma to India
EDIT: 1 submarine moved from 37 Sea Zone to 42 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
EDIT: Battle in 42 Sea Zone
EDIT: Japanese attack with 2 submarines
EDIT: Americans defend with 1 destroyer and 1 submarine
EDIT: 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
EDIT: Japanese takes 42 Sea Zone from Americans
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 14
EDIT: Battle in French Indo China
EDIT: Japanese attack with 1 artillery and 1 infantry
EDIT: Americans defend with 1 artillery and 1 factory_minor
EDIT: 1 artillery owned by the Americans lost in French Indo China
EDIT: Japanese takes French Indo China from Americans
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle StatisticsNon Combat Move - Japanese
EDIT: Cleaning up after movement phases
EDIT: 1 transport moved from 43 Sea Zone to 38 Sea Zone
EDIT: 1 transport moved from 43 Sea Zone to 41 Sea Zone
EDIT: 1 transport moved from 43 Sea Zone to 58 Sea Zone
EDIT: Japanese undo move 3.
EDIT: 1 transport moved from 43 Sea Zone to 57 Sea Zone
EDIT: 1 transport moved from 43 Sea Zone to 45 Sea Zone
EDIT: 1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in India
3 mech_infantrys placed in Malaya
Japanese undo move 1.
2 armour and 1 infantry placed in India
1 fighter placed in 6 Sea Zone
Japanese undo move 3.
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,3,1,5,3,1,1,1,3
Japanese collect 30 PUs (11 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Shantung to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
3 cruisers moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
2 fighters moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 fighter
Americans roll dice for 1 battleship and 3 cruisers in Borneo, round 1 : 3/4 hits
Japanese roll dice for 1 armour and 1 fighter in Borneo, round 1 : 2/2 hits
1 armour owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Americans: 2 infantry
Battle in French Indo China
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to Java
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
4 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
3 infantry placed in Kwangtung
3 infantry placed in Korea
3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2
Americans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Kiangsi : 1 armour
Manchuria : 1 artillery and 2 infantry
Borneo : 1 flag, 2 mech_infantrys
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Java : 1 bomber
43 Sea Zone : 1 battleship, 3 cruisers and 2 transports
36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 43
Japanese : 34 / 35
Americans : 64 / 84
Chinese : 13 / 18
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to SikangCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to ShensiPlace Units - Chinese
1 infantry placed in Shensi
5 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Chinese collect 20 PUs; end with 20 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 fighter and 1 infantry
Yunnan : 6 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 43
Japanese : 27 / 35
Americans : 64 / 84
Chinese : 20 / 20
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Western Germany
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in Denmark
Battle in Norway
Battle in Western Germany
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in Western Germany, round 1 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Western Germany, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British win, taking Denmark from Germans, taking Norway from Germans, taking Western Germany from Germans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to West IndiaPlace Units - British
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 armour, 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Tunisia : 1 flag
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 2 cruisers and 4 destroyers
Iraq : 1 artillery and 2 infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 59
Russians : 35 / 43
Japanese : 27 / 35
Americans : 64 / 84
Chinese : 20 / 20
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 13 / 28
ANZAC : 14 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,1,2,2
Italians collect 2 PUs (11 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 cruiser and 2 destroyers moved from 81 Sea Zone to 97 Sea ZoneTurn Complete - French
Territory Summary for French :
West India : 1 fighter
Alexandria : 2 infantry
Norway : 2 infantry
97 Sea Zone : 1 cruiser and 2 destroyers
Iraq : 1 infantry
Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 35 / 43
Japanese : 27 / 35
Americans : 64 / 84
Chinese : 20 / 20
British : 36 / 46
UK_Pacific : 2 / 0
Italians : 13 / 2
ANZAC : 14 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 2 infantry moved from Ukraine to Western Ukraine
9 armour, 1 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in Bryansk
Germans attack with 9 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
Germans win, taking Bryansk from Russians with 9 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Western Ukraine
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bryansk to Bessarabia
2 bombers moved from Bryansk to Germany
1 armour moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Southern France to France
3 artilleries and 6 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
3 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
2 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Novgorod
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
4 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to AnhweCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Chahar, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 9 armour and 2 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 : 7/17 hits
Germans roll dice for 9 armour and 2 mech_infantrys in Bryansk, round 1 : 6/11 hits
6 infantry owned by the Russians , 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 6/11 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 9 armour and 2 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 13 infantry moved from Volgograd to Rostov
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Jehol to Chahar
3 infantry moved from Siberia to SakhaPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Chahar : 2 aaGuns and 3 infantry
Anhwe : 3 infantry
Sakha : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 2 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 artillery and 13 infantry
Archangel : 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 50
Russians : 35 / 43
Japanese : 25 / 35
Americans : 64 / 84
Chinese : 22 / 20
British : 36 / 46
UK_Pacific : 2 / 0
Italians : 13 / 2
ANZAC : 14 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour, 1 artillery and 2 infantry moved from India to West India
3 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in West India
Japanese attack with 3 armour, 1 artillery and 2 infantry
French defend with 1 fighter; Russians defend with 2 infantry; British defend with 1 armour, 1 fighter and 1 tactical_bomber
UK_Pacific win, taking 19 Sea Zone from Americans with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 3 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 infantry placed in India
1 artillery and 2 infantry placed in Malaya
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Malaya
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,2,2,3,6,1,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,2,2,4,5,5,3,1,2,4
Japanese collect 18 PUs (10 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
Feel free to alter the OOL in W. India if you wanted to keep a land unit there.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Kiangsi to French Indo China
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
3 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to Japan
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Malaya
1 bomber moved from Java to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to French Indo China
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
2 cruisers moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Japan -
any intercept/kamakize?





