AK_Grown (Axis) vs. Vold (Allies) - Alpha +3 no bid


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                4 bombers and 2 fighters moved from Kiangsu to Korea
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 9 factory_majors; Remaining resources: 20 PUs;
                Germans buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                2 aaGuns moved from Western Germany to Germany
                10 infantry moved from Western Germany to Germany
                6 infantry moved from Western Germany to Germany
                2 infantry moved from Denmark to Western Germany
                1 aaGun moved from Denmark to Western Germany

    Place Units - Germans
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 16 PUs; end with 18 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 6 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                11 armour, 1 artillery, 3 infantry and 16 mech_infantrys moved from Poland to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 artillery and 2 infantry moved from Greater Southern Germany to Germany
                2 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers moved from Romania to Germany

    Combat - Russians
                Battle in Germany
                    Russians attack with 13 armour, 2 artilleries, 1 bomber, 6 infantry, 17 mech_infantrys and 2 tactical_bombers
                    Germans defend with 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 3 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 fighter
                    7 armour owned by the Russians retreated to Poland
                    Germans win with 3 armour, 4 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
                    Casualties for Germans: 3 aaGuns, 2 bombers and 18 infantry
                    Casualties for Russians: 6 armour, 2 artilleries, 6 infantry and 17 mech_infantrys

    Non Combat Move - Russians
                3 armour moved from Novgorod to Poland
                1 infantry moved from Eastern Poland to Poland
                5 mech_infantrys moved from Western Ukraine to Poland
                3 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Russia to Bryansk
                5 mech_infantrys moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Romania
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                2 aaGuns moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 bomber and 2 tactical_bombers moved from Germany to Romania

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                2 bombers and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 59 PUs; end with 61 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 airfields; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,5,2,2,4,3,2,6,3,3,2,3,3,3,2,5,1,4,5,3,1,1,1
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 3 armour, 10 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to Japan
                3 bombers moved from Korea to Japan
                3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Holland Belgium to Western Germany
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                3 armour moved from Southern France to Western Germany
                5 armour, 5 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Western Germany
                2 bombers moved from Southern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Yugoslavia to Western Germany
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Battle in Japan
                    Americans attack with 4 artilleries, 3 bombers, 5 fighters, 6 infantry and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
                    Japanese win with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is -31
                    Casualties for Japanese: 2 aaGuns, 1 bomber and 7 infantry
                    Casualties for Americans: 4 artilleries, 4 fighters and 6 infantry
                    1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans retreated
                Battle in Western Germany
                    Americans attack with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 aaGun and 11 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
                1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 95 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                3 bombers moved from Japan to Korea
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Southern Italy
                3 artilleries placed in Northern Italy
                1 armour and 2 mech_infantrys placed in Southern France
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                3 artilleries placed in Korea
                1 artillery and 1 infantry placed in Western United States
                2 artilleries, 2 infantry and 3 mech_infantrys placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Yugoslavia: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Americans from Greece: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 artillery placed in Greece

    Turn Complete - Americans
                Americans collect 83 PUs; end with 83 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 87 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 110 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 116 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Combat Move - British
                2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from Holland Belgium to Denmark
                2 mech_infantrys moved from Northern Italy to Denmark
                3 fighters moved from Northern Italy to Denmark
                1 tactical_bomber moved from 97 Sea Zone to Denmark
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 bombers and 1 fighter moved from Korea to Japan
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan

    Combat - British
                Battle in Denmark
                    British attack with 2 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 infantry
                    British win, taking Denmark from Germans with 2 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Japan
                    British attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
                    Japanese win with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    2 bombers owned by the British retreated

    Non Combat Move - British
                2 bombers moved from Japan to Korea
                2 fighters moved from Denmark to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Denmark to Greater Southern Germany
                3 artilleries and 7 infantry moved from Northern Italy to Greater Southern Germany
                7 infantry moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from United Kingdom to Greater Southern Germany
                2 bombers moved from India to Korea
                2 armour moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Denmark to Western Germany

    Place Units - British
                5 artilleries and 5 infantry placed in United Kingdom
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Some Units in India change ownership: 2 bombers

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from South Australia to Queensland
                4 bombers and 2 fighters moved from Korea to Japan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 4 bombers and 2 fighters
                    Japanese defend with 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 armour, 3 fighters and 1 infantry
                    Casualties for ANZAC: 3 bombers and 2 fighters

    Non Combat Move - ANZAC
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to Korea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    I blew through Italy for you, I didn’t see the point in having you come on just to punch through the buttons.


  • yeah…well.

    I’m surprised the Japanese held out.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 15 damage on 15 factory_majors; Remaining resources: 3 PUs;
                Germans buy 1 infantry; Remaining resources: 0 PUs;

    Place Units - Germans
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 9 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy 6 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                10 armour, 1 infantry and 5 mech_infantrys moved from Poland to Germany
                3 infantry moved from Slovakia Hungary to Germany
                3 armour moved from Eastern Poland to Germany
                1 bomber and 3 tactical_bombers moved from Romania to Germany

    Combat - Russians
                Battle in Germany
                    Russians attack with 13 armour, 1 bomber, 4 infantry, 5 mech_infantrys and 3 tactical_bombers
                    Germans defend with 1 airfield, 3 armour, 1 factory_major, 3 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 fighter
                    Russians captures 9PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 10 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Germans: 3 armour, 3 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 3 armour, 4 infantry and 5 mech_infantrys
                    Casualties for Italians: 1 fighter

    Non Combat Move - Russians
                1 bomber and 3 tactical_bombers moved from Germany to Greater Southern Germany

    Place Units - Russians
                2 bombers and 8 mech_infantrys placed in Russia
                3 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Russians
                Russians collect 64 PUs; end with 74 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 109 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 119 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese repair 1 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Airborne Attack Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,3,4,1,5,6,4,2,3,6,4,6,1,6,2,6,3,6,1,4,4,5,3,3
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :15

    Purchase Units - Americans
                Americans repair 6 damage on 6 harbours; Remaining resources: 102 PUs;
                Americans buy 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries and 6 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 armour moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                      French take Morocco from Americans
                      French take Normandy Bordeaux from Americans
                      French take Algeria from Americans
                      French take Southern France from Americans
                      French take Tunisia from Americans

    Combat - Americans
                Battle in Iwo Jima
                Battle in Japan
                    Americans captures 1PU while taking Japanese capital
                    Americans converts factory_major into different units
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 84 PUs; end with 86 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :15

    Combat Move - British

    Non Combat Move - British

    Turn Complete - British
                British collect 38 PUs; end with 82 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUs

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