Bwaaa Haaa Haaa Haaa, a lurker no more! :evil:
I’ve been looking at the boards and finally decided to comment on some of the topics.
First off, I think Kims idea sounds like the right one.
As for you that are ragging on the MOD Larry put forward….
I think a sense of scale might dispel some of the misconceptions that are running rampant.
First the duration of one turn is about 8ish months. I base this on the rules concerning the introduction of tanks, the soonest the Russian revolution can start and the turn the US gets activated.
So, what can you do in 8 months? In 1812 Napoleon and his army marched from what was then the Duchy of Warsaw to Moscow, fought some battles along the way, took Moscow, were told to shove off in the following peace talks, started the march back home with starving troops, bad weather and the Russians being generally poor hosts. The last French troops left Russian soil less than 5 months after the main body of the Army entered Russian soil back in the summer. Lets see, over 3 months left in the turn… How about the army march back to Paris. The French could march 500 miles in forty days, so if they had been in good shape, this would have been plausible. This would bring the total territories covered by the army in one turn to 10. All this done with marching songs and shoe leather. No site to site beaming, no bikes on steroids, no warp drive, no SRM.
Think this was a one-off? In 1813 the 104th Regiment left Fredericton and arrived in Kingston about 2 months later. Well over 600 miles in a Canadian winter, with a 2 week stop in Quebec city.
As for a move of 5 for all sea units… The submarine Deutschland made the trip from Bremerhaven to Baltimore in 2 weeks. That’s 6 sea zones. If you extend that out to 8 months you get 96 sea zones per turn. Yikes! But this wasn’t a combat mission and you would have to add in time for fuelling and stuff.
So, how about s surface ship instead? The SMS Wolf left Kiel on 30 November 1916 and returned home on 24 February 1918. this was a touch under 15 months, so call it about two turns. Total sea zones travelled? Well, lets see, she departed Kiel and headed north of Scotland and then took a left. She then took another left at the Cape of Good Hope and headed up to India to lay mines outside of two ports. Then headed through the waters of South Asia to the waters of Australia and New Zealand. She sunk 37 vessels(two of which were warships) for a total of 110,000 tons. And, for good measure, she returned home with 467 POWs and many tons of valuable loot. But, just how many sea zones did she travel in two game turns, all the while fighting battle after battle? Lets see, 13 gets her to India, at which point they are off the map, lets say another 7 for off map movement for a total of 20 sea zones there and assume another 20 for the return trip.
So, 20 sea zones a turn combat movement for ships anyone?
Or all ground units being able to march 10 territories before engaging in combat?
No, I didn’t think anyone would.
The rule Larry suggested is unrealistic, but not in the way you think. And it isn’t SRM.