"Me at least. I’ve long argued for rail movement in non-combat in all Axis and Allies games; it was no less important in WWII.
Now that Larry is beginning to accept the advantages of it, I confidently expect to see it become standard, and the games improved as a result."
Agreed. Â Probably the thing that bugs me the most about G40 is the 18 Soviet infantry in the Far East, with no supporting tanks, aircraft, etc. Â It should be maybe 6-8 infantry, an artillery or two, plus a tank and a fighter (and maybe a minor factory). Â It seems like a cheezy way to keep the Soviet-Japanese non-aggression pact in effect. Â The Soviets don’t have an offensive capability (unless they are willing to take disproportionate casualties) or any way to reinforce quickly. Â The Japanese are somewhat deterred because an attack would be an expensive distraction. Â If there was rail movement, the forces could be more realistic, and the Soviet player would be able to shift them back and forth (to save Moscow at the last minute) in a reasonably timely manner. Â The Japanese would have an incentive to try to cut the rail line.
The problem is figuring out how many units to allow each player to rail move in G40. Â I’m toying with a system of maybe dividing total player income by 10, and allowing that many units to rail move. Â So if you have 55 IPCs in your hand at the end of combat, you can rail move 5.5 - rounded up to 6 - units.
Edit: My reason for linking rail movement to income is twofold. 1. If your economy is doing better, you’d have more money to spend on maintaining rail lines, even though the cost is abstracted into the game. 2. It might help speed up the game, as it would allow players to maintain the momentum on the offensive, as their lines of supply get extended.