I read these forums almost weekly but almost never post unless I feel I have something important to say.
This is straying from everything that Axis & Allies is.
I understand the game is clearly broken and that a change like this seems like it’ll help the balance (though i doubt it’s enough), but at the cost of this games classic mechanics. Axis & Allies isn’t set to represent history other than most of the starting setup and the alliances. How many people did you see complaining that it took an infantry unit like 6 turns to walk from the Soviet Far East to Moscow in Global 1940? A turn in that game was 4ish months I believe. Sure in reality those troops made it back to Moscow in a matter of 2-3 months. That was a minimum of 6 spaces in the game, meaning that those infantry should really be allowed to move 12 spaces or so a turn and engage in combat. Clearly this is absurd as it is so different from the core rules that make up Axis and Allies, just like strategic movement.
As a quick side note, I hope no one is considering the +5 naval movement, I don’t want US units being transported into Istanbul every other turn.
I propose that we do what we’ve always done, fix a game that WofC didn’t bother to playtest. Everyone was complaining about Global when it came out, and while people are still bitter about the whole Alpha 1-3+ thing at least it made the game fun and enjoyable. I see this rule change as a cheap way for Larry to stop people from complaining for a little while.
I’m open to change, but please try to use Axis and Allies mechanics, not Risk ones.