No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from France to Germany
1 aaGun moved from Eastern Poland to Poland
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 32 / 32
Japanese : 63 / 77
Americans : 57 / 80
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 9 / 9
ANZAC : 14 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 32 / 32
Japanese : 63 / 77
Americans : 57 / 80
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 9 / 9
ANZAC : 14 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
8 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Romania to Belarus
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 fighter
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour, 5 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 5 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Bessarabia to Romania
2 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Norway
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Western Germany
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Germany to Poland
2 infantry moved from Germany to Western Germany
2 bombers moved from Belarus to Novgorod
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
6 artilleries and 21 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 6 artilleries and 21 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 6 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Smolensk to Russia
6 infantry moved from Samara to Volgograd
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Territory Summary for Russians :
Bryansk : 1 infantry
Eastern Poland : 6 artilleries and 21 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
Ukraine : 2 aaGuns, 1 factory_minor, 5 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 6 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 12 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 62
Russians : 31 / 33
Japanese : 63 / 77
Americans : 52 / 80
Chinese : 3 / 3
British : 31 / 39
UK_Pacific : 2 / 0
Italians : 8 / 9
ANZAC : 14 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 airfield, 4 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from India to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Kwangsi to Sikang
2 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Tsinghai to Sikang
1 artillery, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang
2 mech_infantrys moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 16 infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Sikang
2 bombers moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from Japan to Korea
1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
1 airfield placed in Korea
1 fighter placed in Japan
4 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,5,4
Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 submarines moved from 6 Sea Zone to 15 Sea Zone
1 battleship, 5 destroyers and 4 submarines moved from 10 Sea Zone to 15 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 3 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 artillery and 4 infantry placed in Eastern United States
1 battleship and 2 destroyers placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Marianas : 1 flag
Philippines : 1 airfield, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
22 Sea Zone : 1 flag
15 Sea Zone : 1 battleship, 6 destroyers and 9 submarines
10 Sea Zone : 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
101 Sea Zone : 1 battleship, 2 destroyers and 3 transports
110 Sea Zone : 4 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 50 / 62
Russians : 31 / 33
Japanese : 72 / 79
Americans : 54 / 79
Chinese : 0 / 3
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 8 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 50 / 62
Russians : 31 / 33
Japanese : 72 / 79
Americans : 54 / 79
Chinese : 0 / 3
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 8 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 battleship and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Greece
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 battleship placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Eastern Persia : 1 flag
110 Sea Zone : 1 battleship, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 45 / 62
Russians : 31 / 33
Japanese : 72 / 79
Americans : 54 / 79
Chinese : 0 / 3
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 8 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Germany to Holland Belgium
1 bomber and 3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 2 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Poland to Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
62 Sea Zone : 1 cruiser and 4 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 62
Russians : 31 / 33
Japanese : 72 / 79
Americans : 54 / 79
Chinese : 0 / 3
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 8 / 8
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 2 infantry
Production/PUs Summary :
Germans : 45 / 62
Russians : 31 / 33
Japanese : 72 / 79
Americans : 54 / 79
Chinese : 0 / 3
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 8 / 8
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 fighters, 2 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
8 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Norway to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
3 fighters moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Eastern Poland
Germans attack with 10 armour, 4 artilleries, 2 bombers, 6 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 6 artilleries and 21 infantry
Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 2 bombers, 6 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 artillery, 6 infantry and 5 mech_infantrys
Casualties for Russians: 6 artilleries and 21 infantry
Non Combat Move - Germans
3 fighters moved from Eastern Poland to Western Germany
2 infantry moved from Novgorod to Archangel
1 aaGun and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Southern France to Northern Italy
2 fighters moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
Place Units - Germans
3 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
1 destroyer and 1 fighter placed in 113 Sea Zone
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
getting diced sucks
game over
That battle in E Poland was a 100% battle for me with 23 1/3 units left over - I ended with 26. It was actually pretty close to odds.
I had a German round in this game where I lost 5 extra aircraft… a Japanese round when I lost 5 extra aircraft… and my attack on Volgograd resulted in 10 extra units lost - all mech and artillery. Now that’s getting diced.
Do you use the built in battle calculator? I never leave home without it. It’s a nice tool to use. Control + B calls it up, you punch in the numbers, and see what’s supposed to happen if you roll the battle a couple thousand times. It’s really important to make attacks/create defensive positions based on math, in my opinion.