@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
Neutral Crush! Forgot to actually land on Spain with the US… Lucky me you can’t take take it with either Italy or Germany this turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Libya to Tobruk
3 artilleries and 7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 81 Sea Zone
2 armour and 6 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,3,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Territory Summary for Italians :
Southern France : 3 artilleries and 7 infantry
Tobruk : 1 bomber and 2 infantry
Albania : 2 armour, 1 artillery and 12 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Borneo
1 fighter moved from Borneo to 36 Sea Zone
2 bombers moved from New South Wales to Borneo
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Caucasus to Novgorod
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour and 3 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Volgograd
Germans attack with 9 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 1 : 3/13 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 1 : 0/4 hits
3 infantry owned by the Russians lost in Volgograd
Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/13 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 artilleries in Bryansk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 1 : 4/5 hits
Russians roll dice for 2 armour and 1 artillery in Western Ukraine, round 1 : 2/3 hits
2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 artillery
Non Combat Move - Germans
3 aaGuns and 6 infantry moved from Western Germany to Denmark
Place Units - Germans
4 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Denmark : 3 aaGuns and 6 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries
Rostov : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 artilleries and 1 infantry
Volgograd : 1 flag, 9 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 26 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
7 infantry moved from Amur to Manchuria
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
3 armour moved from Karelia to Archangel
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
4 infantry moved from Novgorod to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 6 infantry in Archangel, round 1 : 4/9 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Manchuria, round 1 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 2 artilleries in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 fighters in Bryansk, round 2 : 2/3 hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns moved from Karelia to Novgorod
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1
Russians collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 45 / 64
Russians : 36 / 40
Japanese : 39 / 49
Americans : 55 / 84
Chinese : 12 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.460
Median : 3.000
Variance : 1.177
Standard Deviation : 1.085
Total rolls : 63
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.475
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 battleships moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hunan to Kweichow
3 bombers moved from Hainan to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
3 fighters and 2 tactical_bombers moved from Chahar to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 fighters and 1 tactical_bomber moved from Jehol to Hopei
1 fighter moved from Hopei to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 4/10 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 armour and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 1 : 0/3 hits
1 infantry owned by the British and 2 armour owned by the British lost in Shan State
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
2 fighters and 2 tactical_bombers moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Anhwe
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 4 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Hainan : 3 bombers
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
43 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 3 battleships
6 Sea Zone : 1 battleship, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 45 / 64
Russians : 36 / 40
Japanese : 41 / 41
Americans : 55 / 84
Chinese : 10 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Eastern United States to United Kingdom
2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Denmark
Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 6 infantry
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 1 : 2/12 hits
Germans roll dice for 3 aaGuns and 6 infantry in Denmark, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 2 : 4/12 hits
Germans roll dice for 1 aaGun and 6 infantry in Denmark, round 2 : 2/6 hits
3 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 3 : 2/10 hits
Germans roll dice for 3 infantry in Denmark, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 4 : 1/10 hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Americans: 2 infantry
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 bomber and 2 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 1 : 0/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.795
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 73
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 artillery and 4 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.756
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 82
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
Airborne Attack Move - British
Hope you would have taken the same OOL in africa (Italians). otherwise you can edit.
OOL in Western Germany?
If I roll as bad as I did in Denmark I will be forced to call the game due to dice.
OOL AA, Inf, Art, bombers
Denmark was 92% for me if I recall. Some like that.
Dice are crazy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
Airborne Attack Move - British
Combat - British
Battle in Caucasus
British attack with 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 1 : 5/20 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 9 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
Battle in Western Germany
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
AA guns fire in Western Germany : 2/4 hits
2 fighters owned by the British lost in Western Germany
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 1 : 1/6 hits
Germans roll dice for 3 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 1 : 3/12 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Western Germany
1 bomber owned by the British and 1 fighter owned by the British retreated
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
Germans roll dice for 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 2 : 4/12 hits
1 artillery owned by the British lost in Western Germany
Germans win, taking Germany from Germans with 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun
Casualties for British: 2 artilleries, 2 fighters and 2 infantry
Non Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 108 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,1,3,1,4,1,5,3,2,3,3,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.557
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 88
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.862
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29
LOL 1 hit in Western Germany.
I’m not sure at this point how you can win the game, if you wanna call it.
re match?
Absolutely! Good game.
Want to play Allies? I very rarely play axis and want to practice a bit. I know there’s usually a bid, but given that you’ll most likely kick my ass, no bid?
Sure I’ll take allies.
You two are probably my two favourite people on here… :)