I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs Atease (Allies)
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If you attack 43 I would probably like to do casualties turn by turn, if you don’t mind. Slow but I would want to make the right choices.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
3 artilleries moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Tunisia : 1 flag
Albania : 1 artillery and 6 infantry
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 2 armour and 6 infantryProduction/PUs Summary :
Germans : 39 / 60
Russians : 36 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 36 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 fighter moved from Malta to Caucasus
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 57 PUs;
Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
3 artilleries and 3 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
3 artilleries and 7 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Normandy Bordeaux to France
5 infantry moved from Northern Italy to Western Germany
6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Belarus, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries, 1 fighter and 2 infantry in Belarus, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 1 : 4/4 hits
Russians roll dice for 1 artillery in Novgorod, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Western UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Poland : 3 artilleries and 7 infantry
Germany : 3 armour, 1 factory_major and 5 mech_infantrys
Holland Belgium : 2 artilleries and 1 infantry
Belarus : 1 flag, 3 artilleries and 2 infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 9 armour, 2 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys
Western Ukraine : 1 flag, 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
13 infantry moved from Karelia to Novgorod
3 armour moved from Norway to Karelia
2 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 13 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 13 infantry in Novgorod, round 1 : 1/13 hits
Germans roll dice for 2 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 13 infantry in Novgorod, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 13 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 5/23 hits
Germans roll dice for 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 1 : 7/13 hits
7 infantry owned by the Russians , 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/16 hits
Germans roll dice for 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 7/8 hits
7 infantry owned by the Russians , 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/9 hits
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 5/7 hits
Germans roll dice for 1 fighter in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 17 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns moved from Bryansk to RussiaPlace Units - Russians
3 armour and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 40 / 49
Americans : 54 / 80
Chinese : 10 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 24 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 17 times
Average roll : 3.373
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 110Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.276
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Russians Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.407
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 81 -
Hey! Like I said if you attack 43 I would probably like to do casualties turn by turn, if you don’t mind!
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yea I attacked SZ 43 need your OOL.
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Roll the first round and tell me how many hits. I’ll decide then.
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I did it should be in the file I posted.
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I got 12 hits.
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Oh didn’t see. Holy, 12 hits.
OK take:
both Carrier, BB (6)
3 subs (3)
Anzac DD (1)
2 US DD (2)
Total of 12. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
3 bombers moved from Kiangsu to 43 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Jehol to Suiyuyan
1 armour moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
1 fighter moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kiangsu to Suiyuyan
3 destroyers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Suiyuyan, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 43 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 12/17 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 2 transports in 43 Sea Zone, round 1 : 4/14 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 battleships, 3 bombers, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 3 cruisers, 1 destroyer, 4 fighters and 2 transports in 43 Sea Zone, round 2 : 2/8 hits
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 162
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Battle in JavaNon Combat Move - Japanese
3 bombers moved from 43 Sea Zone to Hainan
3 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 2 fighters and 2 tactical_bombers
Manchuria : 2 infantry
Hainan : 3 bombers
Yunnan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag, 3 fighters and 2 tactical_bombers
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
36 Sea Zone : 3 destroyers and 2 transports
6 Sea Zone : 1 battleship and 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 48 / 49
Americans : 54 / 80
Chinese : 6 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
6/22.
I hate dices.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from Queensland to 36 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 3 destroyers and 2 transports
Americans roll dice for 2 bombers in 36 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 2/3 hits
2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 bombersNon Combat Move - Americans
6 infantry moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 42 Sea Zone to BorneoPlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 48 / 49
Americans : 55 / 84
Chinese : 6 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 3 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Iraq to Turkey
2 artilleries and 4 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Borneo to 36 Sea Zone
1 armour moved from India to Shan State
6 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Shan State
1 bomber moved from Russia to GermanyCombat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Turkey, round 1 : 9/20 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 6 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from Normandy Bordeaux to United Kingdom
3 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns moved from India to Burma
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 transports placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,2,6,6,1,1,1,4,1,2,3,2,5,1,4,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 2.851
Median : 2.000
Variance : 3.260
Standard Deviation : 1.806
Total rolls : 74Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 2.704
Median : 2.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 27Neutral_True Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Neutral Crush! Forgot to actually land on Spain with the US… Lucky me you can’t take take it with either Italy or Germany this turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
3 artilleries and 7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 81 Sea Zone
2 armour and 6 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,3,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Southern France : 3 artilleries and 7 infantry
Tobruk : 1 bomber and 2 infantry
Albania : 2 armour, 1 artillery and 12 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Borneo
1 fighter moved from Borneo to 36 Sea Zone
2 bombers moved from New South Wales to Borneo
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to YunnanPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs





