13L G40 - Mryogen (Axis) vs Atease (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 infantry moved from Finland to Karelia
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Bulgaria to Western Ukraine
                2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                3 tactical_bombers moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 6 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                        Germans roll dice for 6 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  8/12 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 1 :  2/3 hits
                        3 transports owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers could not land in 110 Sea Zone and were removed
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                4 armour and 4 mech_infantrys placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Germany : 4 armour, 1 factory_major and 4 mech_infantrys
        Norway : 2 infantry
        Denmark : 3 aaGuns and 2 infantry
        Karelia : 1 flag, 9 infantry
        Baltic States : 1 flag, 6 armour, 3 artilleries, 9 infantry and 4 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
        113 Sea Zone : 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 32 / 38
        Japanese : 31 / 44
        Americans : 52 / 53
        Chinese : 7 / 12
        British : 33 / 43
        UK_Pacific : 17 / 24
        Italians : 17 / 22
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Adding units owned by Russians to Korea: 1 infantry
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                3 armour, 1 artillery and 16 infantry moved from Novgorod to Karelia

    Combat - Russians
                EDIT: Russians creates battle in territory Korea
                    EDIT: Russians takes Korea from Japanese
                EDIT: Battle in Karelia
                    EDIT: Russians attack with 3 armour, 1 artillery and 16 infantry
                    EDIT: Germans defend with 9 infantry
                        EDIT:  2/20 hits
                        EDIT:  3/9 hits
                    EDIT: Turning off Edit Mode
                        Russians roll dice for 3 armour, 1 artillery and 16 infantry in Karelia, round 2 :  7/20 hits
                        Germans roll dice for 9 infantry in Karelia, round 2 :  2/9 hits
                        2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 3 armour, 1 artillery and 14 infantry in Karelia, round 3 :  5/18 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Karelia
                2 aaGuns and 17 infantry moved from Amur to Buryatia
                2 aaGuns moved from Ukraine to Bryansk
                1 aaGun and 8 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 infantry placed in Novgorod
                2 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 18 times
            Average roll : 3.654
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 78

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.950
            Median : 4.500
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Russians Combat
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.552
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 58


  • Man this turn sucked - I forgot to move a few units, and the battle’s first round didn’t count cause edit mode was still on. I wanted to attack your transport with my sub and cruiser. Too late now, but could we roll this battle as if it had happened? You scramble 2 I assume. Let met know


  • Sure, that’s cool.  How do we roll it?  I’ll scramble the fighter and tact.


  • We could roll using the forum.

    here I go

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)


  • Lucky bastard.


  • Your Russian turn has confused the heck out of me, I have no idea what happen or is going on…  :?


  • Do you mean my edits? or my extra attack that I forgot?


  • Do I now play off the last russian file?


  • Ok hang on. You agreed to allow the attack that I forgot. I rolled my sub and my cruiser, meaning your transport is gone, and one of your planes. I’ll roll your tac and fighter. After that, yes you can use the russian file and edit that battle.

    Good luck!

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)


  • Alright so my cruiser and one of your plane (and transport) are gone. Use the russian file above and edit out that battle.

    The forum uses a dice rolling script, so it’s totally legit. Look it up here: http://www.axisandallies.org/forums/index.php?topic=6689.0

    I really hope this is OK with you and that you understand everything that’s going on? If you don’t, it’s my fault and we can just scrap that battle that I forget and I’ll live with the consequences. Actually I didn’t even need to send my cruiser to get the transport. How silly I am.


  • K i will edit the map - remove my trans. and 1 plane and remove your cruiser.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 battleship and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to French Indo China
                1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Hopei to Shensi
                3 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                3 fighters moved from Japan to Korea
                8 infantry moved from Manchuria to Amur
                1 bomber moved from Japan to Yunnan
                2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 41 Sea Zone to Malaya
                1 tactical_bomber moved from 41 Sea Zone to Malaya
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                2 battleships and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 3 fighters and 1 infantry; British defend with 1 harbour and 5 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 :  5/10 hits
                        UK_Pacific roll dice for 3 fighters and 6 infantry in Malaya, round 1 :  5/9 hits
                        5 infantry owned by the British , 1 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Malaya, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 fighters in Malaya, round 2 :  1/2 hits
                        1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 fighter in Malaya, round 3 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for ANZAC: 3 fighters and 1 infantry
                    Casualties for British: 5 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 bombers, 7 fighters, 6 infantry and 7 tactical_bombers
                    British defend with 5 infantry; Chinese defend with 1 fighter and 14 infantry
                        Japanese roll dice for 2 artilleries, 3 bombers, 7 fighters, 6 infantry and 7 tactical_bombers in Yunnan, round 1 :  12/25 hits
                        Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 1 :  8/20 hits
                        6 infantry owned by the Japanese , 12 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 artilleries and 6 infantry
                    Casualties for Chinese: 12 infantry
                Battle in Kiangsi
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour in Kiangsi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Korea, round 1 :  2/5 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Hunan
                4 fighters and 5 tactical_bombers moved from Yunnan to Hunan
                1 fighter moved from Korea to Japan
                1 fighter moved from Korea to Japan
                1 fighter moved from Korea to Japan
                1 aaGun moved from Shantung to Kiangsu
                1 bomber moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Hunan

    Place Units - Japanese
                1 battleship and 3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 2 infantry
        Kiangsu : 1 aaGun and 1 factory_minor
        Kiangsi : 3 armour
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Shensi : 1 flag, 2 artilleries, 4 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 bombers, 5 fighters and 5 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 armour and 1 harbour
        Amur : 1 flag, 9 infantry
        French Indo China : 1 flag, 2 infantry
        37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        6 Sea Zone : 1 battleship and 3 destroyers

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 48
        Japanese : 39 / 39
        Americans : 52 / 53
        Chinese : 5 / 12
        British : 33 / 43
        UK_Pacific : 14 / 24
        Italians : 17 / 22
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • You forgot to edit one plane loss on Germany. I will edit a TB, but feel free to edit to fighter if you want. I hit with my cruiser when you scrambled .


  • Oh yea edit a Tact.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Americans buy 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Hawaiian Islands to Queensland
                1 cruiser, 2 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Morocco, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 1 :  2/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 :  0/5 hits
                        2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 2 :  1/7 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Morocco, round 3 :  1/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Morocco, round 4 :  1/4 hits
                        Italians roll dice for 1 armour in Morocco, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 48
        Japanese : 39 / 39
        Americans : 53 / 78
        Chinese : 5 / 12
        British : 33 / 43
        UK_Pacific : 14 / 24
        Italians : 16 / 22
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.886
            Median : 4.000
            Variance : 0.794
            Standard Deviation : 0.891
            Total rolls : 35

    Italians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 :  1/6 hits
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 1 :  1/7 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 :  2/4 hits
                        Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 :  0/5 hits
                        2 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 :  0/4 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 4 :  1/3 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 5 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 6 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 7 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 8 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                4 infantry placed in Kansu
                Chinese undo move 1.
                1 infantry placed in Kansu
                3 infantry placed in Kansu
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 1 infantry

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 48
        Japanese : 38 / 39
        Americans : 53 / 78
        Chinese : 6 / 12
        British : 33 / 43
        UK_Pacific : 14 / 24
        Italians : 16 / 22
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 17 times
                3 was rolled 19 times
                4 was rolled 21 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.745
            Median : 4.000
            Variance : 1.484
            Standard Deviation : 1.218
            Total rolls : 94

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.966
            Median : 4.000
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 29

    Italians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 15 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                5 infantry moved from Yunnan to Burma
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Kenya to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from Tanganyika Territory to Kenya
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan

    Combat - British

    Non Combat Move - British
                2 artilleries and 1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 infantry moved from Persia to Northwest Persia
                1 bomber moved from Eastern Persia to Persia

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 48 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 artillery, 1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,5,1,6,2,1,6,5,4,5,4,3,5,4,6,1,1,3
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 48
        Japanese : 38 / 39
        Americans : 53 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 16 / 22
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Greece to Albania
                1 armour moved from Yugoslavia to Southern Italy
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from Yugoslavia to Albania
                1 bomber and 1 fighter moved from Tunisia to Southern Italy

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour and 2 infantry in Romania, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Romania, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Romania, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 armour and 2 infantry
        Albania : 1 artillery and 6 infantry
        Northern Italy : 1 factory_major and 4 infantry
        Libya : 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 32 / 48
        Japanese : 38 / 39
        Americans : 53 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 16 / 21
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

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