13L G40 - Mryogen (Axis) vs Atease (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 4 PUs; 0 techTokens;

    Combat Move - Americans
                2 bombers moved from Queensland to 36 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                6 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 36 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 3 destroyers and 2 transports
                        Americans roll dice for 2 bombers in 36 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 :  2/3 hits
                        2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                6 infantry moved from 91 Sea Zone to Morocco
                5 artilleries moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 42 Sea Zone to Borneo

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 destroyers and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 42
        Japanese : 48 / 49
        Americans : 55 / 84
        Chinese : 6 / 7
        British : 33 / 50
        UK_Pacific : 11 / 13
        Italians : 14 / 15
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 3 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 :  2/6 hits
                        Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 :  1/3 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                2 infantry placed in Kweichow
                Chinese undo move 1.
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - British
                British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Iraq to Turkey
                2 artilleries and 4 infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Borneo to 36 Sea Zone
                1 armour moved from India to Shan State
                6 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 armour moved from India to Shan State
                1 bomber moved from Russia to Germany

    Combat - British
                Battle in Turkey
                    British attack with 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                        British roll dice for 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Turkey, round 1 :  9/20 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  3/8 hits
                        3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 6 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 destroyer and 2 transports
                        British roll dice for 1 fighter in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 :  4/5 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Germany causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Norway
                3 fighters moved from Normandy Bordeaux to United Kingdom
                3 infantry moved from 81 Sea Zone to Trans-Jordan
                3 aaGuns moved from India to Burma
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                2 transports placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,2,6,6,1,1,1,4,1,2,3,2,5,1,4,2
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 35 / 42
        Japanese : 45 / 49
        Americans : 55 / 84
        Chinese : 9 / 16
        British : 37 / 42
        UK_Pacific : 11 / 7
        Italians : 14 / 15
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 17 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 2.851
            Median : 2.000
            Variance : 3.260
            Standard Deviation : 1.806
            Total rolls : 74

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 2.704
            Median : 2.000
            Variance : 2.269
            Standard Deviation : 1.506
            Total rolls : 27

    Neutral_True Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • Neutral Crush! Forgot to actually land on Spain with the US… Lucky me you can’t take take it with either Italy or Germany this turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Libya to Tobruk
                3 artilleries and 7 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 armour and 6 infantry moved from Yugoslavia to Albania

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Tobruk

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,3,5
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Southern France : 3 artilleries and 7 infantry
        Tobruk : 1 bomber and 2 infantry
        Albania : 2 armour, 1 artillery and 12 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 35 / 42
        Japanese : 45 / 49
        Americans : 55 / 84
        Chinese : 9 / 16
        British : 37 / 42
        UK_Pacific : 11 / 7
        Italians : 14 / 4
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from Queensland to Borneo
                1 fighter moved from Borneo to 36 Sea Zone
                2 bombers moved from New South Wales to Borneo
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Yunnan

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Caucasus to Novgorod
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 4 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                9 armour and 3 mech_infantrys moved from Ukraine to Volgograd
                2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Eastern Poland
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries moved from France to Normandy Bordeaux
                2 artilleries and 1 infantry moved from Holland Belgium to Western Germany

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 9 armour, 1 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 1 :  3/13 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 1 :  0/4 hits
                        3 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 :  7/13 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 9 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries in Bryansk, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 artilleries in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 2 armour and 1 artillery
                        Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 1 :  4/5 hits
                        Russians roll dice for 2 armour and 1 artillery in Western Ukraine, round 1 :  2/3 hits
                        2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour and 1 artillery

    Non Combat Move - Germans
                3 aaGuns and 6 infantry moved from Western Germany to Denmark

    Place Units - Germans
                4 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Denmark : 3 aaGuns and 6 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 artilleries
        Rostov : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 2 artilleries and 1 infantry
        Volgograd : 1 flag, 9 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 42
        Japanese : 45 / 49
        Americans : 55 / 84
        Chinese : 9 / 16
        British : 35 / 42
        UK_Pacific : 11 / 7
        Italians : 14 / 4
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                7 infantry moved from Amur to Manchuria
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                3 armour moved from Karelia to Archangel
                1 mech_infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Germans
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Novgorod to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 armour and 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour and 6 infantry in Archangel, round 1 :  4/9 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 7 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 7 infantry in Manchuria, round 1 :  0/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 6 infantry in Manchuria, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 6 infantry in Manchuria, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 1 :  0/4 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery and 2 fighters in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                2 fighters moved from Bryansk to Russia
                2 aaGuns moved from Karelia to Novgorod
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1
                Russians collect 33 PUs (3 lost to blockades); end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 36 / 40
        Japanese : 39 / 49
        Americans : 55 / 84
        Chinese : 12 / 16
        British : 35 / 42
        UK_Pacific : 11 / 7
        Italians : 14 / 4
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 15 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 13 times
            Average roll : 3.460
            Median : 3.000
            Variance : 1.177
            Standard Deviation : 1.085
            Total rolls : 63

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.475
            Median : 4.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 battleships moved from 43 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Hunan to Kweichow
                3 bombers moved from Hainan to Shan State
                1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 fighter moved from 43 Sea Zone to Shan State
                1 fighter moved from 43 Sea Zone to Shan State
                3 fighters and 2 tactical_bombers moved from Chahar to Kweichow
                1 tactical_bomber moved from Jehol to Kweichow
                2 fighters and 1 tactical_bomber moved from Jehol to Hopei
                1 fighter moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 :  4/10 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  1/4 hits
                        4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shan State
                    Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 2 armour and 1 infantry
                        Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 1 :  6/7 hits
                        UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 1 :  0/3 hits
                        1 infantry owned by the British and 2 armour owned by the British lost in Shan State
                    Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Hainan
                1 bomber moved from Shan State to Hainan
                1 bomber moved from Shan State to Hainan
                2 fighters and 2 tactical_bombers moved from Shan State to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
                3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
                1 fighter moved from Kweichow to Anhwe

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                3 armour placed in Kiangsu
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 4 fighters and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Hainan : 3 bombers
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag
        Java : 1 flag, 1 armour
        Sumatra : 1 flag
        43 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
        20 Sea Zone : 3 battleships
        6 Sea Zone : 1 battleship, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 36 / 40
        Japanese : 41 / 41
        Americans : 55 / 84
        Chinese : 10 / 16
        British : 35 / 42
        UK_Pacific : 11 / 7
        Italians : 14 / 4
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                1 artillery and 1 mech_infantry moved from Tunisia to Libya
                5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Eastern United States to United Kingdom
                2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Denmark
                    Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns and 6 infantry
                        Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 1 :  2/12 hits
                        Germans roll dice for 3 aaGuns and 6 infantry in Denmark, round 1 :  0/6 hits
                        2 aaGuns owned by the Germans lost in Denmark
                        Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 2 :  4/12 hits
                        Germans roll dice for 1 aaGun and 6 infantry in Denmark, round 2 :  2/6 hits
                        3 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                        Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 3 :  2/10 hits
                        Germans roll dice for 3 infantry in Denmark, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Denmark
                        Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 4 :  1/10 hits
                        Germans roll dice for 1 infantry in Denmark, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 aaGuns and 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Tobruk
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 bomber and 2 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 1 :  0/2 hits
                        Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 1 :  0/3 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Tobruk
                        Americans roll dice for 1 armour in Tobruk, round 3 :  1/1 hits
                        Italians roll dice for 2 infantry in Tobruk, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                    Italians win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 bomber and 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                6 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 11 times
            Average roll : 3.795
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 73

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.776
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 49


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                1 artillery and 4 infantry placed in Tsinghai
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 16 times
                4 was rolled 17 times
                5 was rolled 19 times
                6 was rolled 12 times
            Average roll : 3.756
            Median : 4.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 82

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.776
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 49


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Norway to Western Germany
                3 fighters moved from United Kingdom to Western Germany
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                3 armour moved from Iraq to Caucasus
                6 infantry moved from Turkey to Caucasus
                6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour and 1 mech_infantry moved from India to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State

    Airborne Attack Move - British


  • Hope you would have taken the same OOL in africa (Italians). otherwise you can edit.
    OOL in Western Germany?


  • If I roll as bad as I did in Denmark I will be forced to call the game due to dice.

    OOL AA, Inf, Art, bombers


  • Denmark was 92% for me if I recall. Some like that.
    Dice are crazy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Norway to Western Germany
                3 fighters moved from United Kingdom to Western Germany
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                3 armour moved from Iraq to Caucasus
                6 infantry moved from Turkey to Caucasus
                6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour and 1 mech_infantry moved from India to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State

    Airborne Attack Move - British

    Combat - British
                Battle in Caucasus
                    British attack with 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 1 :  5/20 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 9 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Germany
                    British captures 64PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Western Germany
                    British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
                        AA guns fire in Western Germany :  2/4 hits
                        2 fighters owned by the British lost in Western Germany
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 1 :  1/6 hits
                        Germans roll dice for 3 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 1 :  3/12 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Western Germany
                    1 bomber owned by the British and 1 fighter owned by the British retreated
                        British roll dice for 1 artillery in Western Germany, round 2 :  0/1 hits
                        Germans roll dice for 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 2 :  4/12 hits
                        1 artillery owned by the British lost in Western Germany
                    Germans win, taking Germany from Germans with 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 aaGun
                    Casualties for British: 2 artilleries, 2 fighters and 2 infantry

    Non Combat Move - British
                1 fighter moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to Novgorod
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 108 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,1,3,1,4,1,5,3,2,3,3,5,4
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 12 times
                6 was rolled 15 times
            Average roll : 3.557
            Median : 3.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 88

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Germans Combat
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.276
            Median : 3.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.862
            Median : 4.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29


  • LOL 1 hit in Western Germany.
    I’m not sure at this point how you can win the game, if you wanna call it.


  • re match?


  • Absolutely! Good game.

    Want to play Allies? I very rarely play axis and want to practice a bit. I know there’s usually a bid, but given that you’ll most likely kick my ass, no bid?

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