Please use last map with DD from sz55 moving to sz43 instead of sz36.
13L G40 - Mryogen (Axis) vs Atease (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from Queensland to 36 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 3 destroyers and 2 transports
Americans roll dice for 2 bombers in 36 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 2/3 hits
2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 bombersNon Combat Move - Americans
6 infantry moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 42 Sea Zone to BorneoPlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 48 / 49
Americans : 55 / 84
Chinese : 6 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 3 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Iraq to Turkey
2 artilleries and 4 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Borneo to 36 Sea Zone
1 armour moved from India to Shan State
6 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Shan State
1 bomber moved from Russia to GermanyCombat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Turkey, round 1 : 9/20 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 6 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from Normandy Bordeaux to United Kingdom
3 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns moved from India to Burma
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 transports placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,2,6,6,1,1,1,4,1,2,3,2,5,1,4,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 2.851
Median : 2.000
Variance : 3.260
Standard Deviation : 1.806
Total rolls : 74Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 2.704
Median : 2.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 27Neutral_True Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Neutral Crush! Forgot to actually land on Spain with the US… Lucky me you can’t take take it with either Italy or Germany this turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
3 artilleries and 7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 81 Sea Zone
2 armour and 6 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,3,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Southern France : 3 artilleries and 7 infantry
Tobruk : 1 bomber and 2 infantry
Albania : 2 armour, 1 artillery and 12 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Queensland to Borneo
1 fighter moved from Borneo to 36 Sea Zone
2 bombers moved from New South Wales to Borneo
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to YunnanPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Caucasus to Novgorod
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour and 3 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 9 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 1 : 3/13 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 1 : 0/4 hits
3 infantry owned by the Russians lost in Volgograd
Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/13 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 artilleries in Bryansk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 1 : 4/5 hits
Russians roll dice for 2 armour and 1 artillery in Western Ukraine, round 1 : 2/3 hits
2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Germans
3 aaGuns and 6 infantry moved from Western Germany to DenmarkPlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Denmark : 3 aaGuns and 6 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries
Rostov : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 artilleries and 1 infantry
Volgograd : 1 flag, 9 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
7 infantry moved from Amur to Manchuria
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
3 armour moved from Karelia to Archangel
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
4 infantry moved from Novgorod to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 6 infantry in Archangel, round 1 : 4/9 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Manchuria, round 1 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 2 artilleries in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 fighters in Bryansk, round 2 : 2/3 hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns moved from Karelia to Novgorod
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1
Russians collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 40
Japanese : 39 / 49
Americans : 55 / 84
Chinese : 12 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.460
Median : 3.000
Variance : 1.177
Standard Deviation : 1.085
Total rolls : 63Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.475
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 battleships moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hunan to Kweichow
3 bombers moved from Hainan to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
3 fighters and 2 tactical_bombers moved from Chahar to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 fighters and 1 tactical_bomber moved from Jehol to Hopei
1 fighter moved from Hopei to KweichowCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 4/10 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 armour and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 1 : 0/3 hits
1 infantry owned by the British and 2 armour owned by the British lost in Shan State
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
2 fighters and 2 tactical_bombers moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to AnhwePlace Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 4 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Hainan : 3 bombers
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
43 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 3 battleships
6 Sea Zone : 1 battleship, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 64
Russians : 36 / 40
Japanese : 41 / 41
Americans : 55 / 84
Chinese : 10 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarPurchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Eastern United States to United Kingdom
2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 6 infantry
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 1 : 2/12 hits
Germans roll dice for 3 aaGuns and 6 infantry in Denmark, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 2 : 4/12 hits
Germans roll dice for 1 aaGun and 6 infantry in Denmark, round 2 : 2/6 hits
3 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 3 : 2/10 hits
Germans roll dice for 3 infantry in Denmark, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 4 : 1/10 hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Americans: 2 infantry
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 bomber and 2 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 1 : 0/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.795
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 73Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 artillery and 4 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.756
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 82Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan StateAirborne Attack Move - British
-
Hope you would have taken the same OOL in africa (Italians). otherwise you can edit.
OOL in Western Germany? -
If I roll as bad as I did in Denmark I will be forced to call the game due to dice.
OOL AA, Inf, Art, bombers
-
Denmark was 92% for me if I recall. Some like that.
Dice are crazy. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan StateAirborne Attack Move - British
Combat - British
Battle in Caucasus
British attack with 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 1 : 5/20 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 9 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
Battle in Western Germany
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
AA guns fire in Western Germany : 2/4 hits
2 fighters owned by the British lost in Western Germany
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 1 : 1/6 hits
Germans roll dice for 3 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 1 : 3/12 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Western Germany
1 bomber owned by the British and 1 fighter owned by the British retreated
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
Germans roll dice for 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 2 : 4/12 hits
1 artillery owned by the British lost in Western Germany
Germans win, taking Germany from Germans with 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun
Casualties for British: 2 artilleries, 2 fighters and 2 infantryNon Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to YunnanPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 108 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,1,3,1,4,1,5,3,2,3,3,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.557
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 88Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.862
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29 -
LOL 1 hit in Western Germany.
I’m not sure at this point how you can win the game, if you wanna call it. -
re match?
-
Absolutely! Good game.
Want to play Allies? I very rarely play axis and want to practice a bit. I know there’s usually a bid, but given that you’ll most likely kick my ass, no bid?