Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
you used 2 in the phillipines earlier and then 2 off japan. so you have 2 left!
Yep. Forgot about the Philippines.
2+2=4. 6-4=2… 2 left!
Math is hard.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Manchuria
Airborne Attack Move - Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Manchuria
Airborne Attack Move - Americans
Combat - Americans
Battle in Manchuria
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters moved from New Guinea to Caroline Islands
1 bomber moved from New Guinea to India
1 bomber moved from Western United States to Korea
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Wake Island: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 31 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 12 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
3 destroyers moved from 110 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
2 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
Combat - British
Battle in Morocco
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 2 artilleries
British roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 3/3 hits
British roll dice for 1 bomber, 2 fighters and 4 infantry in Morocco, round 1 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Morocco, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 2 artilleries
Battle in Greece
Battle in 126 Sea Zone
British attack with 3 destroyers
Germans defend with 1 cruiser and 1 transport
British roll dice for 3 destroyers in 126 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 126 Sea Zone
1 transport owned by the Germans lost in 126 Sea Zone
British win, taking Greece from Italians with 2 destroyers remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,4,5,1,1,3,5,5,1,1,6,4,6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Germany to Greece
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 1 : 1/5 hits
British roll dice for 2 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber and 2 fighters moved from Greece to Southern Italy
2 artilleries moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6
Italians collect 21 PUs; end with 21 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Western Germany : 1 artillery and 3 infantry
Northern Italy : 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 103
Russians : 20 / 0
Japanese : 48 / 55
Americans : 54 / 74
Chinese : 11 / 12
British : 34 / 41
UK_Pacific : 7 / 6
Italians : 21 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from New Guinea to 34 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
2 transports moved from 37 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Novgorod to Volgograd
1 bomber, 2 fighters and 4 tactical_bombers moved from Belarus to Volgograd
14 armour, 4 artilleries, 6 infantry and 11 mech_infantrys moved from Tambov to Volgograd
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Western Germany to Volgograd
2 fighters moved from Western Germany to 126 Sea Zone
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 2 destroyers
Germans roll dice for 1 destroyer and 2 fighters in 126 Sea Zone, round 1 : 0/3 hits
British roll dice for 2 destroyers in 126 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Germans lost in 126 Sea Zone
retreated to 126 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Volgograd
Germans attack with 15 armour, 4 artilleries, 6 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 6 fighters, 27 infantry and 1 tactical_bomber
AA guns fire in Volgograd : 3/12 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Volgograd
Germans roll dice for 15 armour, 4 artilleries, 6 bombers, 6 infantry, 11 mech_infantrys and 3 tactical_bombers in Volgograd, round 1 : 18/45 hits
Russians roll dice for 4 aaGuns, 3 artilleries, 6 fighters, 27 infantry and 1 tactical_bomber in Volgograd, round 1 : 16/37 hits
14 infantry owned by the Russians , 6 infantry owned by the Germans , 10 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 15 armour, 4 artilleries, 6 bombers, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 20/29 hits
Russians roll dice for 3 artilleries, 6 fighters, 13 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/23 hits
13 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 3 armour owned by the Germans , 3 artilleries owned by the Russians , 3 fighters owned by the Russians , 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 12 armour, 6 bombers and 3 tactical_bombers in Volgograd, round 3 : 13/21 hits
Russians roll dice for 3 fighters in Volgograd, round 3 : 2/3 hits
2 armour owned by the Germans and 3 fighters owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 6 bombers and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 armour, 4 artilleries, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 artilleries, 6 fighters, 27 infantry and 1 tactical_bomber
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
3 aaGuns moved from Tambov to Volgograd
3 tactical_bombers moved from Volgograd to Tambov
5 bombers moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Tambov
3 infantry moved from Russia to Tambov
3 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from 126 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
2 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 6 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Germany : 1 factory_major and 7 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 armour
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 1 bomber, 3 infantry and 3 tactical_bombers
Ukraine : 1 flag, 3 armour, 5 bombers and 1 factory_minor
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 10 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 81
Russians : 14 / 0
Japanese : 48 / 55
Americans : 54 / 74
Chinese : 11 / 12
British : 34 / 41
UK_Pacific : 7 / 6
Italians : 21 / 21
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey, when you get a second could you download the new version of triplea.
I just got it and it’s pretty touchy when trying to open a file made with earlier versions.
Thanks!
By the way, it looks like we’re battling for 5th place in Gamerman’s rankings!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Novosibirsk, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kansu to Novosibirsk
3 infantry moved from Amur to Korea
Turn Complete - Russians
Hey, I made a purchasing mistake and I have hit done. If it’s alright with you I am going to make an edit. I assure you the combat rolls have nothing to do with the change.
(Upon taking a second look, I bought 2 bombers instead of the naval base I was planning on buying).
Thanks for understanding! Post coming soon.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 destroyer and 3 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
3 bombers moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 4 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 bombers and 1 infantry in Kiangsu, round 1 : 4/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/9 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/8 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 armour moved from French Indo China to Hunan
1 aaGun moved from Kweichow to Hunan
4 bombers moved from Kiangsu to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
5 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
2 armour placed in French Indo China
2 bombers placed in Japan
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,5,4,6,2,2,5,4,3,4,3,2,5,3
Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Hainan: 1 harbour
EDIT: Changing PUs for Japanese from 50 to 49
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 1 airfield, 1 artillery, 4 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 1 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery and 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 60 / 81
Russians : 15 / 0
Japanese : 51 / 49
Americans : 54 / 74
Chinese : 9 / 12
British : 34 / 41
UK_Pacific : 6 / 6
Italians : 21 / 21
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m a bit confused by your edits…
It almost seems as if you changed your purchase after combat and spent an extra ipc you didnt have?
Am I missing something?
You may have missed my earlier post.
During my purchase phase I accidentally hit 2 bombers instead of getting a naval base then hit done.
I posted before I rolled my combat moves that I wanted to change this, thinking I had saved 3 IPCs. In fact I only had saved 2, so I replaced a tank with an artillery and subtracted 1 IPC from my total. I’m pretty sure my math works out.
I know changing purchases is always a sh*tty thing to ask, but I would not have continued with the combats if I thought it would be a problem.
Would you like me to redo the turn with the original purchase?
no your cool. Sorry. I missed that post. You did it perfect.
Ok, great. Sorry for the confusion.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Korea to Jehol
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Yunnan
1 bomber moved from India to Yunnan
Combat - Americans
Battle in Norway
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Philippines
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Yunnan, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to Burma
2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 airfield placed in Korea
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs