Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
ool shouldn’t matter too much, I’m assuming you will kill them all in one go.
Just in case - destroyer, cruisers, battleship. Try to keep the transports alive please :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Scotland to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
British roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 1 : 5/6 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 94 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British , 1 battleship owned by the Italians , 1 fighter owned by the British , 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 94 Sea Zone
2 transports owned by the Italians lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
British win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Alexandria, round 1 : 3/7 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
2 aaGuns, 2 fighters and 3 infantry moved from Scotland to United Kingdom
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Burma
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from Alexandria to 81 Sea Zone
Place Units - British
3 infantry placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bessarabia
1 bomber moved from Germany to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 armour and 2 artilleries moved from Algeria to Morocco
Italians take Morocco from French
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/6 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Bessarabia to Romania
1 bomber moved from Romania to Germany
1 fighter moved from Bessarabia to Romania
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Territory Summary for Italians :
Morocco : 1 flag, 1 armour and 2 artilleries
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 fighter and 2 mech_infantrys
Germany : 1 bomber
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 57
Russians : 28 / 31
Japanese : 56 / 68
Americans : 57 / 77
Chinese : 3 / 2
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 22 / 22
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Caroline Islands to 45 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Malaya, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 53 PUs;
Germans buy 3 armour, 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to 87 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 infantry moved from Archangel to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Nenetsia to Vologda
2 bombers moved from Western Ukraine to Vologda
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
2 armour and 5 infantry moved from Bryansk to Rostov
2 bombers and 2 tactical_bombers moved from Western Ukraine to Rostov
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Tambov
14 armour, 4 artilleries, 6 infantry and 10 mech_infantrys moved from Bryansk to Tambov
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 87 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 14 armour, 4 artilleries, 6 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 14 armour, 4 artilleries, 6 infantry and 11 mech_infantrys in Tambov, round 1 : 4/35 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 14 armour, 4 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Russia, round 1 : 1/9 hits
Russians roll dice for 3 infantry in Russia, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Russia, round 2 : 5/9 hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 2 armour, 2 bombers, 5 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 1 : 2/11 hits
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 1 : 0/6 hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 2 : 2/11 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 bombers, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
Battle in Norway
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Norway, round 1 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 1 bomber and 1 infantry in Norway, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from 87 Sea Zone to Morocco
1 bomber moved from Ukraine to Belarus
2 bombers moved from Rostov to Belarus
2 bombers moved from Belarus to Novgorod
2 bombers moved from Vologda to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Belarus
2 tactical_bombers moved from Rostov to Belarus
3 aaGuns moved from Bryansk to Tambov
Place Units - Germans
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Territory Summary for Germans :
Morocco : 1 bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 6 mech_infantrys
Germany : 1 factory_major
Norway : 1 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 1 bomber, 2 fighters and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour and 5 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry
Tambov : 1 flag, 3 aaGuns, 14 armour, 4 artilleries, 6 infantry and 11 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag
127 Sea Zone : 1 destroyer
126 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 103
Russians : 18 / 0
Japanese : 53 / 68
Americans : 54 / 77
Chinese : 3 / 2
British : 33 / 43
UK_Pacific : 10 / 7
Italians : 22 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
no sir, I dont like it.
If I wasn’t so dumb in the pacific I would be close to happy right now…
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - Russians
9 infantry moved from Timguska to Kansu
1 armour, 3 fighters, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Persia to Rostov
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - Russians
9 infantry moved from Timguska to Kansu
1 armour, 3 fighters, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Persia to Rostov
Airborne Attack Move - Russians
Combat - Russians
Battle in Kansu
Russians attack with 9 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 9 infantry in Kansu, round 1 : 3/9 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kansu, round 1 : 1/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 8 infantry in Kansu, round 2 : 2/8 hits
Japanese roll dice for 2 artilleries in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 5 infantry
Russians roll dice for 1 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 6/11 hits
Germans roll dice for 2 armour and 5 infantry in Rostov, round 1 : 3/7 hits
1 infantry owned by the Russians , 5 infantry owned by the Germans , 1 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Rostov, round 2 : 6/8 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 5 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Rostov to Volgograd
4 aaGuns, 3 artilleries and 27 infantry moved from Samara to Volgograd
2 aaGuns moved from Timguska to Kansu
3 infantry moved from Buryatia to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 bomber moved from Shensi to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 17 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 4 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 1 : 3/3 hits
Japanese roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 4/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 0/4 hits
3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Jehol to Anhwe
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 bombers and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,4,3,6,2,6,1,6,2,2,1
Japanese collect 49 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Manchuria : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 103
Russians : 20 / 0
Japanese : 57 / 55
Americans : 54 / 77
Chinese : 3 / 2
British : 33 / 43
UK_Pacific : 6 / 7
Italians : 22 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey, I made an edit in sz37 - I meant to keep my sub instead of the destroyer. The other battles did not influence the edit, it was 6 adjacent airplanes!
I’m still relatively new to Triplea, can you answer something for me? It says I have 2 suicide tokens for Japan. Does that mean I have 2 left or I have used 2? Without having looked back at our previous turns, I am pretty sure I only had 1 opportunity to use them and I only called for 2. Any idea? Thanks.
This game is starting to look real interesting….
I have nothing going on for a couple of weeks, so my posts should come quicker.
you used 2 in the phillipines earlier and then 2 off japan. so you have 2 left!
Yep. Forgot about the Philippines.
2+2=4. 6-4=2… 2 left!
Math is hard.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Manchuria
Airborne Attack Move - Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Manchuria
Airborne Attack Move - Americans
Combat - Americans
Battle in Manchuria
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters moved from New Guinea to Caroline Islands
1 bomber moved from New Guinea to India
1 bomber moved from Western United States to Korea
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Wake Island: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 31 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 12 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
3 destroyers moved from 110 Sea Zone to 126 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
2 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
Combat - British
Battle in Morocco
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 bomber; Italians defend with 1 armour and 2 artilleries
British roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 3/3 hits
British roll dice for 1 bomber, 2 fighters and 4 infantry in Morocco, round 1 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Morocco, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 2 artilleries
Battle in Greece
Battle in 126 Sea Zone
British attack with 3 destroyers
Germans defend with 1 cruiser and 1 transport
British roll dice for 3 destroyers in 126 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 126 Sea Zone
1 transport owned by the Germans lost in 126 Sea Zone
British win, taking Greece from Italians with 2 destroyers remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,4,5,1,1,3,5,5,1,1,6,4,6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Germany to Greece
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 1 : 1/5 hits
British roll dice for 2 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber and 2 fighters moved from Greece to Southern Italy
2 artilleries moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6
Italians collect 21 PUs; end with 21 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Western Germany : 1 artillery and 3 infantry
Northern Italy : 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 103
Russians : 20 / 0
Japanese : 48 / 55
Americans : 54 / 74
Chinese : 11 / 12
British : 34 / 41
UK_Pacific : 7 / 6
Italians : 21 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from New Guinea to 34 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
2 transports moved from 37 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs