Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
1 got lucky…
Round 2;
attack;3subs, 2ftr
Rolls: 3@2, 2@3; Total Hits: 03@2,: (3, 4, 5)2@3: (6, 5)
defense;2dest, 2ftr
Rolls: 2@2, 2@4; Total Hits: 32@2,: (1, 5)2@4: (4, 3)
whatever, I retreat. I brought 1 more piece than i thought i needed to that battle and waked away with only killing 1sub and 1 dest while losing 4subs and 1 dest…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 5 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from India to Persia
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 2 fighters and 4 submarines
Japanese defend with 3 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 3 submarines
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Ceylon
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Persia to Egypt
1 bomber moved from India to Egypt
2 armour moved from Shensi to Novosibirsk
2 mech_infantrys moved from Shensi to Novosibirsk
1 armour moved from Suiyuyan to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 armour and 3 mech_infantrys moved from Buryatia to Yenisey
1 aaGun and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 battleship, 3 carriers, 3 cruisers, 5 destroyers and 4 fighters moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Amur to Buryatia
1 bomber and 1 fighter moved from Morocco to Egypt
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 fighters moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 aaGun moved from Amur to Buryatia
Place Units - Americans
3 mech_infantrys placed in Korea
5 bombers, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Kiangsu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
making an ncm edit for us. no dice rolled, so i figure it is ok…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 aaGun, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from India to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
4 aaGuns, 3 artilleries and 12 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Morocco to Egypt
Place Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter
@Infrastructure:
making an ncm edit for us. no dice rolled, so i figure it is ok…
Always! (and usually if you did roll the dice:) )
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 76 Sea Zone
1 bomber moved from Northwest Persia to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 2 bombers
British defend with 1 cruiser
Italians roll dice for 2 bombers in 76 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 bombers in 76 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 76 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 bomber
Battle in Kazakhstan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
British roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from 76 Sea Zone to Iraq
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 110 Sea Zone
Italians undo move 2.
1 destroyer placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,6,3,3
Italians collect 8 PUs (13 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 2 infantry
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 bomber and 2 mech_infantrys
Yugoslavia : 1 flag
105 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 64 / 97
Russians : 10 / 0
Japanese : 14 / 9
Americans : 59 / 81
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 17 / 23
Italians : 21 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Borneo to 39 Sea Zone
2 fighters moved from Kwangsi to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 armour
EDIT: Adding units owned by ANZAC to Burma: 1 armour
EDIT: Removing units owned by ANZAC from Siam: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Removing units owned by ANZAC from French Indo China: 1 armour
EDIT: Removing units owned by ANZAC from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by ANZAC to Burma: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Not sure if you got busy or forgot to post the French turn, but I’m going to hold of on Germany until France moves.
Sorry!
I did it, but must not have hit post…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to Egypt
Turn Complete - French
@Infrastructure:
Sorry!
I did it, but must not have hit post…
No problem, that’s what I figured.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 destroyers, 1 mech_infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Holland Belgium to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 bomber and 3 tactical_bombers moved from Northwest Persia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
4 bombers moved from Southern Italy to Novosibirsk
Need a scramble order please.
no scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 destroyers, 1 mech_infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Holland Belgium to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 bomber and 3 tactical_bombers moved from Northwest Persia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
4 bombers moved from Southern Italy to Novosibirsk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 6 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Germans attack with 1 armour, 5 bombers, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry; Americans defend with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 1 armour, 5 bombers, 2 mech_infantrys and 3 tactical_bombers in Novosibirsk, round 1 : 5/11 hits
Russians roll dice for 4 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 1 : 3/9 hits
1 infantry owned by the Russians , 2 mech_infantrys owned by the Americans , 1 tactical_bomber owned by the Germans , 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour, 5 bombers and 2 tactical_bombers in Novosibirsk, round 2 : 5/8 hits
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
1 fighter owned by the Americans , 1 armour owned by the Germans , 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Novosibirsk
Germans win with 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 infantry
Casualties for Americans: 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
5 bombers and 2 tactical_bombers moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Vyborg to Archangel
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 3 mech_infantrys moved from Persia to Iraq
6 bombers moved from 91 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Western Germany
4 infantry moved from Western Germany to Northern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Germans
1 armour and 1 mech_infantry placed in Russia
1 airfield placed in Vologda
2 destroyers and 8 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Territory Summary for Germans :
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 1 artillery, 6 bombers and 7 infantry
Northern Italy : 1 aaGun, 4 infantry and 1 mech_infantry
Southern Italy : 5 bombers and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 airfield, 5 bombers, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers and 8 transports
Iraq : 1 flag, 3 aaGuns, 21 armour and 8 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 96
Russians : 10 / 0
Japanese : 10 / 9
Americans : 59 / 81
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 17 / 23
Italians : 21 / 8
ANZAC : 21 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 transport; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from ANZAC
3 armour and 1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to 80 Sea Zone
4 bombers and 3 fighters moved from Northwest Persia to Trans-Jordan
2 battleships, 4 carriers, 2 cruisers, 2 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Trans-Jordan
4 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Alaska
Battle in Trans-Jordan
Japanese attack with 3 armour, 4 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 armour and 8 infantry; Americans defend with 1 aaGun and 1 infantry
AA guns fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 battleship in Trans-Jordan, round 1 : 1/1 hits
Japanese roll dice for 3 armour, 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Trans-Jordan, round 1 : 5/15 hits
British roll dice for 1 aaGun, 2 armour and 9 infantry in Trans-Jordan, round 1 : 4/11 hits
5 infantry owned by the British , 2 armour owned by the Japanese , 1 aaGun owned by the Americans and 2 infantry owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 2 : 8/11 hits
British roll dice for 2 armour and 4 infantry in Trans-Jordan, round 2 : 1/6 hits
3 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Trans-Jordan
Japanese win, taking Alaska from Americans, taking Trans-Jordan from British with 1 armour, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour, 2 fighters and 2 infantry
Casualties for British: 2 armour and 8 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 4 fighters and 1 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Anglo Egyptian Sudan, round 1 : 0/1 hits
Japanese roll dice for 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 3/5 hits
British roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
3 infantry owned by the British and 1 fighter owned by the Japanese lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Non Combat Move - Japanese
3 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
2 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
4 bombers moved from Trans-Jordan to Southern Italy
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Yukon Territory from British to Neutral_True
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 14 PUs; end with 16 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Alaska : 1 flag, 2 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 destroyers
2 Sea Zone : 1 transport
6 Sea Zone : 1 transport
Trans-Jordan : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern Italy : 4 bombers
Iraq : 2 fighters and 3 tactical_bombers
72 Sea Zone : 1 submarine
81 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 3 transports
79 Sea Zone : 1 flag, 1 destroyer
77 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 65 / 96
Russians : 10 / 0
Japanese : 14 / 16
Americans : 57 / 81
Chinese : 23 / 29
British : 33 / 41
UK_Pacific : 17 / 23
Italians : 21 / 8
ANZAC : 21 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Thought I’d save a bit of time and went ahead with Japan.
Feel free to edit your Russians as needed.
Just so you know, I will be going away Saturday for at least 3 days, possibly 7 and won’t be anywhere near a computer.