Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I’m going to wait this time to see what you do with Russia before moving on with Japan. Those pesky infantry are becoming increasingly pesky!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Kweichow to Shensi
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 bombers and 3 tactical_bombers moved from Sumatra to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
8 fighters moved from 39 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 4 bombers, 8 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 4 bombers, 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
3 armour and 3 infantry moved from Ceylon to 39 Sea Zone
3 armour, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 armour and 3 infantry moved from 80 Sea Zone to Iraq
5 fighters and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
4 bombers and 3 fighters moved from 79 Sea Zone to Northwest Persia
Place Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,2,1,5
Japanese collect 9 PUs (5 lost to blockades); end with 9 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Ceylon : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 3 destroyers, 1 submarine and 1 transport
80 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
Iraq : 3 armour and 3 infantry
79 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 4 bombers and 3 fighters
Production/PUs Summary :
Germans : 65 / 97
Russians : 10 / 0
Japanese : 14 / 9
Americans : 59 / 85
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 17 / 11
Italians : 20 / 12
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
kamiscram?
Kami those destroyers!
And scramble please.
both your kamis hit, grr.
I proceded to get only 1 hit.
lose a sub or a dest?
actually I forgot this is gltchy messed up, it hasn’t rolled my ftrs yet…
How should we handle this?
I guess roll the rest of the battle here?
So I get 1 hit for my 4 subs and you missed with your 1 or roll the battle from right after kamis?
I tend to think 1 makes more sense but will go with what you think is most fair.
@Infrastructure:
actually I forgot this is gltchy messed up, it hasn’t rolled my ftrs yet…
How should we handle this?
I guess roll the rest of the battle here?
So I get 1 hit for my 4 subs and you missed with your 1 or roll the battle from right after kamis?
I tend to think 1 makes more sense but will go with what you think is most fair.
I agree with you - keep the sub rolls, and roll the rest here. Kill the sub before the destroyers.
attack;1hit+
Rolls: 2@3; Total Hits: 12@3: (1, 6)
defense;
Rolls: 3@2, 2@4; Total Hits: 13@2,: (5, 4, 4)2@4: (3, 5)
1 got lucky…
Round 2;
attack;3subs, 2ftr
Rolls: 3@2, 2@3; Total Hits: 03@2,: (3, 4, 5)2@3: (6, 5)
defense;2dest, 2ftr
Rolls: 2@2, 2@4; Total Hits: 32@2,: (1, 5)2@4: (4, 3)
whatever, I retreat. I brought 1 more piece than i thought i needed to that battle and waked away with only killing 1sub and 1 dest while losing 4subs and 1 dest…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 5 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from India to Persia
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 2 fighters and 4 submarines
Japanese defend with 3 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 3 submarines
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Ceylon
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Persia to Egypt
1 bomber moved from India to Egypt
2 armour moved from Shensi to Novosibirsk
2 mech_infantrys moved from Shensi to Novosibirsk
1 armour moved from Suiyuyan to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 armour and 3 mech_infantrys moved from Buryatia to Yenisey
1 aaGun and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 battleship, 3 carriers, 3 cruisers, 5 destroyers and 4 fighters moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Amur to Buryatia
1 bomber and 1 fighter moved from Morocco to Egypt
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 fighters moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 aaGun moved from Amur to Buryatia
Place Units - Americans
3 mech_infantrys placed in Korea
5 bombers, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Kiangsu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
making an ncm edit for us. no dice rolled, so i figure it is ok…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 aaGun, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from India to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
4 aaGuns, 3 artilleries and 12 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Morocco to Egypt
Place Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter
@Infrastructure:
making an ncm edit for us. no dice rolled, so i figure it is ok…
Always! (and usually if you did roll the dice:) )
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 76 Sea Zone
1 bomber moved from Northwest Persia to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 2 bombers
British defend with 1 cruiser
Italians roll dice for 2 bombers in 76 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 bombers in 76 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 76 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 bomber
Battle in Kazakhstan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
British roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from 76 Sea Zone to Iraq
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
1 artillery and 2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 110 Sea Zone
Italians undo move 2.
1 destroyer placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,6,3,3
Italians collect 8 PUs (13 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 2 infantry
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 bomber and 2 mech_infantrys
Yugoslavia : 1 flag
105 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 64 / 97
Russians : 10 / 0
Japanese : 14 / 9
Americans : 59 / 81
Chinese : 23 / 29
British : 35 / 41
UK_Pacific : 17 / 23
Italians : 21 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Borneo to 39 Sea Zone
2 fighters moved from Kwangsi to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 armour
EDIT: Adding units owned by ANZAC to Burma: 1 armour
EDIT: Removing units owned by ANZAC from Siam: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Removing units owned by ANZAC from French Indo China: 1 armour
EDIT: Removing units owned by ANZAC from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by ANZAC to Burma: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Not sure if you got busy or forgot to post the French turn, but I’m going to hold of on Germany until France moves.
Sorry!
I did it, but must not have hit post…