@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
You may have missed my earlier post.
During my purchase phase I accidentally hit 2 bombers instead of getting a naval base then hit done.
I posted before I rolled my combat moves that I wanted to change this, thinking I had saved 3 IPCs. In fact I only had saved 2, so I replaced a tank with an artillery and subtracted 1 IPC from my total. I’m pretty sure my math works out.
I know changing purchases is always a sh*tty thing to ask, but I would not have continued with the combats if I thought it would be a problem.
Would you like me to redo the turn with the original purchase?
no your cool. Sorry. I missed that post. You did it perfect.
Ok, great. Sorry for the confusion.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Korea to Jehol
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Yunnan
1 bomber moved from India to Yunnan
Combat - Americans
Battle in Norway
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Philippines
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Yunnan, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to Burma
2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 airfield placed in Korea
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Norway
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
2 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
4 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Denmark
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Denmark from Germans, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 factory_minor
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 1 : 3/4 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 1 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Battle in Shan State
British attack with 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Shan State, round 1 : 1/12 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Gibraltar to Iraq
1 infantry moved from Morocco to Algeria
2 fighters moved from Norway to 112 Sea Zone
2 destroyers moved from 126 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from India to Burma
1 aaGun moved from Burma to Shan State
1 fighter moved from French Indo China to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to India
1 aaGun moved from Burma to India
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,5,3,5,3,4,3,2,5,2,3,1,3,4,5,1,3,1,5,1
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Denmark
1 artillery and 2 infantry moved from Western Germany to Denmark
Combat - Italians
Battle in Denmark
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Denmark, round 1 : 3/4 hits
British roll dice for 2 infantry in Denmark, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 1 : 1/5 hits
British roll dice for 1 artillery and 4 infantry in Libya, round 1 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/4 hits
British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 bomber in Libya, round 3 : 2/2 hits
British roll dice for 1 artillery and 2 infantry in Libya, round 3 : 1/3 hits
2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
retreated to Libya
British win with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Greece to Romania
1 artillery moved from France to Western Germany
1 fighter moved from Denmark to Western Germany
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,4,5
Italians collect 8 PUs (11 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 2 infantry
Tunisia : 1 flag
Western Germany : 1 artillery, 1 fighter and 1 infantry
Romania : 1 armour and 5 mech_infantrys
Denmark : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 81
Russians : 15 / 0
Japanese : 44 / 49
Americans : 56 / 81
Chinese : 11 / 17
British : 41 / 48
UK_Pacific : 9 / 7
Italians : 19 / 22
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 transports moved from 39 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
3 tactical_bombers moved from Tambov to Novosibirsk
1 bomber and 3 infantry moved from Tambov to Rostov
9 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 9 armour
British defend with 1 infantry
Germans roll dice for 9 armour in Caucasus, round 1 : 5/9 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 4 armour and 3 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
AA guns fire in Novosibirsk : 0/3 hits
Germans roll dice for 4 armour and 3 tactical_bombers in Novosibirsk, round 1 : 4/7 hits
Russians roll dice for 2 aaGuns and 5 infantry in Novosibirsk, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Novosibirsk
Germans roll dice for 2 armour and 3 tactical_bombers in Novosibirsk, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 : 1/4 hits
British roll dice for 1 armour in Rostov, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
3 armour moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
3 tactical_bombers moved from Novosibirsk to Volgograd
2 fighters moved from Novgorod to Volgograd
1 bomber moved from Rostov to Western Germany
5 bombers moved from Ukraine to Western Germany
6 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Vyborg
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 11 bombers, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 3 mech_infantrys
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 3 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 6 mech_infantrys
Novosibirsk : 1 flag, 2 armour
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 3 aaGuns and 14 armour
Smolensk : 1 flag
Samara : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 82
Russians : 11 / 0
Japanese : 36 / 49
Americans : 56 / 81
Chinese : 11 / 17
British : 39 / 48
UK_Pacific : 13 / 7
Italians : 19 / 22
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m not sure if you want me to go on with my Japanese turn, but you have a few Russians left so I’ll wait.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Korea to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kwangsi to French Indo China
1 armour moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
4 bombers moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber and 3 fighters moved from Japan to 19 Sea Zone
1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 3 fighters in 19 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in French Indo China, round 1 : 5/7 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 1/4 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 3,8,7 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in Java and was removed
3 bombers moved from India to Malaya
3 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 aaGun moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from 19 Sea Zone to 37 Sea Zone
1 bomber and 1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 fighter and 7 infantry placed in Japan
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,3,5,2,5,2,4,4,5,1,3,4,2,2,1,1,3,2,5,1,3,5,2,1,2,2
Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 1 airfield
Kiangsi : 1 aaGun and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 3 armour, 3 bombers, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 61 / 82
Russians : 11 / 0
Japanese : 40 / 32
Americans : 56 / 81
Chinese : 13 / 17
British : 39 / 48
UK_Pacific : 11 / 7
Italians : 19 / 22
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Americans
Battle in French Indo China
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in French Indo China, round 1 : 4/4 hits
Japanese roll dice for 1 armour in French Indo China, round 1 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 bombers moved from French Indo China to India
1 armour and 1 mech_infantry moved from Korea to Jehol
2 carriers and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 cruisers moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 artillery moved from 106 Sea Zone to Quebec
1 aaGun moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour and 1 infantry placed in Korea
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Now you’re just teasing me :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 artillery moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Iraq to India
1 aaGun, 1 fighter and 5 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
1 aaGun, 4 artilleries and 5 infantry moved from Shan State to Burma
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
3 artilleries and 6 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Northwest Persia
1 aaGun and 2 infantry moved from Iraq to Persia
1 fighter moved from 80 Sea Zone to Persia
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
4 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,2,2,6,5,1,1,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
Italians take Bessarabia from Russians
2 bombers moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA guns fire in Egypt : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
4 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
2 infantry and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,1,1
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 2 infantry
Western Germany : 1 artillery, 1 fighter and 1 infantry
Denmark : 1 artillery and 1 infantry
Northern Italy : 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Bessarabia : 1 flag
Ukraine : 1 armour and 5 mech_infantrys
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 bomber
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 82
Russians : 11 / 0
Japanese : 30 / 32
Americans : 58 / 84
Chinese : 21 / 27
British : 47 / 52
UK_Pacific : 11 / 10
Italians : 18 / 16
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to Caroline Islands
1 infantry moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French