13L G40 Rematch Whackamatt (Allies + 8) vs AlexGreat

  • '17 '16 '15 '12

    Scramble 110?

  • '20 '18 '17 '15

    No

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                8 armour and 12 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Romania to Rostov
                1 bomber moved from Romania to Smolensk
                1 bomber moved from Western Germany to Archangel
                1 tactical_bomber moved from Romania to Archangel
                1 tactical_bomber moved from Romania to Archangel
                1 infantry moved from Belarus to Smolensk
                4 artilleries and 11 infantry moved from Belarus to Bryansk
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 mech_infantry moved from Romania to Greece
                1 fighter moved from Southern Italy to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Greece

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                        Germans roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Rostov, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 4 artilleries, 12 infantry and 20 mech_infantrys
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 9 armour, 4 artilleries, 12 infantry and 20 mech_infantrys in Bryansk, round 1 :  13/45 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 10 infantry and 20 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Greece
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 1 :  1/6 hits
                        British roll dice for 1 artillery and 1 infantry in Greece, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  2/5 hits
                        British roll dice for 1 artillery in Greece, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Germans win, taking Greece from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from Greece to Southern Italy
                1 fighter moved from Greece to Western Germany
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from Smolensk to Eastern Poland
                1 bomber moved from Archangel to Novgorod
                1 aaGun and 7 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 aaGun moved from Belarus to Bryansk
                1 fighter moved from Rostov to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                8 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                2 infantry placed in Western Germany
                1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,6,2,5,3,5,4,2
                Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                6 infantry moved from Vologda to Archangel
                3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
                1 armour moved from Eastern Persia to India
                3 infantry moved from Eastern Persia to West India
                1 armour moved from Iraq to Eastern Persia
                4 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Volgograd to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 6 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Kwangtung to 44 Sea Zone
                1 armour moved from Kwangsi to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 armour and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Philippines to Java
                1 tactical_bomber moved from Kwangsi to Java
                1 fighter moved from Kwangsi to Java
                1 bomber moved from Kwangsi to Java
                1 fighter moved from Philippines to Java

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 armour, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 4 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 2 battleships and 2 cruisers in Java, round 1 :  2/4 hits
                        Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 :  6/12 hits
                        Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Java, round 1 :  4/7 hits
                        4 fighters owned by the Americans , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 armour, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 4 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Kwangsi
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Anhwe
                1 mech_infantry moved from Chahar to Anhwe
                1 aaGun moved from Chahar to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangsi to Hunan
                1 artillery moved from Yunnan to Hunan
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Japan to Kwangsi
                1 fighter moved from Japan to Kwangsi
                1 fighter moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to Kwangsi
                1 armour moved from Kwangsi to Siam
                1 bomber moved from Java to Siam
                1 fighter moved from Java to Siam
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Java to Siam
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 19 Sea Zone
                1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in French Indo China
                1 infantry placed in Malaya
                Japanese undo move 6.
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - Americans
                3 fighters moved from Gibraltar to Syria
                1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Egypt to Syria
                1 fighter moved from New Guinea to Western Australia
                2 submarines moved from 17 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from India to Manchuria
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 armour moved from Central America to Mexico

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 bomber
                    Japanese defend with 1 factory_minor and 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Manchuria to Amur

    Place Units - Americans
                2 infantry placed in Eastern United States
                3 fighters placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Shensi to Hopei
                3 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Malta to Greece
                4 fighters moved from 97 Sea Zone to Greece
                2 transports moved from 97 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Greece
                    British attack with 5 fighters
                    Germans defend with 2 mech_infantrys
                    British win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to 97 Sea Zone
                2 fighters moved from Greece to Trans-Jordan
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Egypt
                1 submarine placed in 98 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,5,4,6,2,1
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 mech_infantrys moved from New South Wales to Western Australia
                1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                3 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 tactical_bomber moved from Western Germany to 125 Sea Zone
                8 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 :  3/6 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Smolensk
                    Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  1/5 hits
                        Russians roll dice for 3 infantry in Smolensk, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 1 :  0/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Germans roll dice for 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  3/12 hits
                        Russians roll dice for 4 infantry in Archangel, round 1 :  2/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  4/10 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Novgorod to Archangel
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Bryansk
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,3,2,3,1,5
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Russia to Smolensk
                12 infantry moved from Vologda to Archangel
                3 fighters and 2 tactical_bombers moved from Russia to Archangel
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                3 infantry moved from West India to India
                1 armour moved from Eastern Persia to India

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 3 fighters, 12 infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 5 infantry and 3 mech_infantrys
                    Russians win, taking Archangel from Germans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun, 5 infantry and 3 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Archangel to Russia
                2 aaGuns moved from Vologda to Russia
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                9 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 bomber moved from Kwangsi to Hopei
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 bomber moved from Siam to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking 19 Sea Zone from Americans, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  5/10 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 :  1/3 hits
                        Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 1 :  3/7 hits
                        Dutch roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Dutch with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter moved from Siam to 44 Sea Zone
                1 fighter moved from Siam to 44 Sea Zone
                1 fighter moved from Szechwan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Hopei to Kwangsi
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from French Indo China to Kwangsi
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 submarine moved from 38 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                Japanese undo move 1.
                1 destroyer and 1 submarine placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in French Indo China
                2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 armour moved from Mexico to 10 Sea Zone
                2 armour and 2 transports moved from 10 Sea Zone to 65 Sea Zone
                2 armour moved from 65 Sea Zone to Chile
                2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 armour, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Amur to Chahar

    Combat - Americans
                Battle in Chahar
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 6 infantry
                Battle in Chile
                    Americans attack with 2 armour
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in Portugal
                    Americans attack with 2 armour and 4 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Syria to Eastern Persia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - British
                British buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 13 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery moved from Gibraltar to Spain
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from Syria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 99 Sea Zone to Turkey
                2 fighters moved from Trans-Jordan to Turkey
                2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
                1 armour and 5 infantry moved from Brazil to Argentina

    Combat - British
                Battle in Turkey
                    British attack with 2 artilleries, 4 fighters and 2 infantry
                    Neutral_True defend with 8 infantry
                    British win with 4 fighters remaining. Battle score for attacker is 10
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Argentina
                    British attack with 1 armour and 5 infantry
                    Neutral_True defend with 4 infantry
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -18
                    Casualties for British: 1 armour and 5 infantry
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - British
                4 fighters moved from Turkey to 99 Sea Zone

    Place Units - British
                1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 44 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                3 mech_infantrys moved from New South Wales to Western Australia

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

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