Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
edit, that Italian fig lands in Greece instead. Will do before Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to India
1 fighter moved from Iraq to Russia
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Western Australia
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
6 armour, 2 artilleries, 4 infantry and 25 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
4 fighters and 3 tactical_bombers moved from Caucasus to Russia
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
4 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Spain to 105 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 26 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 23 infantry and 3 mech_infantrys
AA guns fire in Russia : 0/9 hits
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 26 mech_infantrys and 3 tactical_bombers in Russia, round 1 : 9/48 hits
Russians roll dice for 4 aaGuns, 3 armour, 2 fighters, 23 infantry and 3 mech_infantrys in Russia, round 1 : 12/31 hits
5 infantry owned by the Russians , 5 infantry owned by the Germans , 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/36 hits
Russians roll dice for 3 armour, 2 fighters, 18 infantry and 3 mech_infantrys in Russia, round 2 : 10/26 hits
16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 9 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 10/26 hits
Russians roll dice for 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys in Russia, round 3 : 6/10 hits
2 infantry owned by the Russians , 3 armour owned by the Russians , 3 mech_infantrys owned by the Russians , 1 fighter owned by the Russians , 6 mech_infantrys owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 fighter
Casualties for Germans: 5 infantry and 23 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 1 fighter, 23 infantry and 3 mech_infantrys
Battle in Eastern Persia
Germans attack with 4 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 4 infantry and 1 mech_infantry in Eastern Persia, round 1 : 2/5 hits
British roll dice for 1 armour in Eastern Persia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Rostov, round 1 : 3/3 hits
Russians roll dice for 1 artillery in Rostov, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 105 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Spain
1 tactical_bomber moved from Western Germany to Spain
1 fighter moved from Western Germany to Spain
1 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 aaGun moved from Caucasus to Rostov
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
3 armour placed in Ukraine
1 infantry placed in Caucasus
3 mech_infantrys placed in Novgorod
Germans undo move 3.
3 mech_infantrys placed in France
1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
3 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
Germans collect 66 PUs (6 lost to blockades); end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Tambov
8 artilleries and 7 infantry moved from Volgograd to Rostov
2 artilleries and 1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 10 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 armour and 2 infantry
Russians win, taking Rostov from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Russians
1 fighter moved from Persia to India
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 fighter moved from 4 Sea Zone to 1 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 4 Sea Zone to 8 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Evenkiyskiy to Kansu
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Sikang
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from Burma to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 41 Sea Zone, round 1 : 5/6 hits
1 submarine owned by the Americans and 1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 8 submarines
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 8 submarines in 8 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 8 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 6 submarines in 8 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier and 2 fighters in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 8 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
1 carrier owned by the Japanese and 5 submarines owned by the Japanese retreated to 7 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Kansu, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 1 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 bomber moved from Sikang to Kwangsi
1 bomber moved from Shensi to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Korea
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Kwangsi to Burma
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
2 destroyers and 4 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Liberia: 1 harbour
EDIT: Adding units owned by Americans to Sierra Leone: 1 harbour
EDIT: Turning off Edit Mode
5 fighters and 2 tactical_bombers moved from India to Eastern Persia
2 armour moved from Argentina to 85 Sea Zone
2 armour and 2 transports moved from 85 Sea Zone to 83 Sea Zone
4 transports moved from 83 Sea Zone to 85 Sea Zone
3 armour moved from Chile to Argentina
5 artilleries and 5 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Sierra Leone to French West Africa
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from New Guinea to Dutch New Guinea
EDIT: Americans undo move 7.
1 artillery and 1 infantry moved from Sierra Leone to French West Africa
2 transports moved from 87 Sea Zone to 101 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Dutch New Guinea
Americans attack with 1 artillery
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Persia
Americans attack with 5 fighters and 2 tactical_bombers
Germans defend with 3 infantry and 1 mech_infantry
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Eastern Persia to India
Place Units - Americans
1 factory_minor and 1 harbour placed in Argentina
3 armour placed in Chile
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 2 armour and 2 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 66 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Sierra Leone: 1 harbour
EDIT: Adding units owned by Americans to Liberia: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 85 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Turkey to Caucasus
2 armour and 1 bomber moved from Iraq to Greece
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
5 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
Combat - British
Battle in Greece
British attack with 2 armour and 1 bomber
Italians defend with 2 aaGuns, 1 fighter and 1 mech_infantry
1 armour owned by the British retreated to Turkey
Germans win with 1 aaGun, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 bomber
Casualties for Italians: 1 aaGun
Battle in Caucasus
British attack with 1 armour and 1 artillery
Germans defend with 1 factory_minor and 1 infantry
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - British
Place Units - British
3 armour placed in Saudi Arabia
1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,3,4
British collect 37 PUs (2 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
FYI: You’ll notice some editing. I was going to change the position of the naval base in Africa and then ask your permission. I then reviewed the prior turn and realized I could not do this because of when I had conquered the territory. I then remembered what my plan was with the base, and edited it back to the way it was. Sorry for all of the confusion.
;)
np
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Albania to Turkey
1 fighter moved from Greece to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 fighter and 2 mech_infantrys in Turkey, round 1 : 0/3 hits
British roll dice for 1 armour in Turkey, round 1 : 1/1 hits
1 mech_infantry owned by the Italians lost in Turkey
Italians roll dice for 1 fighter and 1 mech_infantry in Turkey, round 2 : 0/2 hits
British roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Turkey
retreated to Turkey
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Turkey to Greece
1 fighter moved from Greece to Albania
1 aaGun moved from Greece to Albania
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Albania
Place Units - Italians
1 mech_infantry placed in Northern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
those Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Western Australia
1 fighter moved from Western Australia to India
1 infantry moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 destroyer, 1 factory_minor, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 armour and 2 bombers moved from Ukraine to Rostov
3 armour, 4 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Rostov
1 mech_infantry moved from Nenetsia to Samara
1 artillery moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Tambov
6 armour and 2 mech_infantrys moved from Russia to Rostov
Combat - Germans
Battle in Morocco
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Morocco from French, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 12 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 10 artilleries and 6 infantry
Germans roll dice for 12 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 3 tactical_bombers in Rostov, round 1 : 15/31 hits
Russians roll dice for 10 artilleries and 6 infantry in Rostov, round 1 : 8/16 hits
6 infantry owned by the Russians , 9 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 12 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 11/23 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 10 artilleries and 6 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 mech_infantry moved from Norway to Vyborg
1 mech_infantry moved from Norway to Vyborg
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Western Germany to Spain
1 bomber moved from Western Germany to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
1 airfield and 1 factory_minor placed in Spain
1 destroyer and 4 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 factory_minor, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from Kwangsi to Tsinghai
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to 39 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Soviet Far East to 6 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 : 1/7 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from Tsinghai to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Sikang to Kweichow
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 1 infantry placed in Malaya
2 armour and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
Japanese undo move 4.
1 armour placed in Malaya
2 armour and 1 tactical_bomber placed in Kiangsu
3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Whack, pls review sz 39. I did not scramble, but if you want to, I roll the battle in the Forum.
Friendly reminder…its been more than a week (including last weekend, of course, which does not count).