13L G40 Rematch Whackamatt (Allies + 8) vs AlexGreat

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Malta to Greece
                4 fighters moved from 97 Sea Zone to Greece
                2 transports moved from 97 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Greece
                    British attack with 5 fighters
                    Germans defend with 2 mech_infantrys
                    British win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to 97 Sea Zone
                2 fighters moved from Greece to Trans-Jordan
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Egypt
                1 submarine placed in 98 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,5,4,6,2,1
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 mech_infantrys moved from New South Wales to Western Australia
                1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                3 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 tactical_bomber moved from Western Germany to 125 Sea Zone
                8 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 :  3/6 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Smolensk
                    Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  1/5 hits
                        Russians roll dice for 3 infantry in Smolensk, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 1 :  0/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Germans roll dice for 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  3/12 hits
                        Russians roll dice for 4 infantry in Archangel, round 1 :  2/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  4/10 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Novgorod to Archangel
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Bryansk
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4,3,2,3,1,5
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Russia to Smolensk
                12 infantry moved from Vologda to Archangel
                3 fighters and 2 tactical_bombers moved from Russia to Archangel
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                3 infantry moved from West India to India
                1 armour moved from Eastern Persia to India

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 3 fighters, 12 infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 5 infantry and 3 mech_infantrys
                    Russians win, taking Archangel from Germans with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun, 5 infantry and 3 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Archangel to Russia
                2 aaGuns moved from Vologda to Russia
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                9 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 fighter moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 bomber moved from Kwangsi to Hopei
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 bomber moved from Siam to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking 19 Sea Zone from Americans, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  5/10 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Szechwan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 1 :  1/3 hits
                        Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 1 :  3/7 hits
                        Dutch roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Dutch with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter moved from Siam to 44 Sea Zone
                1 fighter moved from Siam to 44 Sea Zone
                1 fighter moved from Szechwan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Hopei to Kwangsi
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from French Indo China to Kwangsi
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 submarine moved from 38 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                Japanese undo move 1.
                1 destroyer and 1 submarine placed in 19 Sea Zone
                1 submarine placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in French Indo China
                2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 armour moved from Mexico to 10 Sea Zone
                2 armour and 2 transports moved from 10 Sea Zone to 65 Sea Zone
                2 armour moved from 65 Sea Zone to Chile
                2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 armour, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Amur to Chahar

    Combat - Americans
                Battle in Chahar
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 6 infantry
                Battle in Chile
                    Americans attack with 2 armour
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in Portugal
                    Americans attack with 2 armour and 4 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Syria to Eastern Persia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - British
                British buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 13 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery moved from Gibraltar to Spain
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from Syria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 99 Sea Zone to Turkey
                2 fighters moved from Trans-Jordan to Turkey
                2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
                1 armour and 5 infantry moved from Brazil to Argentina

    Combat - British
                Battle in Turkey
                    British attack with 2 artilleries, 4 fighters and 2 infantry
                    Neutral_True defend with 8 infantry
                    British win with 4 fighters remaining. Battle score for attacker is 10
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Argentina
                    British attack with 1 armour and 5 infantry
                    Neutral_True defend with 4 infantry
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -18
                    Casualties for British: 1 armour and 5 infantry
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - British
                4 fighters moved from Turkey to 99 Sea Zone

    Place Units - British
                1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 44 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                3 mech_infantrys moved from New South Wales to Western Australia

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    Hi, not sure when you read this…from my memory of the map, I will likely attack the US fleet off Gib. Issue is, TripleA wont allow to bring all air, 5 I think. I would land them on the now friendly neutral terr that I would capture via TT during non combat. I can land air there this way.

    Two questions, pls:

    • Do you scramble the one US fig?
    • Can you give a general OOL for all the stuff I can bring?

    No need to answer without file, of course, just wanted you to have ahead info and maybe quicken the game.

  • '20 '18 '17 '15

    You cannot bring all 5 air, as they have nowhere to land.  Triple A is correct.  You can only land air units in territories that were friendly to you (i.e. yours or an ally’s territory) at the beginning of your turn.  Friendly-Neutrals are still considered neutrals, so at the beginning of your turn, Rio de Oro does not belong to your or an ally.  The fact that you can land there (assuming you win the naval battle for a landing) and convert it to Germany territory doesn’t matter, as it wasn’t yours at the BEGINNING of your turn.

    So in sum, you can only get the carrier-based planes there, not the 2 ftr 1 tac from Germany.  Neutrals, regardless of friendly or hostile, still count as neutrals and cannont be used for landing purposes.  You can never land in newly acquired territories, with the exception of UK Pacific and ANZAC landing in the Dutch East Indies because of their custodial relationship with the Dutch.

  • '20 '18 '17 '15

    Actually, I forogt a NCM as the UK to move my fighters to Gib!  As I have noticed it before German has moved, and it would not have affected Italy’s turn, I will upload the edit.  Please let me know if this is acceptable or not.  Cheers.

  • '20 '18 '17 '15

  • '17 '16 '15 '12

    tricky, to be honest, because had I just done my turn before letting you know what I do, there would have been no fighters now…at least its likely that thre would have been no fighters. Would you have done the edit without this prompting? If so, keep the edit.

  • '17 '16 '15 '12

    @Whackamatt:

    You cannot bring all 5 air, as they have nowhere to land.  Triple A is correct.  You can only land air units in territories that were friendly to you (i.e. yours or an ally’s territory) at the beginning of your turn.  Friendly-Neutrals are still considered neutrals, so at the beginning of your turn, Rio de Oro does not belong to your or an ally.  The fact that you can land there (assuming you win the naval battle for a landing) and convert it to Germany territory doesn’t matter, as it wasn’t yours at the BEGINNING of your turn.

    So in sum, you can only get the carrier-based planes there, not the 2 ftr 1 tac from Germany.  Neutrals, regardless of friendly or hostile, still count as neutrals and cannont be used for landing purposes.  You can never land in newly acquired territories, with the exception of UK Pacific and ANZAC landing in the Dutch East Indies because of their custodial relationship with the Dutch.

    The principal issue aside you might have a point. I tried with TripleA, and it did let me land fighters at the end of non-combat after I took it in non-combat. I will check.

  • '17 '16 '15 '12

    yep, you are right, I cant land there the turn I take it in non-combat. TripleA is incorrect there, I will let Veq know.

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