@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 aaGun, 2 armour, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Caucasus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Caucasus to Smolensk
1 artillery, 5 infantry and 16 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Northwest Persia to Persia
Germans take Persia from Russians
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 5 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 5 infantry and 16 mech_infantrys in Bryansk, round 1 : 5/23 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Rostov, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour
Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 : 2/8 hits
Russians roll dice for 3 armour in Kazakhstan, round 1 : 2/3 hits
2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 armour
Battle in 125 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Archangel to Novgorod
4 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Smolensk to Novgorod
4 infantry moved from Finland to Norway
1 tactical_bomber moved from Western Germany to Spain
1 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
4 armour and 5 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Normandy Bordeaux to France
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to France
Place Units - Germans
1 infantry placed in Volgograd
2 infantry placed in Ukraine
1 aaGun and 2 armour placed in Caucasus
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
1 fighter placed in Western Germany
1 destroyer and 4 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (8 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
small edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Russians
Russians buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Rostov
1 fighter moved from Tambov to Rostov
1 artillery and 3 infantry moved from Tambov to Rostov
14 infantry moved from Tambov to Russia
5 artilleries and 10 infantry moved from Samara to Volgograd
5 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Russia
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry and 1 tactical_bomber
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
2 aaGuns moved from Samara to Russia
2 aaGuns moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
1 airfield placed in Iraq
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier, 2 fighters, 3 submarines and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Dzavhan to Evenkiyskiy
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 armour moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Anhwe to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Kwangsi to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 armour, 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 37 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Burma
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 armour and 1 infantry placed in Malaya
1 artillery placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 73 PUs (3 lost to blockades); end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to British Columbia
2 fighters moved from Western United States to Alaska
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
2 fighters moved from 10 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Australia to India
3 armour moved from Chile to Argentina
1 artillery and 1 infantry moved from Brazil to Argentina
4 artilleries and 4 infantry moved from Brazil to 86 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 86 Sea Zone to 83 Sea Zone
1 transport moved from 86 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 87 Sea Zone
1 destroyer moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to Sierra Leone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
3 fighters moved from Iraq to Persia
Combat - Americans
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sierra Leone
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking Sierra Leone from Neutral_True with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Persia
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Alaska
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Argentina
Americans attack with 3 armour, 1 artillery and 1 infantry
Neutral_True defend with 3 infantry
Americans win, taking Argentina from Neutral_True with 2 armour remaining. Battle score for attacker is -4
Casualties for Neutral_True: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Alaska to Western United States
2 fighters moved from British Columbia to Western United States
2 fighters moved from Aleutian Islands to 8 Sea Zone
4 artilleries and 4 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Persia to India
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Place Units - Americans
1 harbour placed in Liberia
3 armour placed in Chile
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
surely China and UK want to have their say :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - British
British buy 1 factory_minor and 3 infantry; Remaining resources: 13 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry and 1 transport moved from 75 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Iraq to Eastern Persia
British take Persia from Germans
1 artillery moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 bomber moved from Union of South Africa to Iraq
2 fighters moved from Iraq to Eastern Persia
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 submarines
Japanese win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 armour
British win, taking Sumatra from Japanese, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Eastern Persia to India
1 fighter moved from Iraq to India
5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 87 Sea Zone
5 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
Place Units - British
1 factory_minor placed in Saudi Arabia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 armour
EDIT: Adding units owned by British to Iraq: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 50 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Greece to Northwest Persia
1 fighter moved from Greece to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 fighters
British defend with 1 armour
Italians roll dice for 2 fighters in Northwest Persia, round 1 : 0/2 hits
British roll dice for 1 armour in Northwest Persia, round 1 : 0/1 hits
Italians roll dice for 2 fighters in Northwest Persia, round 2 : 2/2 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northern Italy to Albania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
edit, that Italian fig lands in Greece instead. Will do before Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to India
1 fighter moved from Iraq to Russia
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Western Australia
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
6 armour, 2 artilleries, 4 infantry and 25 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
4 fighters and 3 tactical_bombers moved from Caucasus to Russia
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
4 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Spain to 105 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 26 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 23 infantry and 3 mech_infantrys
AA guns fire in Russia : 0/9 hits
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 26 mech_infantrys and 3 tactical_bombers in Russia, round 1 : 9/48 hits
Russians roll dice for 4 aaGuns, 3 armour, 2 fighters, 23 infantry and 3 mech_infantrys in Russia, round 1 : 12/31 hits
5 infantry owned by the Russians , 5 infantry owned by the Germans , 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/36 hits
Russians roll dice for 3 armour, 2 fighters, 18 infantry and 3 mech_infantrys in Russia, round 2 : 10/26 hits
16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters, 9 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 10/26 hits
Russians roll dice for 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys in Russia, round 3 : 6/10 hits
2 infantry owned by the Russians , 3 armour owned by the Russians , 3 mech_infantrys owned by the Russians , 1 fighter owned by the Russians , 6 mech_infantrys owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 fighter
Casualties for Germans: 5 infantry and 23 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 1 fighter, 23 infantry and 3 mech_infantrys
Battle in Eastern Persia
Germans attack with 4 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 4 infantry and 1 mech_infantry in Eastern Persia, round 1 : 2/5 hits
British roll dice for 1 armour in Eastern Persia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Rostov, round 1 : 3/3 hits
Russians roll dice for 1 artillery in Rostov, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 105 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Spain
1 tactical_bomber moved from Western Germany to Spain
1 fighter moved from Western Germany to Spain
1 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 aaGun moved from Caucasus to Rostov
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
3 armour placed in Ukraine
1 infantry placed in Caucasus
3 mech_infantrys placed in Novgorod
Germans undo move 3.
3 mech_infantrys placed in France
1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
3 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
Germans collect 66 PUs (6 lost to blockades); end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Tambov
8 artilleries and 7 infantry moved from Volgograd to Rostov
2 artilleries and 1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 10 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 armour and 2 infantry
Russians win, taking Rostov from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Russians
1 fighter moved from Persia to India
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 fighter moved from 4 Sea Zone to 1 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 4 Sea Zone to 8 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Evenkiyskiy to Kansu
1 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Sikang
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from Burma to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 41 Sea Zone, round 1 : 5/6 hits
1 submarine owned by the Americans and 1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 8 submarines
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 8 submarines in 8 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 8 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 6 submarines in 8 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier and 2 fighters in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 8 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
1 carrier owned by the Japanese and 5 submarines owned by the Japanese retreated to 7 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Kansu, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 1 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 bomber moved from Sikang to Kwangsi
1 bomber moved from Shensi to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Korea
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Kwangsi to Burma
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
2 destroyers and 4 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Liberia: 1 harbour
EDIT: Adding units owned by Americans to Sierra Leone: 1 harbour
EDIT: Turning off Edit Mode
5 fighters and 2 tactical_bombers moved from India to Eastern Persia
2 armour moved from Argentina to 85 Sea Zone
2 armour and 2 transports moved from 85 Sea Zone to 83 Sea Zone
4 transports moved from 83 Sea Zone to 85 Sea Zone
3 armour moved from Chile to Argentina
5 artilleries and 5 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Sierra Leone to French West Africa
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from New Guinea to Dutch New Guinea
EDIT: Americans undo move 7.
1 artillery and 1 infantry moved from Sierra Leone to French West Africa
2 transports moved from 87 Sea Zone to 101 Sea Zone
5 fighters moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Dutch New Guinea
Americans attack with 1 artillery
Japanese defend with 1 artillery
Americans win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Eastern Persia
Americans attack with 5 fighters and 2 tactical_bombers
Germans defend with 3 infantry and 1 mech_infantry
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Eastern Persia to India
Place Units - Americans
1 factory_minor and 1 harbour placed in Argentina
3 armour placed in Chile
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 2 armour and 2 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 66 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Sierra Leone: 1 harbour
EDIT: Adding units owned by Americans to Liberia: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 85 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Turkey to Caucasus
2 armour and 1 bomber moved from Iraq to Greece
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
5 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
Combat - British
Battle in Greece
British attack with 2 armour and 1 bomber
Italians defend with 2 aaGuns, 1 fighter and 1 mech_infantry
1 armour owned by the British retreated to Turkey
Germans win with 1 aaGun, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 bomber
Casualties for Italians: 1 aaGun
Battle in Caucasus
British attack with 1 armour and 1 artillery
Germans defend with 1 factory_minor and 1 infantry
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - British
Place Units - British
3 armour placed in Saudi Arabia
1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,3,4
British collect 37 PUs (2 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
FYI: You’ll notice some editing. I was going to change the position of the naval base in Africa and then ask your permission. I then reviewed the prior turn and realized I could not do this because of when I had conquered the territory. I then remembered what my plan was with the base, and edited it back to the way it was. Sorry for all of the confusion.
;)
np