13L G40 Gamerman01 (allies) vs Last Jack (axis +6)


  • Ouch


  • @Last:

    I didn’t think so but felt obligated to ask.

    It’s ok - I wasn’t poking fun for asking
    Always give your opponent a chance to make the wrong decision!


  • Oh, that’s right.  Triple A doesn’t do split SBR’s right.  You had very bad luck with the AA so we won’t worry about it

    It let you pick which bombers you would lose, right?  Because it shouldn’t roll all the AA together.  Each facility shoots only at the planes it’s facing.

    In other words, if the IC AA hits twice, you have to lose 2 strat bombers because there are no tac bombers.

    The error in Triple A gives a big advantage to the attacker because he gets to choose which air is hit by the AA before allocating to targets.  Right?

    What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.
    Do you understand what I’m trying to explain?


  • @Gamerman01:

    What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.

    Clarification:
    This is only necessary when you have bombers attacking more than one facility.


  • Holy cow, when I tested it in local, I got FOUR hits out of 7
    Not a good night to fly over AA I guess

    Yes, Triple A definitely does it dead wrong.

    Since you took off 1 strat bomber (and of course because you took 3 losses total) I am OK with the result.

    Had you selected 3 tacs and did 20 damage to the IC we might have issues….

    All that said, are you OK with continuing as is?


  • I understand. A very expensive lesson learned.  :-)

    Funny I was thinking that if we rerolled you might hit 4 or 5 out of 7.  :-D


  • I was thinking about offering a re-roll where you take a minimum of 1 loss or a maximum of 3, but you did get decent damage rolls (harbor maxed)

    I think the attack was a good idea, by the way, except I would only send 1 tac at each facility to keep AA exposure down, and because it doesn’t add to your max potential damage…


  • Getting late - maybe resume this fun tomorrow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Novgorod to Belarus
                2 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 aaGuns moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Belarus
                11 infantry moved from Bryansk to Belarus
                1 armour and 3 mech_infantrys moved from Russia to Belarus
                1 submarine moved from 109 Sea Zone to 123 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 3 infantry moved from Hopei to Shensi
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Manchuria to Jehol
                3 infantry moved from Korea to Manchuria
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 artilleries and 6 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 artillery and 5 infantry
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 2 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries, 4 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 armour, 5 artilleries, 2 bombers, 6 fighters, 5 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 2 / 6
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 14 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '13

    Did Axis really get a bid of 6 in this game? I am very curious as to why?


  • @arathorn:

    Did Axis really get a bid of 6 in this game? I am very curious as to why?

    Because that is what we agreed to, of course.

    But I think this is more what you’re looking for - it’s a handicap

    I gave out a +21 bid to the Allies and a +19 bid to the Allies in AA50-41 also.  I won both of them.
    I don’t think small bids are as influential as most do, apparently.

  • '19 '13

    I feel you and agree with you. I just give people the bid so that I can be the Axis. One battle roll can even out a huge bid.


  • @arathorn:

    I feel you and agree with you. I just give people the bid so that I can be the Axis. One battle roll can even out a huge bid.

    Amen to that


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 31 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                1 fighter moved from Guam to 33 Sea Zone
                1 fighter moved from Wake Island to Hawaiian Islands
                2 bombers moved from Wake Island to Hawaiian Islands
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Western United States to Central United States
                1 infantry moved from Southeast Mexico to Central America
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone

    Place Units - Americans
                1 artillery placed in Western United States
                1 transport placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Americans undo move 4.
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 infantry placed in Central United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Sikang to Shensi
                1 fighter moved from Burma to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • Wow that was lucky


  • Change purchase from India
    Instead of DD, buy 2 INF, save 2 IPC’s


  • Aw, crap.  I just realized something.
    The USA move to Z33 at the Carolines is illegal because USA is not at war with Japan and can’t move a boat next to a Japanese controlled territory or island.

    Gonna have to fix USA noncom right away then.


  • Whew, I think I got it.
    So basically I moved everything to 54 except 1 destroyer
    The sub at Wake went to Hawaii
    I also changed my noncom so FTR from WUS went to Atlantic instead of Hawaii
    I’m confident I got everything fixed properly.  If you have any questions, don’t hesitate to ask.  It might be kind of hard to follow in the history

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