@zarhunter 2ecf35cc-116c-46cf-acf8-550d8041ef8b-image.png
13L G40 Gamerman01 (allies) vs Last Jack (axis +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 7 infantry
EDIT: Removing units owned by Chinese from Szechwan: 7 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Shan State to Burma
1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Alexandria to Egypt
1 fighter moved from Egypt to 79 Sea Zone
1 tactical_bomber moved from Egypt to 79 Sea Zone
2 aaGuns and 1 fighter moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 bomber moved from Quebec to ScotlandPlace Units - British
1 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 96 Sea Zone to 97 Sea Zone
2 cruisers moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Greece
1 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from 97 Sea Zone to Greece
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Syria
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 2/2 hits
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Greece, round 1 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Syria from French, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 1 bomber
EDIT: Turning off Edit Mode
1 bomber could not land in Greece and was removed
2 fighters moved from Greece to Southern Italy
1 armour and 1 infantry moved from Bulgaria to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
2 artilleries placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry
Kenya : 1 flag
Malta : 1 flag
Syria : 1 flag, 2 infantry
Romania : 2 aaGuns, 1 armour, 2 artilleries and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Greece : 1 flag, 3 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 6
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I had to edit my noncombat bomber move. For some reason I couldn’t move it from Greece.
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Wow, if I had a dollar for every time I saw my Greece go 0/4…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Sumatra
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
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Cancel ANZ fighters to Sum
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from France to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom -
intercept?
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Heck no, too many Germans
3:1
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I didn’t think so but felt obligated to ask.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from France to United Kingdom
2 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 3/7 hits
1 bomber and 2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total. Damaged units is as follows: harbour = 6, factory_major = 9
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern France to France
1 mech_infantry moved from Southern France to Yugoslavia
5 armour, 10 artilleries and 3 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Romania : 3 armour, 2 artilleries and 13 infantry
Poland : 3 aaGuns, 7 armour, 13 artilleries and 16 infantry
Germany : 1 factory_major, 9 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 6
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Ouch
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@Last:
I didn’t think so but felt obligated to ask.
It’s ok - I wasn’t poking fun for asking
Always give your opponent a chance to make the wrong decision! -
Oh, that’s right. Triple A doesn’t do split SBR’s right. You had very bad luck with the AA so we won’t worry about it
It let you pick which bombers you would lose, right? Because it shouldn’t roll all the AA together. Each facility shoots only at the planes it’s facing.
In other words, if the IC AA hits twice, you have to lose 2 strat bombers because there are no tac bombers.
The error in Triple A gives a big advantage to the attacker because he gets to choose which air is hit by the AA before allocating to targets. Right?
What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.
Do you understand what I’m trying to explain? -
What I’m saying is, in the future you should roll SBR on the forum, and make sure your opponents do the same.
Clarification:
This is only necessary when you have bombers attacking more than one facility. -
Holy cow, when I tested it in local, I got FOUR hits out of 7
Not a good night to fly over AA I guessYes, Triple A definitely does it dead wrong.
Since you took off 1 strat bomber (and of course because you took 3 losses total) I am OK with the result.
Had you selected 3 tacs and did 20 damage to the IC we might have issues….
All that said, are you OK with continuing as is?
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I understand. A very expensive lesson learned. :-)
Funny I was thinking that if we rerolled you might hit 4 or 5 out of 7. :-D
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I was thinking about offering a re-roll where you take a minimum of 1 loss or a maximum of 3, but you did get decent damage rolls (harbor maxed)
I think the attack was a good idea, by the way, except I would only send 1 tac at each facility to keep AA exposure down, and because it doesn’t add to your max potential damage…